Attacking glitch
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I attack a player with 48k cav and 47k arch this player had 52k cav 15 inf and 290 cats or so (SS will show exact amount of troops) I had faster speed than him. First round I had advantage then the next rounds I had advantage but dident no preforme. My arch killed 2.5k cav each round 2round to get to my cav then so he had 50k cav when I forwarded so my cav should of hit first nd taken out about half of his so it did. Then his graduation attack killed half of mine then he got first attack advantage. So he got 2 attacks to my 1 attack resulting in my cavs being eliminated. So then he has 9k cav vs my 47k arch. Witch I should of been able to keep half my arch wipeing this 9k cav but in stead he has 4k cav nd killed 40k.. This should not of happened as will be attacked. I am from s98. I would like my troops returned or at least half of them due to this glitch. [img]
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Last edited by DOG_GY on Wed Nov 21, 2012 5:36 pm, edited 1 time in total.
Re: Attacking glitch
thats not a glitch at all. ur arc gets lower attack when you reach opponent. So it is nothing biggy man, rebuild that.
Re: Attacking glitch
Zz3395 wrote:thats not a glitch at all. ur arc gets lower attack when you reach opponent. So it is nothing biggy man, rebuild that.
I've never seen 6k cav kill for 40k arch in 1 turn....
Re: Attacking glitch
Depending on stats/enhancements, cavalry kill a little more than double their count when it's cavalry vs archers. That is no glitch, just overpowering cavalry versus archers. I've never known archers to take a hit, so this is no surprise to me.
If you had advanced archers and cavalry on turn one, let the cavalry battle it out. Around turn 3 or 4, withdraw cavalry so your archers get another hit. Than withdraw archers next turn for another hit. Than advance cavalry on the turn after, your results would have been a little better. Maybe having an infantry for an extra round for archers would have minimized your losses.
But that's just my opinion...
If you had advanced archers and cavalry on turn one, let the cavalry battle it out. Around turn 3 or 4, withdraw cavalry so your archers get another hit. Than withdraw archers next turn for another hit. Than advance cavalry on the turn after, your results would have been a little better. Maybe having an infantry for an extra round for archers would have minimized your losses.
But that's just my opinion...
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