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Power of light?

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LiMoney

Veteran

Posts: 638

Joined: Sat Mar 30, 2013 2:11 pm

Post Thu Jun 27, 2013 7:01 pm

Re: Power of light?

junicobakura wrote:I have a great suggestion for this suggestion

Instead of Power of Light, name it Light of Justice

Also effects don't have to be that complicated

It should be same as POD and Increase all stats except HP by 1 stage, having also it's own unique buff icon for the debuff bar.

Now here's the catch

When Light of Justice is Cast, all of the monsters in the Field that has the Power of Darkness buff will have their POD buff remove.

Then add effects for POD that when cast , will remove Light of Justice Buffs of monsters in play.

You said the same exact thing I did pretty much.
There were only 3 posts in the topic, read it before you post lol
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Sat Jun 29, 2013 6:52 am

Re: Power of light?

LiMoney wrote:
junicobakura wrote:I have a great suggestion for this suggestion

Instead of Power of Light, name it Light of Justice

Also effects don't have to be that complicated

It should be same as POD and Increase all stats except HP by 1 stage, having also it's own unique buff icon for the debuff bar.

Now here's the catch

When Light of Justice is Cast, all of the monsters in the Field that has the Power of Darkness buff will have their POD buff remove.

Then add effects for POD that when cast , will remove Light of Justice Buffs of monsters in play.

You said the same exact thing I did pretty much.
There were only 3 posts in the topic, read it before you post lol


You suggestion was clearly a POD counter rather than being a counterpart like mine.
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LiMoney

Veteran

Posts: 638

Joined: Sat Mar 30, 2013 2:11 pm

Post Sun Jun 30, 2013 9:10 pm

Re: Power of light?

junicobakura wrote:
LiMoney wrote:
junicobakura wrote:I have a great suggestion for this suggestion

Instead of Power of Light, name it Light of Justice

Also effects don't have to be that complicated

It should be same as POD and Increase all stats except HP by 1 stage, having also it's own unique buff icon for the debuff bar.

Now here's the catch

When Light of Justice is Cast, all of the monsters in the Field that has the Power of Darkness buff will have their POD buff remove.

Then add effects for POD that when cast , will remove Light of Justice Buffs of monsters in play.

You said the same exact thing I did pretty much.
There were only 3 posts in the topic, read it before you post lol


You suggestion was clearly a POD counter rather than being a counterpart like mine.

Sounds pretty similar, healing, stat boost, pod counter.
All previously suggested in my post
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Mon Jul 01, 2013 9:50 am

Re: Power of light?

LiMoney wrote:Sounds pretty similar, healing, stat boost, pod counter.
All previously suggested in my post


WHAT HEALING ARE YOU TALKING ABOUT?
SEEMS LIKE YOU ARE THE ONE WHO ISN'T READING?
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NinjaWaflz_288

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Posts: 110

Joined: Tue Mar 12, 2013 11:23 pm

Post Mon Jul 01, 2013 6:36 pm

Re: Power of light?

Who cares who posted it first? Are we in 1st grade? They're both good suggestions and I hope haypi implements a skill like this into the game.
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silViii

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Posts: 116

Joined: Sat Mar 30, 2013 9:28 pm

Post Fri Jul 05, 2013 3:12 pm

Re: Power of light?

"Power of Darkness" - The dark side is mostly aggressive - increasing ATT, MATK and Speed
"Power of Light" or "Light of Justice" - increasing DEF, MDEF and Speed

This would nerf Power of Darkness and give a new way to built your monster and try another tactic like taunt-tank-pewgwey or something else
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Squash

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Posts: 434

Joined: Sat May 18, 2013 2:08 am

Post Sat Jul 06, 2013 3:51 am

Re: Power of light?

Don't think of Power of light Psychics are Overpowered
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Grade S - S Cygness, S Scythe, S Neon, S Flight, S Meniss, S hippo, S Rhor, S Smiter, S pewgway
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schwag

Conqueror

Posts: 982

Joined: Wed Jun 20, 2012 4:55 pm

Post Sat Jul 06, 2013 3:56 am

Re: Power of light?

Squash wrote:Don't think of Power of light Psychics are Overpowered

Psychics are at a huge disadvantage because they can't learn pod. And think of it more as a pod counter/counterpart than just buffing psychics.

And I like silViii's idea but idk if they'd be able to change pod now that so many people have equipped it. Players would be outraged (some, anyway) although it's not like haypi cares about that so maybe they could lol.
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junicobakura

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Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Sat Jul 06, 2013 5:16 am

Re: Power of light?

silViii wrote:"Power of Darkness" - The dark side is mostly aggressive - increasing ATT, MATK and Speed
"Power of Light" or "Light of Justice" - increasing DEF, MDEF and Speed

This would nerf Power of Darkness and give a new way to built your monster and try another tactic like taunt-tank-pewgwey or something else


Aaahhh,

I like this.

With this, you can use it with the Psychic Barriers, pretty good synergy.
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silViii

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Posts: 116

Joined: Sat Mar 30, 2013 9:28 pm

Post Sun Jul 07, 2013 11:09 pm

Re: Power of light?

They nerfed foresight or the legendarys with fortitude-II. now they can nerf pod... i already have pod on 3 of my monster but i think a little tactic change would bring some new ideas in that game... im not hurted if pod gets nerfed
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