Remember when Lupa was "OP"?
I've been with this game since the first week of release, my brother showed it to me on release day and I tossed it aside to play some BF3 and Minecraft xD. So I've been on here a while, meaning I should have some concrete knowledge of this game. At the beginning like during the time when beating miracle sea took a while to do, I managed to make it to the top of ladder a couple times on my server - never happened again >.> after mid January. I was just using the cruddy little branchy we get and my oh so bad Draco, I think I had the worst on in the game. Other people, they did this thing called Team Mode which I stayed away from for god knows why. So they had Octobuds and Oogways on their teams, easy pickings for me. And then the time of the Lupa rolled around. When rares were the number one monsters in this game, it was the most fun. I remember winning one match and losing another against the same guy - no weather, no PoD, no S rank even! It was all strategy! To see who could buff their monsters at the right time and debut the oppenents'. So what if you had 4 Lupa? My Shriek could've taken them on and laughed, water beads, shadow swipe and ambush my way to a win. So what if you have 4 Shriek on a team? Blocky and Champ could take of the with ease. It was fun, not a clobber-fest like it is now, what with all the legendaries and self-reviving suicide bombers -.-
Where has all the fun gone? It left with the introduction of epics IMO. Epics were attainable far too early in this game. The pool of common and uncommon monsters should've been much larger, like a ratio of 30:20:5:5 - common to epic. Yes 5 different rares and epics per scene! 30 different grass type commons in jungle! 20 uncommons! This would've shot this game sky high in fun-factor. Everyone would've been thinking Does he have monster A? Or maybe monster Q? Crap, what if he has monster F? for the commons! Uncommons would just be rarer than uncommons, with better designs to boot. (In my honest opinion, the only thing that should separate the tiers of rarity, other than rarity itself, would have to be design of the monsters. Commons would be drabish, uncommons have some color, rares could seem like normal pokemon, epics with shadow gradients and outlines, legendaries with some extra badassery in them)
Why so many epics? Why so many rares? I honestly believe that this game should've been launched with 350+ monsters, but that's just me. Each rare can fill a different roll in a team, each rare is a different monster, and some rares wouldn't even have the types of their respective scenes. Why would one single rare have to represent a whole scene? Make several represent one single scene!
As for epics, they should've been attainable as the base monster off the wheel with a selectable gender from expert mode. Yes, epics should've been only attainable in expert modes! What's the point of calling them epic if you can get them after a few hours of work? It should take days to get your first epic from a scene. Their catalysts could be made obtainable in the veteran wheels only so that way people could at least have a chance of being ready to evolve them once they get the epics.
In order to get different epics, you would have to complete the same 5/10/15 levels in each scene to switch the epic or rare monster you find on the wheel in expert or veteran or team mode. Ie epic A is available now in Jungle Expert, in order to change epic A to epic B, I would have to beat all 5 levels in Jungle Expert. I then get a popup window asking if I want to change the epic available. There would be five different epics - the ones you don't have silhouetted - with equal chance of getting them all, except for the one you currently have.
And on a side note for veteran and expert attempts, would've allotted 25 attempts daily with out any ways to increase it other than paying silver, then gold.
Only team mode would reward scrolls not base rare monsters. And then monsters such as boarbarian would've been made obtainable to all in a way similar to the flaunt scrolls but instead on team mode wheels.
This is all what-if, and I have more, but thinking about how this game could've been much better is actually quite depressing when you realize that it's too late to do anything about it.

Not really a suggestion that should be posted there, but more of a general paperclip for us to do with what ifs. Also, if there are any people who'd complain about grammar or spelling, I typed this all up on an iPad... Boredom gets to ya...