Mon Nov 01, 2010 1:29 am by Erraven
Ok, to do a quick check... I just made one infantry and one archer. My map says it takes 13 seconds to reach next door on all four sides of the city that I made them in. Keep in mind it'll take about 1-2 seconds to make up for load time. I will send 1 inf and then look at my screen for impact time, then do the same for archers...
Conclusion:
Infantry-9 seconds
Archers-12 seconds
(infantry are faster than archers)
This above test could is inconclusive because of differing load times though. I'm now going to pick a point a lot further away...
Map time says 1 hour, 58 minutes, and 39 seconds. This should show better.
1 infantry= 1 hour, 39 minutes, and 20 seconds (I recalled this so that the attacks wouldn't stack)
1 archer= 1 hour, 59 minutes, and 20 seconds.
Oddly enough, neither were perfectly accurate, but archers weren't even a full minute off. There must be a couple seconds of loss after every certain amount of distance I guess.
I have also seen instances, on several occasions, where point A is further than point B, but point A takes less time to reach. I found this odd, so I thought that it's very possible that it takes a different amount of time to cross a city, fort, oasis, and open field, but on my map, it takes the same amount of time to reach every corner of my map(i'm talking about the area of my city, not the full map), the same amount of time to reach 3 squares in each direction, and the same time to move one screeen and a half away in each direction. My conclusion is that there is a certain amount of time gained or lost over every so much distance when sending units, but very little and archer times are MUCH closer when compared to infantry times over a distance..
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