FAQ  •  Register  •  Login

Don't Discard the Lesser Monsters (skills and ability-wise)

<<

euanenzo

Baron

Posts: 166

Joined: Fri Mar 29, 2013 2:47 pm

Post Sat Mar 30, 2013 4:48 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Yep, its as simple as why choose a GoGo over a Flight at some point kind of thing. Maybe there is something that a GoGo has that a Flight might not have that can be crucial in team or game play or strategy purposes? Maybe there might be team combination advantages that might be unlocked when certain monsters are teamed up together? I dont know, i believe these developers have a plan, i just dont want to see the pvp and tourney rooms flooded with the same thing, i am more into the deep gameplay kind of stuff. Haypi has stumbled upon a wider demographic in terms of players for this game, its not mere 5-10 year old kids who play this game. They should put that into consideration. And these are the ones, (teens, adults) who has the paying and buying capacity. And these ones are the ones who put some time to go into the details of the game itself, analysis even. I hope they get the point.. :mrgreen:
<<

Chezzire

Baron

Posts: 190

Joined: Sat Feb 16, 2013 2:31 pm

Post Sun Mar 31, 2013 11:28 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

I was also wondering about that.

To have 150+ monsters with only 10% of the monsters utilized for more interesting gameplay is not that fun. I think to make players stay, one of the most important goals should be to collect the monsters and train all sorts of monsters. Variety should be emphasized but the uncommons and rares are left out because of the simple fact they can't learn advanced skills.

In order to not destroy the balance, why not put a skill limit on the advanced moves that they can learn? For example, common can have one, uncommon can have two and rares can have three slots for advanced skills? Or have rare/uncommon combos that unlock a skill for 2v2 challenge/pvp when used together?

You can also play with the TYPE of skills they can learn. It's possible to impose all sorts of constraints just to keep the epics/legendary more beneficial but making rares, uncommon, common competitive as has been suggested.


It's more interesting if you can have a lot of combo that can be specifically advantageous under certain conditions and can be specifically countered by another type of monster combo. This way, variety and long-term playing is encouraged.

I don't think it's a good idea to keep introducing new stronger monsters every new update. Let's make use of the content that we have right now.

To be honest, when I saw mini bosses use advanced skills (they still do btw - Bubbles in Miracle Sea Expert uses Frenzied >.>), I realize it does make sense. The only reason we complained at that time was because our own mobs cannot learn these skills so NPC was being unfair.
<<

SwiftDeath_599

Baron

Posts: 218

Joined: Thu Feb 07, 2013 11:04 pm

Post Sun Mar 31, 2013 12:34 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Agree on this, i think its part of HM's plan seeing as there is a "Coming Soon" part in the ladder.. Well, might as well extend it to pvp? Add rules during PvP room creation regarding the limits of monsters while a separate ladder tourney to be held for different monster tiers..

There had been similar implementations of this on Guardian Cross where limits are imposed on weekly tourneys.. I personally dont want this game to be similar to Blood Brothers, wherein strong monsters are introduced every update and the stronger and richer just gets powered up, I've nothing against that but.. I wanna see the underdogs beat top players with strategy :D

How cool is it gonna be to over turn the tides of battle to your favor with less than Epic / Legendary monsters right?
<<

euanenzo

Baron

Posts: 166

Joined: Fri Mar 29, 2013 2:47 pm

Post Sun Mar 31, 2013 2:52 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Nice ones! :lol: in addition, i think they can also give these lesser monsters, a very high value for one stat attribute. For example, a Gnasher may have a significantly high SPD even compared to an epic which by relevance can now be a point of reason to why pick the monster? The epic may have an uber-advanced skill and overall better stat in general but the ordinary monster has a stat to compensate and complement along with several common (intermediate) skill including their effects during a battle? I think given the proper combination it can work?

A Cursie, standing up against a Felicity or Vertedeath? Maybe a team combination to unlock power ups + 2-5 to one or a couple of stats? Also as someone posted here, a unique ability limited only to that monster maybe a good thing?

It is really exciting when you think about it, this game is relatively young and the potential is really there, 'hope they dont screw it up. :mrgreen:

More suggestions on how we can address this concern please!
<<

superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Wed Apr 03, 2013 6:56 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

I like this idea. some noobs will waste cunning and pod on jack. And I can steam roll them easier. Or some common monster with a niche stat can be exploited and dominate.

It adds a element of user intelligence
<<

euanenzo

Baron

Posts: 166

Joined: Fri Mar 29, 2013 2:47 pm

Post Wed Apr 03, 2013 3:25 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

After a few tests on some lesser monsters i think id like to add further on Chazzire's post mentioning advanced skill slot limits, i find it also feasible to be limited with intermediate skills but they can have alteast two mystery talents activated and the level of mystery talent they can learn shall be accessible through the use of gems. If a certain monster wants to learn a mystery talent from the common's talent pool they will just have to use a normal rune gem and the main difference, they can access the epic and legendary mystery talent pool using respective rune gems. This will be limited to rare levels and below.

I think certain mystery talent combinations can give varied outcomes even though they are limited to intermediate skills only. Is that a nice trade-off? :roll: there might be a possibility that a Dodo can face-off head to head with a Flight fully equipt of advanced skill arsenal armed only with combo mystery talents and intermediate skills at S level.

Though thinking critically it will be really less complicated for developers to make changes if they indeed allow even just one advanced skill for lesser monsters with the compensation of their own stat advantages if there maybe any at the current version as compared to the mystery talent option. I find it interesting for Branchy to have photosynthesis, the skill itself for me is advanced level (though i have yet to get a book of this to verify the level) since using it gives a significant difference in PvP situations and Branchy is only rare level. i think the developers can use this as a lead of what we want to achieve.

By relevance, adding or allowing even atleast one advanced skill or mystery talent to lesser monsters will make the gameplay more dynamic, unlock diversity, break the issue that was created due to the imposed limit of advanced skills to epic/legendary monsters and might even make the alternative monster selection a lot more active at its current state.

If this is attained, i also agree that new monster introductions will not be inclined for constant releases; player's will have quite some time to be preoccupied exploring the options and possibilities of the already released and available monsters. This, in a developers perspective will give them leeway to not immediately exhaust the saturation of too much elements in the game, making its lifespan longer because updates will not focus on too much and too many information but expounding more on the games mechanics which can extend the players curiosity and limit burn out of the game.

More ideas please! Lets discuss about it! :mrgreen:
<<

Kaloth

Citizen

Posts: 117

Joined: Wed Jan 09, 2013 3:57 pm

Post Wed Apr 03, 2013 3:51 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

If every monster is special, none of them are.

I still think it's a bad idea to improve the common and uncommon monsters. I think the rare monsters should be utilized more than they are today I'll agree. That should give people plenty of options.
Server 3
<<

euanenzo

Baron

Posts: 166

Joined: Fri Mar 29, 2013 2:47 pm

Post Thu Apr 04, 2013 1:06 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

@ kaloth

Nice argument, my take on your insight would be:

The very reason we seek the epics implies they are already special. Also for a number of reasons:

- monster needed as recipe when synthesizing them
- the cost of synthesizing them
- special conditions like earning valor or prestige points to get an epic or legendary monster
- the high level of mystery talents and utilization of advanced skills
- the stat variation

The main reason the lesser monsters are called common, uncommon, rare implies they are "common", "plenty", readily available, accessible to anyone, cost and use-wise. If you further want to up your satisfaction of getting unique monsters, then you will now make some effort and go the extra mile to do a task of completing, collecting, earning the things required for you to get that epic/legendary monster, coupled with the reasons above, and do i want to forget how cool looking they are i think its not really crossing the boundary of these monsters, designed this way losing their "specialness" just because we want more exposure for the rest of the game's content.

Nice inputs guys. Constructive. :D
<<

des4r0y3r

Beginner

Posts: 34

Joined: Wed Mar 20, 2013 5:23 pm

Post Thu Apr 11, 2013 6:30 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

My original team included Fright, Flight, Pocahoontas, and Flight. I did not care if they were common or uncommon, but wanted to use them because they all could fly and I wanted my team to look cool and have a theme.

I planned to use this team to progress thru the game despite their lower stats and mystery skills. When I learned that only Epic could learn advanced skills, I abandoned these monsters.

Now, my team is Smiter, Cygness, Behemoth etc. surprise, all Epic. All other rarities are pretty much useless.

Just a tale of a player putting his non epic monsters to the side once he realized how huge the disparity is and how useless they are. I'm sure all of you have similar stories
<<

Hanksta07

Citizen

Posts: 117

Joined: Fri Oct 22, 2010 7:41 am

Location: Nj

Post Fri Apr 12, 2013 4:28 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

As a huge fan of Pokemon which is perfect in the arena of battle game play in my eyes. Why would anyone not want lower class monsters to learn advance moves. The system they use works! Haypi i believe was inspired by Pokemon. With that said i believe anyone with a brain can see that the move would make the game more complex instead of one dimensional and give players more choices
Image

I train, I strategize, I predict, I WIN !!!
PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.