Server wars :)
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Re: Server wars :)
At the moment, no.
Although, most players are hopeful that it will be possible in the near future. This will surely solve a lot of the problems/issues players have with the current PvP system.
Let's hope we get this in the next big updates (but most likely won't be version 1.3 or 1.4).
Although, most players are hopeful that it will be possible in the near future. This will surely solve a lot of the problems/issues players have with the current PvP system.
Let's hope we get this in the next big updates (but most likely won't be version 1.3 or 1.4).
Quitted!
"The past is history, the future is a mystery
and today is a gift."

and today is a gift."

Haypi Monster S11: Lexoph
Re: Server wars :)
I really hope they do that. It would be fun. Anyway, i don't know how they do in other servers but in my server we don't use jelly or potion in PvP. If players from other server use these, i'll be upset because i think it's not a fair fight. - -"
Last edited by serenearth on Sun Apr 28, 2013 2:06 am, edited 1 time in total.
Re: Server wars :)
I wish they'd make it rule-based PvP, wherein the Master of the room would set rules like:
Allowed Rarity: Rare
Allowed Types: Fire, Water, Grass
Dual / Multie Monsters Allowed: No
Class: S to A-
And the Matching AI should only look for the qualified players during quick start before having them fight, this would also provide gamers the ability to choose w/c room they'd be joining at in PvP.. Aside from which, the little players won't have to worry whether they'd get matched up against stronger opponents.. Though i think, this would come at a great cost during matching phase.. May slow the performance of matching phase also..
Allowed Rarity: Rare
Allowed Types: Fire, Water, Grass
Dual / Multie Monsters Allowed: No
Class: S to A-
And the Matching AI should only look for the qualified players during quick start before having them fight, this would also provide gamers the ability to choose w/c room they'd be joining at in PvP.. Aside from which, the little players won't have to worry whether they'd get matched up against stronger opponents.. Though i think, this would come at a great cost during matching phase.. May slow the performance of matching phase also..
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