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Inf guide: oasis and forts

PostPosted: Sun Dec 19, 2010 10:26 am
by uranos
Inf guide: oasis and forts

CALCULATED (as always) WITH NO ATTRIBUTE/TECHS SO THIS IS THE MAXIMUM U WOULD NEED

ALSO U WILL SUFFER SOME LOSSES

Oasis

  1. 208
  2. 208
  3. 555
  4. 555
  5. 1200
  6. 2200
  7. 4200
  8. 11000
  9. 21000
  10. can some1 pls give me the data of lvl 10 oasis? then i can calculate it!!!!

forts
  1. 8100
  2. 16200
  3. 32400
  4. 53000
  5. 81500
  6. 142000
  7. 235000
  8. 330000
  9. 540000
  10. 750000

Re: Inf guide: oasis and forts

PostPosted: Sun Dec 19, 2010 2:58 pm
by Lord_Xash
Uranos great guide:) other than the fact you must be crazy to use a solid infantry army :)

Re: Inf guide: oasis and forts

PostPosted: Sun Dec 19, 2010 7:03 pm
by uranos
not rly im using pure inf. it owns all >> 500k inf can kill
168443 cav
or 48200 arch
or 60200 cats

Re: Inf guide: oasis and forts

PostPosted: Tue Dec 21, 2010 11:09 pm
by Technocrat
750k inf 0.o ??!!

You do realize that 750,000 inf = 750,000 CROPFLOW. You could take a level 10 fort with 15,000 cats and have only a fourth of that. AND you wouldn't sustain obscene losses like with inf. Cropflow for cropflow, who would want 750k inf when you could have 75000 cats or 187500 cav :shock: ?

Clearly, this is what makes pure inf armies unfeasable.

Re: Inf guide: oasis and forts

PostPosted: Tue Dec 21, 2010 11:26 pm
by Backburner
He knows it, he's making inf army for fun, but what I really don't understand is how could he tell people to use pure inf army as advice, If you're making inf for fun that's one thing but giving newbies advice that will get them destroyed is totally different.

Also Techno you don't need 750k inf to farm level 10 forts, 300k inf is plenty.

Re: Inf guide: oasis and forts

PostPosted: Wed Dec 22, 2010 2:56 pm
by uranos
1. not making for fun, makking for wipe players ;)
2. u can decrease the 750 k too around 300k as backburner said

Re: Inf guide: oasis and forts

PostPosted: Thu Dec 23, 2010 4:57 pm
by Technocrat
uranos wrote:1. not making for fun, makking for wipe players ;)
2. u can decrease the 750 k too around 300k as backburner said


Still, 300k inf = 30k cats = way more than u need for a level10. Cats would be far more efficent (and less losses).

Re: Inf guide: oasis and forts

PostPosted: Thu Dec 23, 2010 5:02 pm
by WxWarn
Also I think one of the main points of this guide is to be a base for any application of an army. It's just a fundamental guide that one can use to implement strategy.

Re: Inf guide: oasis and forts

PostPosted: Thu Dec 23, 2010 5:41 pm
by redgun
Technocrat wrote:750k inf 0.o ??!!

You do realize that 750,000 inf = 750,000 CROPFLOW. You could take a level 10 fort with 15,000 cats and have only a fourth of that. AND you wouldn't sustain obscene losses like with inf. Cropflow for cropflow, who would want 750k inf when you could have 75000 cats or 187500 cav :shock: ?

Clearly, this is what makes pure inf armies unfeasable.

Is that cat army with all zero techs as well?

Re: Inf guide: oasis and forts

PostPosted: Fri Dec 24, 2010 8:58 am
by uranos
hm... an interesting question.... ill look later ;D