Re: Unbeatable PvP Combo
Even though i used 30 runes and havn't gotten 1 pressure ;P
Bullhead81 wrote:Thanks Spletty, here is the notes for V1.4.1
【Skills/Mystery Talents】
1. Bugs fixed on Mirror Shield and Magic Shield.
2. Adjusted the effect of Pressure.
The effect of the mystery talent Pressure will no longer be stacked when multiple monsters with Pressure are in combat.
3. Adjustment made on Penetrate.
Penetrate will now work against Foresight, Mirror Shield, and Magic Shield.
SwiftDeath_599 wrote:Just replied this to Bullhead privately.. But might as well release it to you guys as well..
This maybe arduous but this'll help..
Strategies:
1. Test if a monster w/ Pure talent (i.e. Grubby, Glider) gets affected with Pressure if not then its a solution.
Grubby - Sandstorm, Swords Dance, Rock Fall, Rock Sling / Other buff skill w/ 10PP
Glider- Sandstorm, Swords Dance / Meditation, 2x Any Elemental Attack / Any Elemental Attack & Other Buff Skill w/ 10PP
2. Use de-buff skills w/ Penetrate. Leverage the turns you dont't receive any damage, use Curse, Lethal Powder or simply Poison Powder w/ Flight or Vertedeath. Once enemy is inflicted just do endless switch until they die, the. Repeat for other similar enemny monster
Vertedeath - PoD, Curse, Heal (Soak/Photosynthesis), Cunning
Flight - PoD, Curse, Heal (Photsynthesis/Soak), Lethal Powder / Elemental Skill
3. Barrage them w/ hard-hitting attacks, use their strength as yours! You receive no damage against them right? The. Do stack buff and deliver OHKO w/ Penetrate! Remember you won't ve receiving any damage inducing 120power STAT reduction skills should be ok..
Vertedeath - PoD, Molten Core, Cunning, Aurora Borealis (for Felicity)
Flight - PoD, Swords Dance, Massive Boulder, Super Firebomb
4. 2v2 dilemma? Go with Penetrate and Nightmare!
Vertedeath(Penetate) - PoD, Curse, Exhaust, Cunning
Vertedeath / Meniss (Nightmare) - PoD, Molten Core / Sandstorm, Heal (Soak/Photosynthesis)
5. Pressure vs Pressure, remember your opponent has only 12 max PP if he only has Foresight, if you also have Foresight all 4 o your opponents monster would last at least 12 turns! One or teo monster w/ Pressure should do the trick!
Vertedeath - PoD, Molten Core, Heal (Soak/Photosynthesis), Cunning/Punishment
Felicity - Meditation, Memory Wipe, Heal (Soak/Photosynthesis), Mind-bending
Note: My previous reply was rushed, but the gist of my previous post should back this up..
1. I think Penetrate would cut thru Foresight after 1.4.1
2. The monster builds here are devised to support your current concern and flexible enough to handle other functions
3. No team setup will be unbeatable
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