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Hints n Tips + Extras Complation (not yet finished)

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Nathan05

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Joined: Wed Oct 20, 2010 4:41 pm

Post Sat Feb 19, 2011 2:20 am

Re: Hints n Tips + Extras Complation (not yet finished)

JacobJew wrote:
Dreamwizrd wrote:

Normally a battle is determined by the number of cats,.

i dont really agree with this... a large cav army could kill a cat army...


Basically there's too many factors for anyone to say what determines a real battle
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Senci

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Joined: Wed Feb 16, 2011 4:34 pm

Post Tue Feb 22, 2011 5:05 pm

Re: Hints n Tips + Extras Complation (not yet finished)

8-12 hours for hunting works best for me, buy why shouldn't I do cats and foot soliders?
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Nathan05

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Post Tue Feb 22, 2011 5:13 pm

Re: Hints n Tips + Extras Complation (not yet finished)

cats slow down the foot soldiers therefore producing worse hunts, and hunting 9-12 hours is best
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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ChickFlick

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Posts: 62

Joined: Mon Nov 08, 2010 5:51 am

Location: Canada

Post Thu Feb 24, 2011 5:41 pm

Re: Hints n Tips + Extras Complation (not yet finished)

2-3 hrs is what I do.
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Nathan05

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Joined: Wed Oct 20, 2010 4:41 pm

Post Thu Feb 24, 2011 6:52 pm

Re: Hints n Tips + Extras Complation (not yet finished)

2-3 hours is good for getting quick money but when hunting for anything else 9-12 is the most effecient by far.
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Bentangle

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Posts: 8

Joined: Thu Feb 17, 2011 8:27 am

Post Tue Mar 08, 2011 12:22 pm

Re: Hints n Tips + Extras Complation (not yet finished)

Ok so I hear cav's are best for hunting but I also hear the higher your total speed the beter the out come in that case Inft would be the best to hunt with, say you have a 4k crop production to keep your army alive well 4k Inft has better speed then 1k cav's am I right in saying Inft is better when hunting if your entire army is hunting?
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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Mar 08, 2011 1:44 pm

Re: Hints n Tips + Extras Complation (not yet finished)

inf are better due to the fact that you can have larger numbers. 10 k cav of mine bbring back about half what 40k inf can bring back and yet they have the same cropconsumption
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Bentangle

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Posts: 8

Joined: Thu Feb 17, 2011 8:27 am

Post Tue Mar 08, 2011 4:33 pm

Re: Hints n Tips + Extras Complation (not yet finished)

Ty
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Bentangle

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Posts: 8

Joined: Thu Feb 17, 2011 8:27 am

Post Mon Mar 14, 2011 9:23 am

Re: Hints n Tips + Extras Complation (not yet finished)

Hey guys is it still possible to farm forts for resources if so how do you do this and what lvl forts give what number of resources?
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Nathan05

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Joined: Wed Oct 20, 2010 4:41 pm

Post Mon Mar 14, 2011 9:34 am

Re: Hints n Tips + Extras Complation (not yet finished)

Fort farm
Ok peeps here\'s an easy way to build your force. First thing you will need to build is.. 250 siege engines and 500-1000 infantry, then you can attack the lvl 1 fortresses, scout all the lvl 1 forts near you or far away until you find one that has 50,000 of each resource, or close to that. Then send the army to attack it, you will need to make sure to set a timer to go off before your army arrives or they will suffer huge losses, command your troops all to wait, aim the cats first to the horses, after all horses are dead aim the cats at the archers, they won\'t hit them yet but will shoot the infantry, that\'s ok keep aiming them after each turn back to the archers till they die, then aim them to enemy catapults they may or may not be in range but it\'s ok if you shoot infantry instead just keep switching them back at the cats, after cats are dead kill the infantry then if their are turrets and traps first move the cats forward until all turrets are killed. Then set cats to wait and move infantry to go throughout the traps. Once done you will take a portion of the resources from the fort. Check the war report, if there is still alot of resources left there send your army again but only if the loyalty of the fort is at 60% or better. You do not want to occupy a lvl 1 fortress it is almost worthless. Instead keep farming all the lvl 1 fortresses and build more infantry with the resources so you can carry more resources back from the attack. Once you can carry all 50,000 resouces of each type back from the fort farms then build 550 catapults, after that you can farm the lvl 2 forts the same way. Then build appx 2500-3000 infantry and 750-800 cats so you can farm lvl 3, this keeps goin up till you can farm lvl 4..5..6..7 etc. You will gain a ton of prestige from building the troops and then your army will have better hunts and you can attack/defend from other players too. The resources in the forts are worth more than the money output per hour when you\'re At low lvls like this. Make sure, make sure MAKE SURE YOU COMMAND YOUR TROOPS AND WHEN YOU\'RE DONE ANY TIME YOU\'RE NOT ON SEND YOUR TROOPS TO HUNT SONEWHERE! You will have a massive army, but alas make sure as your army grows you keep a positive crop output and never run out of crops or your troops will die. Inbetween all this keep upgrading your crop mines and use update your oasis\'s daily they drop 1 lvl output per day. Any questions?? 

Fort Regeneration
So I’ve spent some time trying to figure out the fort regeneration formula…
I’ve concluded such.

Resources:

Level...Hourly......Max....Completion Hours
1....... 2000............ 50000................25.00
2....... 4000............ 60000................15.00
3....... 6000............ 80000................13.33
4...... 8000........... 100000...............12.50
5..... 10000...........130000...............13.00
6..... 12000...........160000...............13.33
7..... 14000...........200000...............14.29
8......16000...........300000...............18.75
9......18000...........400000...............22.22
10...20000............500000..............25.00


My bigger concern was to figure out the time it takes to rebuild turrets/traps… As far as I know, turrets and traps are rebuilt last. So I figured out the formula for regen on armies…

Army:

Level..Hourly......Max .....Completion Hours
1........100...............2000....................20.00
2.........300...............4000....................13.33
3.........500...............8000....................16.00
4.........700...............13000.................18.57
5.........900...............20000.................22.22
6.......1100..............35000.................31.82
7.......1300..............58000.................44.62
8.......1500..............80000.................53.33
9......1700..............130000...............76.47
10...1900..............180000..............94.74
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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