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PP got the nerfbat hard

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Ryeballs

Veteran

Posts: 723

Joined: Wed Apr 03, 2013 3:42 pm

Post Wed Jun 19, 2013 4:31 pm

Re: PP got the nerfbat hard

Cant comment on new maps but I think this is a positive change in general, even if it boned my usage of Meniss, Neon and Smiter to carry me through team modes.
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Lucaloo

Beginner

Posts: 44

Joined: Fri Apr 19, 2013 7:38 am

Post Wed Jun 19, 2013 4:38 pm

Re: PP got the nerfbat hard

Absolutely useless and unnecessary.
This is the worst idea haypi has had so far and I am very dissatisfied with their decision.
When it comes to maps and pve, pp is already a pain to manage, especially in a really tough map. And in all honesty I think they also adjusted the accuracy of some moves, so now they hit less. I could be wrong about that, but my razor leaves and lightning strike were missing like crazy after update and those just happen to be two moves they decreased pp. it makes zero sense. Now one could speculate that it would be because of a push for us to buy potions, but last I checked, those were bought with silver, and silver is really easy to make when you do you team modes. So I'm not really sure why they did this.

Now before people defend it with the pvp strats, most moves used by folks who seriously pvped, already had low pp. so I really don't see how it's going to change much besides make things unenjoyable. Because I'm sorry. Monsters using pressure and running out of pp for all of your offensive moves seems really really lame. I mean it's a good shutdown, but it's just dumb. If they wanted to make more strategy, they should have added more than a handful of moves, and more than two new monsters.
Laaaazy

Other than that like all of the new little tweaks they added to things not related to battle. They made good choices with that. But everything combat oriented has been a bad call from what I've noticed so far
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valence

Citizen

Posts: 140

Joined: Fri Mar 29, 2013 9:14 am

Post Wed Jun 19, 2013 4:42 pm

Re: PP got the nerfbat hard

Lucaloo wrote:Absolutely useless and unnecessary.
This is the worst idea haypi has had so far and I am very dissatisfied with their decision.
When it comes to maps and pve, pp is already a pain to manage, especially in a really tough map. And in all honesty I think they also adjusted the accuracy of some moves, so now they hit less. I could be wrong about that, but my razor leaves and lightning strike were missing like crazy after update and those just happen to be two moves they decreased pp. it makes zero sense. Now one could speculate that it would be because of a push for us to buy potions, but last I checked, those were bought with silver, and silver is really easy to make when you do you team modes. So I'm not really sure why they did this.

Now before people defend it with the pvp strats, most moves used by folks who seriously pvped, already had low pp. so I really don't see how it's going to change much besides make things unenjoyable. Because I'm sorry. Monsters using pressure and running out of pp for all of your offensive moves seems really really lame. I mean it's a good shutdown, but it's just dumb. If they wanted to make more strategy, they should have added more than a handful of moves, and more than two new monsters.
Laaaazy

Other than that like all of the new little tweaks they added to things not related to battle. They made good choices with that. But everything combat oriented has been a bad call from what I've noticed so far

For real dude there is a pots that give u PP , idea is all about pvp and i found it good .
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superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Wed Jun 19, 2013 4:46 pm

Re: PP got the nerfbat hard

Vale,

If for pvp purposes. They could of just made pressure reduce 3 or 4 pp instead.

This is a overall nerf to pve and pvp with non-pressure mobs. In a 2v2 fight 3 pp isn't going to cut it.
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Lucaloo

Beginner

Posts: 44

Joined: Fri Apr 19, 2013 7:38 am

Post Wed Jun 19, 2013 4:50 pm

Re: PP got the nerfbat hard

valence wrote:
Lucaloo wrote:Absolutely useless and unnecessary.
This is the worst idea haypi has had so far and I am very dissatisfied with their decision.
When it comes to maps and pve, pp is already a pain to manage, especially in a really tough map. And in all honesty I think they also adjusted the accuracy of some moves, so now they hit less. I could be wrong about that, but my razor leaves and lightning strike were missing like crazy after update and those just happen to be two moves they decreased pp. it makes zero sense. Now one could speculate that it would be because of a push for us to buy potions, but last I checked, those were bought with silver, and silver is really easy to make when you do you team modes. So I'm not really sure why they did this.

Now before people defend it with the pvp strats, most moves used by folks who seriously pvped, already had low pp. so I really don't see how it's going to change much besides make things unenjoyable. Because I'm sorry. Monsters using pressure and running out of pp for all of your offensive moves seems really really lame. I mean it's a good shutdown, but it's just dumb. If they wanted to make more strategy, they should have added more than a handful of moves, and more than two new monsters.
Laaaazy

Other than that like all of the new little tweaks they added to things not related to battle. They made good choices with that. But everything combat oriented has been a bad call from what I've noticed so far

For real dude there is a pots that give u PP , idea is all about pvp and i found it good .


Yeah but even for pvp I think the change is really lackluster. If they wanted to change strats the should have added a more significant amount of content instead of just changing numbers. Plus as other have mentioned, just up the amount of pp pressure takes, or maybe even have pressure 1 and a pressure 2
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valence

Citizen

Posts: 140

Joined: Fri Mar 29, 2013 9:14 am

Post Wed Jun 19, 2013 4:55 pm

Re: PP got the nerfbat hard

I believe if u use 120 power skill vs Pressure = u have 0 pp from that skill :)
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