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Guide

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xHARDHITx

Newbie

Posts: 5

Joined: Tue Jul 24, 2012 5:37 pm

Post Sun Aug 11, 2013 5:29 pm

Guide

Basics (Here are some basic principals):
-Always have troops hunted(8-12 hours yield best hunts)
-Prestige can be gained by:
*Building troops or upgrading buildings
*Winning battles with other players
*Getting money from hunts
-Prestige becomes harder to gain the higher your lvl
-Troops cost you crop and your crop will become negative. Always refill crop in your cities every 9 hours so you dont starve and lose troops.


Scouting References:
•Several 0~9
•One or two dozen 10~24
•Dozens Of 25~49
•Scores of 50~99
•One or two hundred 100~249
•Several hundred 250~499
•Hundreds of 500~999
•One or two thousand 1000~2499
•Several thousand 2500~4999
•Thousands Of 5000~9999
•Over 100 hundred Thousand 10000+

•Oasis Income Oasis lvl Output
1.                 100
2.                 200
3.                 350
4.                 550
5.                 850
6.                 1250
7.                 1900
8.                 2700
9.                 3700
10.               5000

•Fort Income Lvl of Fort Output hour
1.                   $20
2.                   $40
3.                   $60
4.                   $80
5.                   $100
6.                   $120
7.                   $140
8.                   $160
9.                   $180
10.                 $200

•Forts Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000

•Oasises Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
10-1000

•Leveling Reference:
Lvl PP Cities Oasises Forts
1 0 Main 1 0
2 200 0 1 0 
3 630 0 2 0
4 1150 1 2 1
(nugget)
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k 2 4 2
(nugget+gem)
8 11.5k 2 4 2 
9 20k 2 5 2
10 35k 3 5 3
(gem+medal)
11 65k 3 6 3
12 115k 3 6 3
13 200k 4 7 4
(medal+scepter)
14 360k 4 7 4
15 650k 4 8 4
16 1.15M 5 8 5
(3 scepters)
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M 6 10 6
(2 scepters+2crowns)
20 11.5M 6 10 6
(4 scepters-4 Crowns)

Attributes:
There are 4 places to add attribute points, they are:
•Attack-increases the attack of your troops 0.5% per point
•Defence-increases the defence of your troops 0.5% per point
•Speed-increases the speed of your troops 1% per point
•Fortune-increases the likelihood of double/triple power attacks and better hunts
You shuld spend these points depending on your preference of army
1) Attack is best used with huge powerful catapult armies and attack increases how many troops your troops will kill in one round
2) Defence is good for cav armies since they may take several hits before landing. Defence reduces the loss to your troops in a round
3) Speed is important for any army. Any good player should get there base speed to 100 before focusing on any other attribute. Speed determines who hits first in a battle
4) Fortune is good for infantry armies. Infantry armies yield great results from 90 hour hunts. Its also good for ranged armies since it increases the chances of double/triple attacks.

Skills (there are 5 skills) these are:
1) Open Chest-Each level increases the level of chest you can open without a key
2) Heal-Each level lets you heal more troops that were killed in battle
3) Break Cranny-The higher your break cranny the more resources you can take from them. This means you can take a portion of their cranny warehouse. This is good for farmers who like to starve enemies and wipe them.
4) Hidden Attack-This lets you have the chance of your attack not showing up so you can attack without noticing. It will still show up in the action tab but it wont show up in the home screen.
5) Convince-This lets you persuade a percentage of the troops killed by your traps to join you.

Equipment:
•Horse: Each level increases speed by 2 points.
•Manual: Each level increases every attribute by 1
•Sword: Each level increases attack by 2
•Armour: Each level increases defence by 2
•Ring: Each level increases fortune by 1

•Enchantment table:
Lvl-# of estones-% added-Sucess probability
1-4-2%-100%
2-5-5%-95%
3-6-7%-90%
4-8-10%-85%
5-9-15%-80%
6-11-18%-75%
7-13-22%-74%
8-14-25%-72%
9-16-29%-69%
10-18-33%-64%
11-20-38%-57%
12-22-43%-51%
13-24-48%-41%
14-26-54%-34%
15-28-60%-30%
16-30-67%-28%
17-32-75%-26%
18-34-82%-24%
19-36-91%-20%
20-38-100%-18%

•Equipment Uphrading:
Level - Money - Coin - Cooldown
2 - 5000 - 2 - 0:41:00
3- 7000 - 3 - 0:50:00
4 - 9000 - 4 - 1:01:00
5 - 12000 - 5 - 1:13:00
6 - 17000 - 7 - 1:20:00
7 - 22000 - 9 - 1:28:00
8 - 30000 - 12 - 1:44:00
9 - 41000 - 15 - 2:03:00
10 - 55000 - 18 - 2:25:00
11 - 74000 - 21 - 2:52:00
12 - 101000 - 25 - 3:22:00
13 - 136000 - 30 - 3:57:00
14 - 183000 - 35 - 5:23:41
15 - 247000 - 41 - 6:18:30
16 - 334000 - 48 - 7:21:00
17 - 451000 - 57 - 8:35:00
18 - 609000 - 66 - 9:59:00
19 - 822000 - 78 - 13:32:00 
20 - 1109000- 91 - 15:45:00 

Technologies Costs:
•Wood/Stone/Iron Techs:
Lvl Cost(gold)
1 1000
2 1800
3 3600
4 6900
5 13000
6 24800
7 47000
8 89000
9 170000
10 323000

•Shooting/Turret/Trap/Crop Techs:Lvl Cost(gold)
1 1000
2 2000
3 4000
4 8000
5 16000
6 32000
7 64000
8 128000
9 256000
10 512000

•Scout/Attack/Defense/Marching Techs:
Lvl Cost(gold)
1 1000
2 1800
3 3200
4 5800
5 10500
6 18000
7 34000
8 61200
9 110200
10 198000

Added Info:
•In my opinion speed is the most important attribute, heal is the most important skill, and Crop, march, turret, scout, shooting, attack, and defence are the most important technologies
•When it comes to mines catapults are the best and archers are good meatshield.
•When you sell something the markets gets 8% of profits

The best ways to make money are:
•Hunt troops 8-12 hours
•Sell stone and any extra res
•If you use infantry hunt for 90 hours
•If you use cavalry hunt 3k cav for 2 hours. (You can do about 6 hunts of these a day for about 3k each time)
•Snipe or refresh market and look for cheap stuff and sell for more

This guide was made by yours truly, Hard4all(s608) or xHARDHITx(s133)
Last edited by xHARDHITx on Tue Aug 13, 2013 2:26 am, edited 1 time in total.
<<

Icecool121

Citizen

Posts: 128

Joined: Fri Apr 08, 2011 12:14 pm

Location: Still trying to find out.

Post Sun Aug 11, 2013 6:21 pm

Re: Guide

xHARDHITx wrote:This guide was made by yours truly, Hard4all(s608) or xHARDHITx(s133)


It wasn't though, was it?
Kingdom- S124- Icecool121- King of Kings
<<

xHARDHITx

Newbie

Posts: 5

Joined: Tue Jul 24, 2012 5:37 pm

Post Tue Aug 13, 2013 1:51 am

Re: Guide

Icecool121 wrote:
xHARDHITx wrote:This guide was made by yours truly, Hard4all(s608) or xHARDHITx(s133)


It wasn't though, was it?

It definately was lol. You wont find a guide like it I promise you bro. Its got my personal opinions and no one elses
<<

K1LLSW1TCH

User avatar

Newbie

Posts: 7

Joined: Thu Feb 24, 2011 5:36 pm

Post Tue Aug 13, 2013 7:49 pm

Re: Guide

That's a good way to put it. Also could say "my take on a compilation of the exact same guides that have been passed down from generation to generation of HK servers.." but "I made this guide" works too I guess. Thanks though. Great copy/paste job.
Fueling the flux capacitor since '85.
HK s28/55/65/86/88/89/107/114/121/
126/127/130/133/500/602/604/605/608
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xHARDHITx

Newbie

Posts: 5

Joined: Tue Jul 24, 2012 5:37 pm

Post Wed Aug 14, 2013 2:23 am

Re: Guide

K1LLSW1TCH wrote:That's a good way to put it. Also could say "my take on a compilation of the exact same guides that have been passed down from generation to generation of HK servers.." but "I made this guide" works too I guess. Thanks though. Great copy/paste job.

The same info was used yes but I wrote it all myself. You wont find a guide phrased that way but I did use guides I had saved to help reference exact numbers.
<<

Falaron

Conqueror

Posts: 985

Joined: Sat Jun 18, 2011 11:44 pm

Post Wed Aug 14, 2013 2:35 am

Re: Guide

No info for inf, arch, or cav? Ie forts/oasis.
<<

K1LLSW1TCH

User avatar

Newbie

Posts: 7

Joined: Thu Feb 24, 2011 5:36 pm

Post Wed Aug 14, 2013 5:47 pm

Re: Guide

Why archers as meatshields? :?:
Fueling the flux capacitor since '85.
HK s28/55/65/86/88/89/107/114/121/
126/127/130/133/500/602/604/605/608
<<

xHARDHITx

Newbie

Posts: 5

Joined: Tue Jul 24, 2012 5:37 pm

Post Wed Aug 14, 2013 8:50 pm

Re: Guide

Falaron wrote:No info for inf, arch, or cav? Ie forts/oasis.

Didnt really find it nescessary I made it for my alli on 608. Guess I could but im too lazy ill just keep it how it is
<<

xHARDHITx

Newbie

Posts: 5

Joined: Tue Jul 24, 2012 5:37 pm

Post Wed Aug 14, 2013 8:53 pm

Re: Guide

K1LLSW1TCH wrote:Why archers as meatshields? :?:

If an alli wants to take a mine without losing cats theyre just usefull to help takeout like the cavalry. It can make commanding a lil easier in my opinion and faster. Just my opinion of course. Ya dont have to use it
<<

K1LLSW1TCH

User avatar

Newbie

Posts: 7

Joined: Thu Feb 24, 2011 5:36 pm

Post Tue Aug 20, 2013 1:34 am

Re: Guide

OK. :D
Fueling the flux capacitor since '85.
HK s28/55/65/86/88/89/107/114/121/
126/127/130/133/500/602/604/605/608
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