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Adapt vs Sun/Rain Atk power @60

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superfly88_713

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Post Tue Jul 16, 2013 5:38 pm

Adapt vs Sun/Rain Atk power @60

Just wondering if anyone tested adapt @ 60 vs sun/rain atk power?

At 50 I believe people stated it was roughly 40% more. Wonder if at 60 its the same?
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Koenaj

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Post Tue Jul 16, 2013 6:40 pm

Re: Adapt vs Sun/Rain Atk power @60

I believe Talents go by a set percentage, and is not involved by the Attack of the monster.
So yes, I think it's still 40%.
Finally back on track and ready to help you guys :D!



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superfly88_713

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Post Tue Jul 16, 2013 9:08 pm

Re: Adapt vs Sun/Rain Atk power @60

If this is true than Neon would be the hardest hitting mob currently in the game.

185 atk baseline x 1.4 = 260 ish.
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Koenaj

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Post Tue Jul 16, 2013 9:11 pm

Re: Adapt vs Sun/Rain Atk power @60

As I said, I'm not 100% sure, I just recall reading it somewhere.
And besides, a Neon might be stronger in pure numbers, but a Chimera with Underdog would probably outrun it in the long run.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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Ryeballs

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Post Tue Jul 16, 2013 10:03 pm

Re: Adapt vs Sun/Rain Atk power @60

I tested Adapt Neon against a similarly MATKed Accel Neon. Here I the post with my methodology: Adaptability boost numbers.

I'm assumed there are % boost as well as Power boosts. For example, Rain boosts power by 50% but Criticals and Adapt/Force talents boost damage output by a percentage.

Anyway, ignoring monster level I did my comparison by stat totals, using 5 each of 2 different monsters using both Adapt and non-Adapt Neons, neither had elemental advantage.

That said, I have no comment on Rain Power ATK, but I doubt either of them scale by monster level. If Adapt gives 40% at 50, it would still give 40% at 60.
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chesaki

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Post Wed Jul 17, 2013 2:53 am

Re: Adapt vs Sun/Rain Atk power @60

Ryeballs wrote:I tested Adapt Neon against a similarly MATKed Accel Neon. Here I the post with my methodology: Adaptability boost numbers.

I'm assumed there are % boost as well as Power boosts. For example, Rain boosts power by 50% but Criticals and Adapt/Force talents boost damage output by a percentage.

Anyway, ignoring monster level I did my comparison by stat totals, using 5 each of 2 different monsters using both Adapt and non-Adapt Neons, neither had elemental advantage.

That said, I have no comment on Rain Power ATK, but I doubt either of them scale by monster level. If Adapt gives 40% at 50, it would still give 40% at 60.


Ure definitely an adult in a kids game..

Like me and many arounds here lol :mrgreen:
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stevo09

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Post Wed Jul 17, 2013 7:20 am

Re: Adapt vs Sun/Rain Atk power @60

Ryeballs wrote:I tested Adapt Neon against a similarly MATKed Accel Neon. Here I the post with my methodology: Adaptability boost numbers.

I'm assumed there are % boost as well as Power boosts. For example, Rain boosts power by 50% but Criticals and Adapt/Force talents boost damage output by a percentage.

Anyway, ignoring monster level I did my comparison by stat totals, using 5 each of 2 different monsters using both Adapt and non-Adapt Neons, neither had elemental advantage.

That said, I have no comment on Rain Power ATK, but I doubt either of them scale by monster level. If Adapt gives 40% at 50, it would still give 40% at 60.


Wow I surprised you took the time calculate that :D now just if someone did it with Rain Power Atk I say it's the same 40% but you never know :)
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Ryeballs

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Post Wed Jul 17, 2013 7:36 am

Re: Adapt vs Sun/Rain Atk power @60

Calculating is easy, getting the data is a pain. And I only did it to see if keeping Adapt over Invalidate was justified
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stevo09

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Post Wed Jul 17, 2013 12:05 pm

Re: Adapt vs Sun/Rain Atk power @60

Ryeballs wrote:Calculating is easy, getting the data is a pain. And I only did it to see if keeping Adapt over Invalidate was justified

And which did you pick? :P
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Ryeballs

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Post Wed Jul 17, 2013 5:19 pm

Re: Adapt vs Sun/Rain Atk power @60

I did both since I don't exactly trust anyone to give a good data set.

I picked 2 enemy monsters, made sure they were the same level, wrote down the max health and remaining health after each attack. Then repeated for the second Neon.

Took less than an hour all told to get the data and calculate the difference and got myself however much random xp and level rewards in the process.
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