A small guide for leaders concerning spies
Spies
Drifters
How to spot them an deal with the
Spies-often used during wars between alliances,these often decide the winner.
A spy will be chosen from the alliance and will be given a list of info to be found out. This list can include:
Playing time
Prestige
Armies(size,where they are)
Traps and turrets(lv and city they're in)
Amount of members, who these are
Who vices are(prime targets)
Where oasis/forts that belong to tay alliance are
Basically, a spy would quit the alliance and join the enemy alliance. If they can get into a branch, it's ok because then they can give you those coords and you can farm the low lvs, the main alliance will defend them(in most cases) and give away coords of the city the troops were sent from. This can be seen even during the attack(actions tab-scroll to red{to be attacked} this will say troop numbers, where they are being sent from, and where they are heading.
How to spot them:during a war or uneasy times with another alliance,a player comes fro out of the blue and starts asking questions. They won't be all at once,but over a few days when different players are on so they can obtain as much info as possible.they will create alliance maps, and never answer questions about past alliances.
Drifter alliance members-
Basically they go from alliance to Alliance, seeking benefits or info. These are 1/4 of the time spies. They don't want an identity so they hop and hop every day or so. Soon they are forgotten and can go back and forth.
How to find them:
•They join and get VERY excited.
•they constantly ask your alliance for treasure an resources at min price.
•they have a bad reputation on chat and with alliances.
•they never contribute to the alliance.
•they are rude,ex:
If you have a nugget I'll take it. But if you have a gem I'll take that too.
They won't "take anything" and should be discussed by vices and leader as to what should be done.
•they leave your alliance after they get what they want.
•they make alliance maps an paste them on wc.
•they just join and quit, an other leaders talk about them In a bad way.
They usually come for benefits,protection,resources,treasure, etc. Don't give them anything and monitor their chat, as they might get angry and swear. If they do kick them and never let them back in. An alliance is for help in a good way and that aid shouldn't be taken advantage of by anyone
I know this is a short guide,but I'll update it soon. Update version should be out by January 5. If you have any suggestions or something you want a guide on letter me(ranger32) and ill type one up.
*if you fit these criteria. Watch out.