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Inf guide: oasis and forts

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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Sun Feb 06, 2011 11:57 am

Re: Inf guide: oasis and forts

the strangest combinations are sometimes the most effective...
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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uranos

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Warlord

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Joined: Mon Apr 12, 2010 2:54 pm

Post Tue Feb 08, 2011 4:49 pm

Re: Inf guide: oasis and forts

yeah because almost nobody is prepared for it
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uranos

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Joined: Mon Apr 12, 2010 2:54 pm

Post Wed Feb 09, 2011 2:38 pm

Re: Inf guide: oasis and forts

13 h hunt
5k 5969
10 k 8441
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jewzaku

Baron

Posts: 268

Joined: Fri Feb 25, 2011 10:01 pm

Location: server 83

Post Thu Jun 23, 2011 6:55 am

Re: Inf guide: oasis and forts

hmm lumberman5 told me a all inf army rules but im like nah...but when i quit i lost my army ofc so im rebuilding just for fun a inf/cav army just for fun but this guide gave me hope that a all inf army isnt crap...
so how about a inf/cav army any good?
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andyst

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Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Thu Jun 23, 2011 4:48 pm

Re: Inf guide: oasis and forts

uranos wrote:not rly im using pure inf. it owns all >> 500k inf can kill
168443 cav
or 48200 arch
or 60200 cats

Um so against inf, archer is the best?? How come 500k inf can kill 60k cats but only 40k arch?
!S110!
^1st duke^
Fallout co-leader
~andyst~
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Thu Jun 23, 2011 4:49 pm

Re: Inf guide: oasis and forts

uranos wrote:not rly im using pure inf. it owns all >> 500k inf can kill
168443 cav
or 48200 arch
or 60200 cats

Um so against inf, archer is the best?? How come 500k inf can kill 60k cats but only 40k arch?
!S110!
^1st duke^
Fallout co-leader
~andyst~
<<

uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Thu Jun 23, 2011 7:46 pm

Re: Inf guide: oasis and forts

add a 0 lol
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Thu Jun 23, 2011 8:26 pm

Re: Inf guide: oasis and forts

Lol almost 500k arch is pretty good!
!S110!
^1st duke^
Fallout co-leader
~andyst~
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jewzaku

Baron

Posts: 268

Joined: Fri Feb 25, 2011 10:01 pm

Location: server 83

Post Sat Jun 25, 2011 4:16 am

Re: Inf guide: oasis and forts

urannos is it a good idea to add cav or just pure inf. i really want this army to just see there face when i pwn them.
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Sat Jun 25, 2011 5:57 pm

Re: Inf guide: oasis and forts

jewzaku wrote:urannos is it a good idea to add cav or just pure inf. i really want this army to just see there face when i pwn them.

i believe its just purely inf,but I'm not uranos but from what I read from his guides it seems to indicate so.
!S110!
^1st duke^
Fallout co-leader
~andyst~
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