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Monster arrangement

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DeNira

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Post Tue Feb 05, 2013 6:50 am

Monster arrangement

1. Being able to arrange our monsters when we look at them by name, monster, level or grade so I won't scroll through them, sacrifice unnecessary ones because I can't find them, make for easier sacrificing (since all my caught monsters are level 20) and I won't have issues renaming them. (This might be handy in hatchery too? And training? Or is that just me?)

2. Not having to go through all the menus to go back to what we were originally looking at. If I close my monster in synthesis after looking at it's stats to make sure it's the right one, I don't want to be sent ALL THE WAY BACK to the first page where I have to select what monster to synth first.

3. Some icon that tells me the monster is carrying something. Or even better. A smaller icon version of what the monster IS holding in the corner. My monsters are my extra pockets. It's a pain to go through them all.
Last edited by DeNira on Sun Feb 10, 2013 4:59 am, edited 1 time in total.
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Woa333

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Post Fri Feb 08, 2013 8:17 pm

Re: Monster arrangement

Omg YES! I've been wanting this since day one and I'm not even picky about how it gets ordered. Do it by level. Type, grade, Whatever but do something! And even worse is whenever you click rock element then go to monster then back or X out you must click rock again to see rock type ... It should remember we were already in rock area and not default back to all monsters every time!
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Bullhead81

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Post Sat Feb 09, 2013 7:54 am

Re: Monster arrangement

DeNira wrote:Being able to arrange our monsters when we look at them by name, monster, level or grade so I won't scroll through them, sacrifice unnecessary ones because I can't find them, make for easier sacrificing (since all my caught monsters are level 20) and I won't have issues renaming them. (This might be handy in hatchery too? And training? Or is that just me?)


AGREE

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DeNira

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Post Sun Feb 10, 2013 4:57 am

Re: Monster arrangement

Woa333 wrote:Omg YES! I've been wanting this since day one and I'm not even picky about how it gets ordered. Do it by level. Type, grade, Whatever but do something! And even worse is whenever you click rock element then go to monster then back or X out you must click rock again to see rock type ... It should remember we were already in rock area and not default back to all monsters every time!


This too x) lol. I hate having to go back to everything but I always have to check the info to make sure I'm clicking the right monster for synthesis because I'm being paranoid it's changing and it's wasting my silver to name change them. Bleh!
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Respect yourself enough to walk away from anyone or anything that no longer serves you, grows you or makes you happy.

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Bullhead81

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Post Sun Feb 10, 2013 9:59 am

Re: Monster arrangement

[/quote]This too x) lol. I hate having to go back to everything but I always have to check the info to make sure I'm clicking the right monster for synthesis because I'm being paranoid it's changing and it's wasting my silver to name change them. Bleh![/quote]

THE MONSTERS i plan on breeding up are all name B+male, C Female etc. Kind of annoying. Why can't it be listed in the hatchery what class they are? we paid to identify them

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Woa333

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Post Sun Feb 10, 2013 12:48 pm

Re: Monster arrangement

Yea it should have a bracket with a grade next to his level. Since its identified...should be an easy fix... Just like it shows in monster inventory.

Really tedious clicking 7 different Ricky's to see which was B+ then when do it again on girl side you repeat step just so your sure you didn't mess up lol
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Muskrat

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Post Tue Feb 12, 2013 3:03 am

Re: Monster arrangement

I made post also about this, I feel it could be really helpful.
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Bullhead81

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Post Wed Feb 13, 2013 10:21 am

Re: Monster arrangement

Muskrat wrote:I made post also about this, I feel it could be really helpful.


I think this is a great topic that needs stickied and also needs attention from support!

Muskrats link http://www.haypi.com/forum/viewtopic.php?f=642&t=17569

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Chezzire

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Joined: Sat Feb 16, 2013 2:31 pm

Post Sun Feb 17, 2013 2:29 am

Re: Monster arrangement

I agree to this completely! If letting us arrange it is too much coding work, at least let auto-sort the monsters by their level and grade >_<! It's so difficult to find the monsters with its random arrangement or if it's based on my order of capture which is pointless... -_-
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Lexoph

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Post Sun Feb 17, 2013 1:20 pm

Re: Monster arrangement

+1 +2 +3!
I am very careful when choosing monsters to synthesize so having to check each one when synthesizing is a pain. It shouldn't go back to the scrolls page when we close the monster information pages.

I think that being able to arrange the monsters by grade is a must, especially now that breeding is pretty much vital.

I think that a more compact user interface might be a good idea but the one we have now is not but, though it needs a few improvements.
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