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Archers vs Cats

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KingKasper

Beginner

Posts: 36

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Location: Bavaria

Post Mon Nov 22, 2010 9:01 am

Re: Archers vs Cats

i just wonna say that: :o :shock:
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bda32

Newbie

Posts: 20

Joined: Sun Nov 21, 2010 1:09 am

Location: Manchester

Post Mon Nov 22, 2010 6:53 pm

Re: Archers vs Cats

yeah people can live with 300k archors its only -600kcrop lol
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Arch.

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Baron

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Joined: Fri Nov 19, 2010 8:40 pm

Location: It's Raining again ... Yep you've guessed it.... England

Post Mon Nov 22, 2010 7:05 pm

Re: Archers vs Cats

-600k crop isn't easy to manage but with maxed everything on every city it should be possible. With any more than that you'd have to have no life and wake up every hour...
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Kcmathews

Marquis

Posts: 333

Joined: Fri Jul 16, 2010 2:28 pm

Post Wed Nov 24, 2010 2:30 pm

Re: Archers vs Cats

-600K, while it may be a pain to maintain, is actually not hard.
7 Cities with lvl 20 Crops, Max Tech, and enhance = 226,380 Crop Production
10 Lvl 9 Oasis with the same = 92,500

That means you have a positive output of 318,800
Negative Output is -281,120
Divide that amongst the 7 Cities and each city is at -40,160.

Gives you about 10 hours of free time before you crop yourself...
Requires a lot of maintenance, but it can be done.
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Technocrat

Baron

Posts: 152

Joined: Sat May 01, 2010 8:01 pm

Location: Four-Dimensional space

Post Wed Nov 24, 2010 8:46 pm

Re: Archers vs Cats

that_kid wrote:For all the naysayers....there IS a way to keep these troops alive....and it's not a glitch, and I'm not tellin'


It's called "Dispatch." Troops on dispatch don't die (and I believe something like that would fall under the "glitch" category).
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Taem96

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Conqueror

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Location: Server 13

Post Wed Nov 24, 2010 10:13 pm

Re: Archers vs Cats

Technocrat wrote:
that_kid wrote:For all the naysayers....there IS a way to keep these troops alive....and it's not a glitch, and I'm not tellin'


It's called "Dispatch." Troops on dispatch don't die (and I believe something like that would fall under the "glitch" category).


sssshhh! dont tell!!!!
also, thats not a glitch!
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Erraven

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Baron

Posts: 264

Joined: Fri Aug 20, 2010 12:16 am

Post Tue Nov 30, 2010 7:47 pm

Re: Archers vs Cats

IF the cats wait, they don't ALWAYS get first strike. If there are lv 10 turrets, the archers get first strike chances by advancement and if the archers total speed is less than 300, they can slip right through and easily hit the cats first, even if the cats determine the field length.. :)

You can purposely manipulate their speed to be under 300, even with maxed speed. Just remove the horse and manual. 15 is not a lot to lose off other stats for an easy first strike either. Especially when the bonus to defense and attack are halved anyways. :)
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Eggnog333

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Joined: Sat Jan 01, 2011 10:15 pm

Post Tue Jan 04, 2011 3:54 am

Re: Archers vs Cats

Wow... Thanks Kcm!!! S9 experts know what thier talking about. Yay for s9!!!!
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Complicate

User avatar

Marquis

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Joined: Tue Dec 14, 2010 5:12 am

Location: *Where I belong*

Post Tue Jan 04, 2011 9:25 am

Re: Archers vs Cats

Nice guide kcm. I've read it a couple times but just haven't had the time to post.

So if you had an equivalent army of archers vs cats. Equivalent being same crop consumption and both were maxed archers would win?
For Better or for worse.


Sincerely,

Complicate
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uranos

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Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Tue Jan 04, 2011 10:51 am

Re: Archers vs Cats

arch max atk =115,35
arch max defense=48,0625
arch max speed=343,75
arch max range=720

Cats max atk=576,75
cats max def=192,25
cats max speed=137,5
cats max range 960

so lets say arch manage to hit cats first. then 50 arch kill 4 cats. the 6 other cats got a counter and a normal attack so they kill 8 arch (4*2). Now arch got two attks and kill (4/50*42=3,36) 2*3 cats. 0 cats left
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