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CAVALRY VS.FORTS

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SirTallon

Newbie

Posts: 18

Joined: Sun Nov 14, 2010 2:39 am

Post Fri Jan 14, 2011 2:52 pm

CAVALRY VS.FORTS

by process of elimination, logic, and simple math.. I have determined that all forts and oasis have the base stats of -
40 SPEED
99 ATTACK
72 DEFENSE
0 FORTUNE

Knowing this it was a simple matter of resetting my stats to a total of precisely 100/100/100/0 (including equipment)

keeping this variable in mind, i was able to determine the needed troops to overcome all forts using only a single type of troop in its preset stance (forward motion). please note that the numbers have been raised to maximize the Minimal Loss Threshold, using this guide you will never lose over 21,000 soldiers

FORT LEVEL-- CAVALRY
Level 1 forts -- 1,500
Level 2 forts -- 2,750
Level 3 forts -- 5,000
Level 4 forts -- 10,000
Level 5 forts -- 15,000
Level 6 forts -- 25,000
Level 7 forts -- 36,000
Level 8 forts -- 50,000
Level 9 forts -- 90,000
Level 10 forts -- 120,000
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Fri Jan 14, 2011 3:00 pm

Re: CAVALRY VS.FORTS

1. they got 0 speed (forts) if u look in fort u know what i mean
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SirTallon

Newbie

Posts: 18

Joined: Sun Nov 14, 2010 2:39 am

Post Fri Jan 14, 2011 3:08 pm

Re: CAVALRY VS.FORTS

speed is set for oasis, in forts it is randomized from 0 - 20, the 40 is to maximize the threshold for minimal loss
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Backburner

Marquis

Posts: 324

Joined: Thu Nov 11, 2010 5:18 am

Post Sat Jan 15, 2011 1:33 am

Re: CAVALRY VS.FORTS

All forts have 0 for all stats and tech at all times.
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Sun Jan 16, 2011 1:18 pm

Re: CAVALRY VS.FORTS

these attribute are ALWAYS 0, SPeed is also AWAYS 0 (20 test battles)
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Ksec

Newbie

Posts: 20

Joined: Tue Jan 25, 2011 3:34 am

Post Sun Feb 20, 2011 2:19 pm

Re: CAVALRY VS.FORTS

Everything up to lv 4 was ok, lv 4 only lost 17 - 22 Calv.

However Lv 5 i started to lost over 100, to 200 Calv per run.
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Sun Feb 20, 2011 4:50 pm

Re: CAVALRY VS.FORTS

forts are all on minimum techs and attributes, sorry but the cavs numbers are pretty accurate as long as you have max speed
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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ChickFlick

Beginner

Posts: 62

Joined: Mon Nov 08, 2010 5:51 am

Location: Canada

Post Sun Feb 20, 2011 5:31 pm

Re: CAVALRY VS.FORTS

You can take Lvl 10 forts with 100 k cav.
Image
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Tue Feb 22, 2011 2:27 pm

Re: CAVALRY VS.FORTS

with better attribute etc yes
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SolarNight

Newbie

Posts: 10

Joined: Sat Jan 22, 2011 7:44 pm

Post Sat Mar 12, 2011 5:41 pm

Re: CAVALRY VS.FORTS

I agree at level 5 the forts start getting bonuses. Level 4 and down none. This has applied to turrets and traps present. Defenses only apply to the first breach. Resources always go up consitently as well while moral of the fort directly effects troop construction. I always hit forts twice above level two too ensure traps do not come back. Works so far as I farm 17 daily from 0-5 and the defences have never reapeared even when a grind session is missed.
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