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Balancing the Skills

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Ben1000

Marquis

Posts: 300

Joined: Fri Feb 15, 2013 3:22 am

Post Sun May 19, 2013 10:31 pm

Balancing the Skills

--------------------- Power --------- Hit ----------- PP
Fire Bomb ----------- 90 --------------- 90 --------------- 5
Fire Blast ----------- 90 --------------- 90 --------------- 5
Water Bombs ------- 90 --------------- 90 --------------- 10
Poison Leaves ------ 90 --------------- 95 --------------- 10
Thunderstorm ------- 90 -------------- 90 --------------- 5
Mind Bending ------- 90 --------------- 90 --------------- 5
Dream Thief -------- 90 --------------- 90 --------------- 5
Boulder -------------- 90 --------------- 90 --------------- 5
Chill ---------------- 90 --------------- 90 --------------- 5


all skill should be 10 pp as 5 pp won't help in expert map where u have to use only one monster....

should adjust the Hit% to 95 or 90 equally...

all skill has debuff effect on enemy except DreamThief
Dreamthief should have Hypnosis debuff effect on enemy if the enemy was not asleep...

since Dream thief is useless with Jinx been nerf,
need a new 90 power skill for Ghost...


------------------------- Power --------- Hit ----------- PP
Super Fire Bomb ------- 120 --------------- 90 --------------- 5
Water Torrent ----------- 120 --------------- 90 --------------- 3
Solar Smite -------------- 120 --------------- 90 --------------- 3
Super Thunder Storm ---- 120 --------------- 90 --------------- 3
Psychic Thrust ------------ 120 --------------- 90 --------------- 5
Massive Boulder ------------ 120 --------------- 90 --------------- 5
Aurora Borealis ------------ 120 --------------- 90 --------------- 5
Kamikaze ------------------ 110 --------------- 80 --------------- 3

all skill should be 3 PP since it a super powerful skills..
no ghost skill for 120 pp, (purposely making ghost weaker???)

Kamikaze should be adjust to match other adv skill.

------------------------- Power --------- Hit
Pyroblast ---------------- 60 --------------- 95
Whirling Flame-------------- 50 --------------- 95
Erupting Spring ----------- 60 --------------- 95
Seawage ----------------------- 50 --------------- 90
Whirlpool -------------------- 50 --------------- 90
Poison Petals ----------------- 60 --------------- 95
Electrified Teeth ----------- 50 --------------- 90
Lightning ----------------------- 60 --------------- 95
Spirit Channel ---------------- 60 --------------- 95
Shadow Swipe ---------------- 50 --------------- 95
Cunning ------------------------- 60 --------------- 95
Rock Fall ---------------------- 60 --------------- 95
Ice Beam ------------------------- 50 --------------- 90
Freeze Ray ------------------------- 50 --------------- 90
Ice Bullet -------------------------- 60 --------------- 95
Bodyslam --------------------------- 60 --------------- 80

*Rock Sling ------------------------ 50 --------------- 95
*Hot Smoke ------------------------ 50 --------------- 90

all skill should be 60 power 95 hit % equally since they all same, only 1 buff , debuff

* should be 95 hit % with 55 or 60 power , coz since chance of activating the debuff/buff are random....
and they not doing much damage with current atk power

Others

Infliction ------------------ 75 ------------------- 80 (should 95)
Rampage --------------------- 75 ----------------- 95

--------

Whack ------------------------- 26 ------------------- 95 hit 1-3 times
Frenzied Attack ------------------ 28 ---------------- 95 hit 1-5 times

Whack should be 28 and Frenzied should be 26

---------

since hit all monster in combat skill are just 55 power, they are no longer suitable as a advance skill, comparing to 120 power, very weaker...
either downgrade to intermediate or increase atk power...

-----------

other skill not listed above are either too low on Atk Power, or not use by many player widely... (meant only ATK skill)

--------
Hit
Paralysis Powder ---------------- 70
Confusion -------------------------- 70
Fear -------------------------------- 70
Ultrasonic -------------------------- 70

*Hypnosis Powder------------------- 60
*Poison Powder -------------------- 75
*Fissure ------------------------------- 70
*Entwine ------------------------------- 70
*Hypnotism ---------------------------- 60
*Exhaust --------------------------- 60

* under effect activate every turn.
so..
non * should have more hit % like 85, may be?
all * skills should have 75% or 70% hit %!!! (since the effect x? is random)

others

Swindle -------- 1 --------------- 85-------------- 5
should increase the PP loss & hit%
(since meniss don't have pressure talent, i know vertedeath has it, but not that everyone can afford it)
[plus even the toughest monster is 3 hit kill, what swindle gonna do as advance skill???, die trying???]

Stomp/Trample
many players has find it frustrating that those skill are Adv skill....
can u tell us why???
give us one nice combo how to use it.
(i don't have the skill, i'm just representing as every player)
[since confuse doesn't activate everytime and it only does smack!!)

------
Confuse - Causes a monster to ignore its orders and attack any target, including itself, with its special abilities.

special abilities = smack ???
would be nice if confuse really use random skill that the monster has..!!!!


other topic regarding skills
viewtopic.php?f=640&t=19056&start=10

that all i remember for now...
fill in if u have some and...
correct me if i'm wrong...
thz
Last edited by Ben1000 on Mon May 20, 2013 5:55 pm, edited 2 times in total.
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armiantz

Marquis

Posts: 359

Joined: Fri Apr 05, 2013 8:50 am

Post Mon May 20, 2013 1:06 pm

Re: Balancing the Skills

i think the offensive skills are ok as they are. the "imbalance" is part of what makes the game interesting.

if you look closely its kinda balanced already - ex 90 power fire skills have 5 pp only but 120 fire skills also have 5 pp vs 120 water skills which has 3 pp. experts here would probably have a better way of explaining it or would disagree with me entirely :)

i agree with you on the supplementary skills.
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Mon May 20, 2013 5:06 pm

Re: Balancing the Skills

Sleep inducing skills should put target in 2-3 turn sleep, cause whenever it's a 1 turn sleep, the target wakes up next turn which basically , you just lost a PP and pretty much nothing happened.

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