New maps...in the future
This suggestion isn't so much for now since I doubt we'll get a new map with the next update (and if we do it's probably too late for this) but more about when new maps are added down the line.
In haypi dragon when new maps were added, the earlier maps became much easier and the difficulty of the new map was about the same as the previous final world. I think this was a terrible idea that contributed to the downfall of that game because it infuriated long time players for a couple reasons. First, it helped noobs pass levels quickly and catch up to them in no time with much less effort (especially being stuck at the level cap not progressing but that's a whole other topic). But the other reason, which is why I'm making this post, is that when new maps were released, players were excited to finally have something to do. Then we passed every level in an hour or two because they were so easy and went back to having nothing to do. So, people got bored quickly and left the game.
In order to stop this from happening again, I suggest that all current maps be left the same and any new maps should increase in difficulty over sealed space. This would keep people busy and probably actually increase their playing time (and/or coin buying) so that they could pass the harder levels. Personally, I'd much rather be stuck in a world for a month than beat every level in a day and have nothing to do for the rest of the month.
So there it is. I mentioned more money spending so hopefully haypi will notice lol. Feel free to add some feedback, more posts will probably help them notice too.
In haypi dragon when new maps were added, the earlier maps became much easier and the difficulty of the new map was about the same as the previous final world. I think this was a terrible idea that contributed to the downfall of that game because it infuriated long time players for a couple reasons. First, it helped noobs pass levels quickly and catch up to them in no time with much less effort (especially being stuck at the level cap not progressing but that's a whole other topic). But the other reason, which is why I'm making this post, is that when new maps were released, players were excited to finally have something to do. Then we passed every level in an hour or two because they were so easy and went back to having nothing to do. So, people got bored quickly and left the game.
In order to stop this from happening again, I suggest that all current maps be left the same and any new maps should increase in difficulty over sealed space. This would keep people busy and probably actually increase their playing time (and/or coin buying) so that they could pass the harder levels. Personally, I'd much rather be stuck in a world for a month than beat every level in a day and have nothing to do for the rest of the month.
So there it is. I mentioned more money spending so hopefully haypi will notice lol. Feel free to add some feedback, more posts will probably help them notice too.