Before I make a suggestion...
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I feel like multi-hit skills should work through resurrect. It's kinda stupid to see the first hit of frenzied attack kill a scythe, then 4 hits show just for nothing and scythe resurrects. They should resurrect as soon as they die and then any additional hits should finish them off. What do you guys think?
Re: Before I make a suggestion...
schwag wrote:I feel like multi-hit skills should work through resurrect. It's kinda stupid to see the first hit of frenzied attack kill a scythe, then 4 hits show just for nothing and scythe resurrects. They should resurrect as soon as they die and then any additional hits should finish them off. What do you guys think?
That is a good idea. That pretty much counters resurrect. But that would also mean that resurrect potions should behave in the same manner, and also combat jellies. The items would activate mid-turn. And that's the issue really. It's turn-based. Your turn doesn't finish until the last frenzied attack hit lands, then there's a separate turn for resurrect (and items) to activate.
Re: Before I make a suggestion...
Yeah that's a good idea
suggest it and hopefully haypi puts it in the game

Re: Before I make a suggestion...
Wouldn't this destroy the whole purpose of Resurrection?
I know a lot of people will say things like ''But this will only work wth multihitting skills'', but it's optional to use that skill.
I know a lot of people will say things like ''But this will only work wth multihitting skills'', but it's optional to use that skill.
Re: Before I make a suggestion...
Koenaj wrote:Wouldn't this destroy the whole purpose of Resurrection?
I know a lot of people will say things like ''But this will only work wth multihitting skills'', but it's optional to use that skill.
Exactly, it's optional lol and it would help against those (I'll censor myself) healing potion users in pvp.
Re: Before I make a suggestion...
schwag wrote:Koenaj wrote:Wouldn't this destroy the whole purpose of Resurrection?
I know a lot of people will say things like ''But this will only work wth multihitting skills'', but it's optional to use that skill.
Exactly, it's optional lol and it would help against those (I'll censor myself) healing potion users in pvp.
I'm all for it now


Re: Before I make a suggestion...
What monster is good on using multi hit skills(frenzied and Iaijutsu)? Mostly physical monsters such as hippogo and flight while vertedeath is good on iaijutsu. Seeing their talents which have penetrate wherein best to counter a resurrect scythe. That is why you have to choose between penetrate and tech2. I am not pro on this suggestion. Sorry.
Re: Before I make a suggestion...
nellx05 wrote:What monster is good on using multi hit skills(frenzied and Iaijutsu)? Mostly physical monsters such as hippogo and flight while vertedeath is good on iaijutsu. Seeing their talents which have penetrate wherein best to counter a resurrect scythe. That is why you have to choose between penetrate and tech2. I am not pro on this suggestion. Sorry.
I didn't really get why you're against this from what you said. But anyway I already posted the suggestion and put it in different words, so read that one.
Re: Before I make a suggestion...
Its true. Res scythe is annoying but a good thing is only flight and hippo should use FA and Iai and they both have pene so they can kill res monsters but not potion freaks.
Grade S - S Cygness, S Scythe, S Neon, S Flight, S Meniss, S hippo, S Rhor, S Smiter, S pewgway
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