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Thoughts on 1.2 Patch Note

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superfly88_713

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Post Mon Mar 11, 2013 7:23 pm

Re: Thoughts on 1.2 Patch Note

Atlantis wrote:If rune gems can be upgraded in the next patch, why not love potions? The blue ones is also hard to get hahaha


1+
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DeNira

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Post Mon Mar 11, 2013 7:53 pm

Re: Thoughts on 1.2 Patch Note

Atlantis wrote:If rune gems can be upgraded in the next patch, why not love potions? The blue ones is also hard to get hahaha


+1

Go suggest this o_o! Or is this already in suggestions?
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schwag

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Post Mon Mar 11, 2013 7:59 pm

Re: Thoughts on 1.2 Patch Note

I honestly wouldn't waste the 500k silver on purity. You need 1k coins to buy a second to breed and those who have pure S felicity on s1 have stopped using him already.

I like the synthing love potions idea.

Haypi tends to ruin games with their updates, unfortunately it seems to be coming even quicker here than in hd. Hope they rethink some of these changes.
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DeNira

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Post Mon Mar 11, 2013 8:16 pm

Re: Thoughts on 1.2 Patch Note

schwag wrote:I honestly wouldn't waste the 500k silver on purity. You need 1k coins to buy a second to breed and those who have pure S felicity on s1 have stopped using him already.

I like the synthing love potions idea.

Haypi tends to ruin games with their updates, unfortunately it seems to be coming even quicker here than in hd. Hope they rethink some of these changes.


I kind of wish they'd slow down on these updates. Love them (I guess) but breeding and synthesis take time. It'll be a lot more troublesome for those who don't buy gold, more difficult for them to catch up and it could mean less people joining the older servers. I'd be bored and lonely and I wouldn't bother recreating in another server for some buddies because all my hard work is here, not there.
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superfly88_713

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Post Mon Mar 11, 2013 9:01 pm

Re: Thoughts on 1.2 Patch Note

Plus when new content is released to fast. Usually there is not of balancing testing done.

Again my theory is those ice mob will either be way to powerful or suck like dirt.
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Bullhead81

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Post Mon Mar 11, 2013 9:15 pm

Re: Thoughts on 1.2 Patch Note

I hope adaptability is fixed well. That talent is FREAKIN ridiculous! 1 monster with it takes out 3 or 4 lvl 40's?

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superfly88_713

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Post Mon Mar 11, 2013 9:42 pm

Re: Thoughts on 1.2 Patch Note

Bullhead81 wrote:I hope adaptability is fixed well. That talent is FREAKIN ridiculous! 1 monster with it takes out 3 or 4 lvl 40's?


Behemoth takes out S Draco/neon with adapt +fire bomb/thunderstorm quite easily.

But I do agree with adapt being op against others
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Lexoph

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Post Mon Mar 11, 2013 11:51 pm

Re: Thoughts on 1.2 Patch Note

Guys, I don't want to sound rude but please don't complain about the rate of these updates. We actually NEED these. If we don't get them, we're just going to complain about the lack of them. We need these motivations to achieve the new features/monsters from the updates. I seriously, seriously hope that they actually don't slow down. Being fast with updates also means that the teams will keep changing. With every update comes a new overpowered monster, the one that will be the most used; therefore, we should have it regularly so that we won't have to keep using it.

Thanks for the list of the updates!
I am quite happy with these.

With regards to the boxes - I am sure that they made it like that so the boxes will drop more. It won't just be the same rate as the books now. I think the purpose of this is so that people will get at least SOMETHING. People keep complaining of not getting anything at all. At least with this, they won't complain as much any more. It's not a disadvantage at all. I mean with what we have now, we are still hoping for luck to see the books, it's not that much difference apart from the spinning. Obviously, those who have lots and lots of gold will miss getting them from re-spins but I think it will benefit EVERYONE that those aren't a sure thing any more. I buy a lot of gold as well but even I have to admit that it is quite painful to see those who have lots of golds always gets the best moves in the space of what...a day? At least with these it'll slow them down. I'm not blasting the experts - I just want the new players to have a better chance of catching up.
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Lexoph

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Post Mon Mar 11, 2013 11:55 pm

Re: Thoughts on 1.2 Patch Note

I am so happy Adaptability is going to be fixed. I am actually quite hoping that it will be superseded by other talents. For example, I can use my Accelerator on my Neon instead of Adaptability. (I'm just saying this since I'm still looking for an Adapt. Neon! :P)

I am very happy that they decided to add new maps.
However, a suggestion would be to actually revamp ALL the images. I know that it is straightforward now and it's good but I think that the quality that you can produce to convey a similar kind of feel as that famous (not copying images just get the feel) merchandise would give a boost. But I am happy with this, nonetheless.

-1 Actually, -10 on the PVP!
I want to get Skelly but I have reports to write, exams to revise for, laboratories to finish, assignments to complete, etc.
I just hope that it's not like at least 2500 or something - because I would just hate that. I totally commend people who PVP. However, I am really hoping that the prizes won't give that high of a step to the PVP-ers. Obviously, spending the time to PVP should be rewarded but I don't think they should go all out on it.
I guess we are still waiting for the update but I am starting to worry about the possibility of becoming really behind if I don't PVP at least 2 hours a day. :(
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Lexoph

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Post Tue Mar 12, 2013 12:02 am

Re: Thoughts on 1.2 Patch Note

Sorry for another post -

I think it's also worth mentioning that the EXP cards should be adjusted. I don't know if anyone is level 26 yet but I will be extremely, extremely angry if the EXP cards for that will award 150k EXP. I understand it takes patience and hard work to get to that level but almost twice the EXP for a level 21-25? I think it should be a gradual increase - as in just add 5k or so for each level in the cards.
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