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Detail battle system operation

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AdnOfFire

Citizen

Posts: 125

Joined: Wed Mar 20, 2013 1:31 am

Post Mon Apr 22, 2013 2:53 am

Detail battle system operation

Dear support,

There is some of us, at least me, that like to see how everything works in a battle to make predictions, and find good strategies. I don't know why do you hide all that is inside of the battles.

Thus, I'm suggesting you to release a detail description on how battle works. This includes but is not limited to:
- Describe how stats buffs and debuff works, and what switching does to them. Do the buffs and debuffs wore off in switching?
- Describe how you compute hit ratings, dodge, critics, etc.
- Describe how you compute benefit from elemental natures
- Describe how you decide which monster attack first

All this information is essential to make good strategies, and please put numbers in them!!! As well it would be nice to see clear descriptions on the abilities. Why not say: "increases the attack by 10%", or "gives 2 points to the attack of the monster" instead of "increases greatly the attack of the monster" :? what if my idea of "greatly" is 50% and yours is 10%? We are not talking the same language. This should be clear.
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armiantz

Marquis

Posts: 359

Joined: Fri Apr 05, 2013 8:50 am

Post Tue Apr 30, 2013 1:16 pm

Re: Detail battle system operation

I "immensely" agree with you on this one. To me, great is 80-100% :) I find this type of vague description mostly on the talents.

Ex:

Thorn II - will reciprocate more damage (how much more?)
Force III - your monsters physical attact increases immensely while its physical defense decreases (does defense decrease immensely too?)

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