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Bug Talk

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Cladun

Marquis

Posts: 344

Joined: Sun Feb 10, 2013 10:06 am

Post Fri Mar 08, 2013 5:16 pm

Re: Bug Talk

AilsaZ_949 wrote:Several talents previously mentioned were modified/fixed in the newest update, which was sent to the App Store for review today.

Aww so I guess no more 10 veteran/expert mode. Pretty much halves the amount of things I do in the game now. Unless, of course, it isn't 1.2. Or if farming maps was a little more rewarding.
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superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Fri Mar 08, 2013 10:43 pm

Re: Bug Talk

williamyeee wrote:
Tonkatsu wrote:
williamyeee wrote:I think what needs to be fixed is the description of skills, talents such that people don't get confused because it is not a bug at all.

And, i just got adaptability on my neo so i think there's no prob with the random talent thingy.


tech 2 is probably a bug because it is not meant to deal extra damage for skills >60 damage. adapt is not a bug but it is too ridiculous to be true. this guy with S neon on my server deals 130 damage to my pure S flight with thunderstorm. and I think they decrease the chance to get adapt/tech 2 by a lot. just because you were lucky to get it, doesn't mean there is no problem at all.

Does the description says when >60 damage you would not get extra damage? Define how much is "low damage".
Thats why i say they need to fix the description of talents.
And just because u can't get adaptability means there's problem?


Anything under 9000 is low. Lolol
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zenjio

Beginner

Posts: 30

Joined: Sun Feb 10, 2013 1:59 am

Post Sat Mar 09, 2013 6:56 am

Re: Bug Talk

AilsaZ_949 wrote:Several talents previously mentioned were modified/fixed in the newest update, which was sent to the App Store for review today.



Thank you, finally something informative from the higher ups.
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Tonkatsu

Baron

Posts: 176

Joined: Sun Feb 10, 2013 5:34 am

Post Sat Mar 09, 2013 4:09 pm

Re: Bug Talk

AilsaZ_949 wrote:Several talents previously mentioned were modified/fixed in the newest update, which was sent to the App Store for review today.


Wait, the new update will fix the talents only? Or will it implement all the level 50, ice monsters stuff too?
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Marionette

User avatar

Baron

Posts: 158

Joined: Mon Feb 04, 2013 5:12 am

Post Sat Mar 09, 2013 4:43 pm

Re: Bug Talk

Tonkatsu wrote:
AilsaZ_949 wrote:Several talents previously mentioned were modified/fixed in the newest update, which was sent to the App Store for review today.


Wait, the new update will fix the talents only? Or will it implement all the level 50, ice monsters stuff too?

It's just the fix, not a major update.
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support9

Elite

Posts: 1619

Joined: Wed Jul 21, 2010 2:58 am

Post Sun Mar 10, 2013 2:52 am

Re: Bug Talk

Tonkatsu wrote:
AilsaZ_949 wrote:Several talents previously mentioned were modified/fixed in the newest update, which was sent to the App Store for review today.


Wait, the new update will fix the talents only? Or will it implement all the level 50, ice monsters stuff too?



As our expert mentioned, some talents were modified/fixed in the coming update. Many new contents were added. We'll come up with a Sneak Peak for you guys and gals soon.
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support9

Elite

Posts: 1619

Joined: Wed Jul 21, 2010 2:58 am

Post Sun Mar 10, 2013 2:55 am

Re: Bug Talk

zenjio wrote:
AilsaZ_949 wrote:Hi there,

The glitch-exploiting rule was made before Haypi Monster was created and is mainly in reference to Haypi Kingdom's glitched troops. In Haypi Kingdom, a player could multiply their personal or alliance army size through certain activity on a laggy network. Some players exploited this bug again and again to instantly build impossibly large armies.

Hope this helps!

-Ailsa


No offense intended, but I do not see any relation at all to the trending topic of the post, which would be to balance/fix some questionable talents specific to HM only. Would you happen to know if these talents were properly tested and "balanced" prior to release meaning it's working as intended? Or are they going to change soon? That will be greatly helpful. But I do understand why the rule originated and its significance to Haypi.

Anyways, I'd like to keep Adaptability as is for PvE (though I've yet to get one monster with it) because having level 40 monsters going against 45's in expert modes with restrictions placed is pretty aggravating at times. However, it should drastically be altered it for PvP to fix the unreasonable damage ratio it provides. Just another option. :D



New features came out with our designed and tested stats, however, we keep fine-tuning the stats and the stuff to make them fit the game better. Your kind feedback and suggestions are very helpful for us. Thank you for all monster trainers' love and support for Haypi.
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Tonkatsu

Baron

Posts: 176

Joined: Sun Feb 10, 2013 5:34 am

Post Sun Mar 10, 2013 3:51 am

Re: Bug Talk

support9 wrote:
Tonkatsu wrote:
AilsaZ_949 wrote:Several talents previously mentioned were modified/fixed in the newest update, which was sent to the App Store for review today.


Wait, the new update will fix the talents only? Or will it implement all the level 50, ice monsters stuff too?



As our expert mentioned, some talents were modified/fixed in the coming update. Many new contents were added. We'll come up with a Sneak Peak for you guys and gals soon.


Wow the new content will be added with this new update too? That's pretty fast lol
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Marionette

User avatar

Baron

Posts: 158

Joined: Mon Feb 04, 2013 5:12 am

Post Sun Mar 10, 2013 5:38 pm

Re: Bug Talk

Tonkatsu wrote:
support9 wrote:
Tonkatsu wrote:
Wait, the new update will fix the talents only? Or will it implement all the level 50, ice monsters stuff too?



As our expert mentioned, some talents were modified/fixed in the coming update. Many new contents were added. We'll come up with a Sneak Peak for you guys and gals soon.


Wow the new content will be added with this new update too? That's pretty fast lol

Oh, haha so I was wrong. That was unexpected. This game is quite fast-paced when it comes to updates and I'm loving it! :D
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