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*Supporting Large Armies*

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Waverox

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Baron

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Location: Server76

Post Mon Jun 13, 2011 5:05 pm

*Supporting Large Armies*

*Oasis*
-These will help take a big load off your crop consumtion.
You will want to have Lvl.9 Crop preferably 10 if at all possible.
You will want to abandone then retake to restart timer so they stay at lvl.9/10
Don't put them all on 1 city spread them throughout your cities.
Cities/Spread your Army
-You want to have as many cities as you can possibly have.
Keep all your cities close (less than 10 spaces close).
-Spread your army beween your cities so the crop consumption is managable.
-You only bring your army together 4 farming /Attacking-Defending.
Farming
Always Farm, this is what keeps you alive.
Great source of income so u can maintain a huge army every hr.
I find its smart to stockpile excess resources by selling, they can't raid your gold ;),plus should u not be able 2farm or aquire u can buy food so u don't starve.
Sincerely,
Waverox
" At the End Of The Day Even God Fears Me"
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CarnageCC

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Post Thu Jun 16, 2011 5:31 pm

Re: *Supporting Large Armies*

Cheers! helps alot
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Nathan05

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King

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Post Sun Jun 19, 2011 3:57 pm

Re: *Supporting Large Armies*

if you resign a lvl 10 oasis i believe it becomes a lvl 0 oasis therefore you should change that
how do you let people know if your hot cakes are selling well?

Nathan05
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SkyDreamer

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Post Sun Jun 19, 2011 8:12 pm

Re: *Supporting Large Armies*

Waverox wrote:Keep all your cities close (less than 10 spaces close).

Or fort jump. Your subs could be easily taken with that method..
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Taem96

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Post Mon Jun 27, 2011 11:09 am

Re: *Supporting Large Armies*

Nathan05 wrote:if you resign a lvl 10 oasis i believe it becomes a lvl 0 oasis therefore you should change that

It absolutely does change to lv0 as soon as you resign it.

SkyDreamer wrote:
Waverox wrote:Keep all your cities close (less than 10 spaces close).

Or fort jump. Your subs could be easily taken with that method..


You both have valid points. But the truth is, subs can be easily taken no matter where they are located. Perhaps instead, you should both tell us WHY you feel the way you do. Waverox, WHY should you keep cities close together? Skydreamer, WHY does this make it easier to nab his cities?

I'm asking not for my own personal edification, but for the sake of those reading this forum who don't understand either approach.
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Arythy

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Post Mon Jun 27, 2011 12:22 pm

Re: *Supporting Large Armies*

Waverox's point is so you can transfer troops fast, and so if they are about to starve in sub with a small warehouse, a quick transport can take place.

Sky suggests placing them far away, and using fort warping for travel. This takes care of quick transportation, but it also places the subs far enough apart and away from the main city that an enemy will be hard-pressed to find them.

Cheers! ^^
"If you're not confused, you're not paying attention."


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Taem96

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Post Mon Jun 27, 2011 12:47 pm

Re: *Supporting Large Armies*

So basically you're saying that both scenarios produce the same benefits, and the only reason not to bunch your cities close together is that they become easier to find?

I have to disagree.

Sure a quick search using the locate button is an easier way to find cities when they're placed close together, but that's not telling me why it's harder to find them when spread apart.....remember I am one who holds scouting in high esteem, and as such, I truly don't find it overly difficult to find cities, unless they're randomly hidden in a desolate area (no players nearby AND no forts to farm either), and to put a city in an area like that kind of defeats the purpose as resources will be slim, and you'll need to waste population transporting res to your hidden city. This is inefficient and will end up hurting this general more than you attacking him will.

Otherwise, through scouting, it is quite easy to make several deductions about the map layout and the likely spots for people to hide cities, meaning it's only a matter of time before the cities are found, as there are but so many logical locations for it to be in. Multiply your scouting efforts by your alliance membership and your foreign contacts and it is quite easy to find any city at any time.

The truth is, it goes much deeper than what arythy said. There are actually plenty of benefits for having your cities bunched together, just as there are for keeping them far removed from each other. Likewise, both ideas produce drawbacks as well. A wise general will not make a generalization and will consider their own style and approach to the game when placing their cities. Any strategy is a good one, so long as it is successful.
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Daggwood

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Post Sun Jul 03, 2011 4:18 pm

Re: *Supporting Large Armies*

I know this is a bit off track from the origional intent, but the down dige to fort warping is that thefort you occuppy needs to be relatively close to your main therefore making it easily scouted and taken. That negates the advantage one had with fort warping. Just my .02.
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Taem96

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Post Sun Jul 03, 2011 5:45 pm

Re: *Supporting Large Armies*

Daggwood wrote:I know this is a bit off track from the origional intent, but the down dige to fort warping is that thefort you occuppy needs to be relatively close to your main therefore making it easily scouted and taken. That negates the advantage one had with fort warping. Just my .02.


Of course this is true, and a good $0.02 it is....

But don't forget, troops can very easily be dispatched to this fort for protection. So long as you can defend yourself, you needn't worry too much. Chances are, if you don't have a huge army, you don't have a real reason to use this technique. While fort warping may be very handy for resource farming in several areas, it is not actually necessary. The tactic is best used to secure dispatch points across the map for destroying peoples armies without using coins to teleport.
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