Tue Jun 25, 2013 4:01 pm by RocketBOSS
I understand how the gifting and pal systems work right now, but I personally think they should be changed. First of all, One total monster gift to a pal is a bad system. Period. You should be able to gift friends as well, but have it available less frequently or with more restrictions than with people you've invited. They should add a "gift back" or "trade" function to make the pal gift the sender a monster of equal or greater rarity in order to be able to receive another gift monster from that person, or they should put a cooldown on it like one monster per day (maybe 1/day for VIP, 1/week for non VIP), maybe the cooldown could vary depending on the rarity of the monster, perhaps put a cap on the number of monsters that can be gifted based on rarity (i.e. 1 total legendary, 5 total epic, 10 total rare, 50 uncommon, unlimited common). Maybe make a cost to receive the monsters based on rarity as well... They could do a combination of the suggestions i just made as well. Either way I think it is beneficial to be able to gift more than just one total monster, because it gives extra incentive for people to invite more potential players/customers. Lets be honest, this game was based off of pokemon and trading was a major component of it, so why completely phase that part out of the game?
I wanna be, the very best, like no one ever was...
Sealing monsters right and left, and breeding 'em like dogs...
POKEMON!