A compilation of comments for stacking update
support9 wrote:We'd like to collect all possible situations this change would affect. If you can compile the possible problems and let us know we'll be able to test further while taking players gaming feelings into consideration. Thank you for understanding and hopefully we can co-work to make progress in it.
In honor of all that is Haypi Community and the great many memories I have with all of you I will "compile" my own thoughts with those others from different threads on the forums. Please feel free to comment here and I will edit it into the top message(s) so that support will have the pleasure of only having to read one such message to understand how the Haypi Community feels.
In exchange--I ask supportto do us a favor. I would like you to explain to the Haypi Community what your idea was behind the stacking update. Perhaps we are not seeing the greater picture of what this update will do to game strategy. On the contrary, perhaps you guys had a great idea in mind but this idea needs tweaking so that we can satisfy both our and your all's desires. If you tell us what your goal is, perhaps we can come up with a way to integrate the two plains of sight into one tremendous future Haypi. (After all, who likes blurred vision)
What we understand of the update:
All attacks are stacked...I repeat ALL attacks are stacked. If you want to farm out of two cities...you send attack out from city one at a known inactive (or fort). That city is 2 minutes away on map. You go to your second city and send out a different inactive (or fort) 3 minutes away. Instead of taking 3 minutes the attack stacks 10 minutes (the time needed for a 20 round battle) onto your first attack. Thus it ends up taking 12 minutes where it used to take 2 minuets. The only way to avoid this would be to stay in game and wait the two minutes before sending out your next attack. Additionally, the stacking affects incoming attacks. If I have a farming army out and troops sitting in my city, and somebody attacks, they will stack onto my attack. So, if my farm is 2 minutes away from hitting the inactive's city and BigBully84 warps in next to me and sends an attack that should take 30 seconds it will actually take 12 minutes to get to me giving me more than ample time to wait for my troops to come back and hide them from the warper.
Please note I do NOT have beta and am basing this off what I have read on the forums and heard on wc. If this is in any way wrong please notify me so I can adjust the thread accordingly.
MuKu s66/s119 inactive
The_MuKu s84/125/134 active
King_MuKu s603 inactive
Haypi Monster
The_MuKu s2 active