Re: Don't Discard the Lesser Monsters (skills and ability-wise)
- your comment,
Kaloth wrote:"the only thing I personally get tired of seeing is two or more flights in a row."
- your comment,
Kaloth wrote:"The lesser monsters served their purpose. Everyone used them as they progressed through the game. If you've been playing the game for several months and don't have any epic S grade monsters with advanced skills you weren't planning very well. If you wasted your breeding cooldown on common monsters don't complain when they get wiped out by epics.
des4r0y3r wrote:My original team included Fright, Flight, Pocahoontas, and Flight. I did not care if they were common or uncommon, but wanted to use them because they all could fly and I wanted my team to look cool and have a theme.
I planned to use this team to progress thru the game despite their lower stats and mystery skills. When I learned that only Epic could learn advanced skills, I abandoned these monsters.
Now, my team is Smiter, Cygness, Behemoth etc. surprise, all Epic. All other rarities are pretty much useless.
Just a tale of a player putting his non epic monsters to the side once he realized how huge the disparity is and how useless they are. I'm sure all of you have similar stories
I have commented on such a reasoning before. this thread pretty much does not want the lesser monsters to be just a recipe. Well, its pretty much a user's/player's preference, and I don't want to forcefully convince you or stop you to speak your mind and opinion. But it seems majority of players feel that your point should not be the case.
-your comment,
Kaloth wrote:"There is a ton of different ways you can beat your opponents. Plenty of strategy and diversity. If you're only casting damaging skills then that's the problem. There are around 15 epics now with different strengths and weaknesses. I'm sure more will be released soon. Making lesser monsters more powerful only gives lazy players the ability to beat those who've invested time and money into the game. It doesn't add to any strategy of the game, a water monster is a water monster is a water monster."
I can say, you would be one of the players which has been mentioned by other posts here like Chezzire's:
Chezzire wrote:I can imagine the problem coming from players who worked hard on their teams composed of epics only to realize rare/uncommon mobs can defeat their monsters now. Personally, it wouldn't be a problem for me. New mechanics will entail new strategy to be formed just like how it works for the weather buffs. But it shouldn't cross the boundary of making epics/legendaries obsolete which requires careful game balance when you have over 100+ monsters to think about. (or maybe around 40 only since we only look at the evolved forms)
Recognizing where you are coming from, I do not intend to again as i said, force you; its your preference. But simply put, it seems to me people who are afraid to get out of their comfort zone are the more lazy ones. You do not need coins to get an Epic Monster, atleast most of them; you just need to get the recipe and pay the synthesis cost. So, most people can do so, and have an epic for themselves if they desire. But why do they not want to? I don't think they are stupid to not know that epics are the best to have. I for one, have epics at S grade. I just choose not to use them, but why am i the author of this thread?
Alas, we are here in this thread to discuss such points of view. and it is up to the Haypi Staff and Developers to consider the pro's and con's of this; not to mention the business decision they have to consider in terms balancing revenue/income and not to drive away players and potential players due to gameplay volatility.
Ill add additional comments when I have the time. this is kinda rough.
