Tim's Haypi Guide Letter Format Part 1
Hi, I'm TIllIllM from s95 and Ive been playing haypi almost since it came out. In that time Ive learned lots of useful stuff. However, i do NOT know everything, and i would REALLY appreciate criticism/suggestions for this guide. I would like to be an expert and i help ppl in wc, but i havent gotten any refers or nominations. (probably bc its weird to nominate someone if u dont know their name) lol, or maybe i just dont deserve it. Hopefully if this guide is good enough i may have a chance. Heres the categories ive broken it into.
1. Not getting attacked
2. Hunting
3. Scouting
4. Attacking and Farming
5. Army and Battle
6. Turrets and Traps
7. Market and $
8. Forts and Oasis
9. Alliances
10. Alliance Mines
NOT GETTING ATTACKED
Top players will attack other players for 3 reasons:
A. You left troops in your city
B. You have lots of res (resources) that they need
C. You are taking their forts/oasis or annoying them
Basically, you need to not make yourself a target. ALWAYS have your troops hunting. Never harvest them until u already know how u will use them. Many ppl get attacked in btwn harvesting and attacking an oasis. If someone attacks your troops and kills them, they will gain prestige, which is one of the main goals in haypi. Top players will even go as far as to "warp", which is to move their city right next to yours so that you wont have time to hunt.
Make sure you get your cranny to lvl 20 as quickly as possible. It is the best thing to upgrade when u r low on res bc its costs almost nothing to upgrade(just time). The cranny will limit how much res the enemy can take from u if they attack your city. Another thing to keep in mind is that upgrading ur main building will decrease the time it takes to upgrade ur other buildings.
It is best not to take oasis/forts of other players unless u want them to take yours in return. While stealing a high lvl oasis when u cant occupy one may seem like a good idea, that player will be very angry once they get online.
HUNTING
Every server you play on, the top players give u different tips on hunting. Some ppl have even developed an equation.
The equation is: t=43,200,000($ u want to make)/((10+oasis lvl)(150inf+300cav+125arch+50cat))
t=time u need to hunt to make that amount of $ (will not work if t>12 hrs)
So if u want a nugget, plug in npc price 5000 and ur army and solve. See what u think about this after some experimenting. Ive only gotten it to work once (out of 5 trys)
Once players reach higher levels, their main interest in hunting is to gain enhancement stones. Some say the best way is to hunt thousands of cav in a mid-high lvl stone oasis. Another theory is to hunt only in oasis that havent been hunted in recently, but ive hunted 20,000 infantry in the same oasis 5 times in a row and had all succesful hunts. Im confident that this theory is false.
The amount of money gained from hunts is not random, although treasures are. For example, if u hunt the same number of troops in the same lvl oasis for the same amount of time, they will always bring back the same amount of money. How often you get treasure from hunting most likely depends on your luck statistic.
SCOUTING
The most important thing to know about scouting is that u need a higher scout lvl than your enemy in order to see their exact stats (prestige points aka pp, res, and skill and attribute pts). So if u can upgrade ur scout to lvl 10, nobody can know how u set ur skill and attribute pts, or how much res u have. If the other player has higher/same scout lvl as u, u only get general info when you scout them.
This table should help:
“Several of” 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundreds" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" 10000 or more
I think that the most efficient way to scout active players in your area is to create a list of 10-50 ppl close to u and make them favorites on ur favorite list. Then, once or twice a day, go to the list and scout everyone on it.
FARMING AND ATTACKING
Scouting is used to figure out who u want to attack. U can attack ppl to steal their res or kill their troops(most efficient way of gaining pp). I would recommend only attacking inactives for res(ppl who dont play and have let their warehouse get full) although attacking weak players may be necessary in the beginning when resources are hard to come by. It is not nice to attack weaker players just for res(unless they are purposely annoying u) when forts can provide a more steady and larger supply of res(see "Forts and Oasis").
In general, whenever u see someone with troops out, attack them. Watch out for players that are "baiting" , which means leaving a fraction of their army out so that once you attack u will be fighting 5,000 catapults and not the 100 u planned to. This is more common in high ranking players, and is not very common.
Another thing to watch for when scouting is a city with negative crop output and a low amount of crop. Their army will soon starve and be recalled from hunting, leaving u free to attack it. Sometimes (more often in pvp), two people will go for the starve at the same time. When this happens, the second attack will have to wait 10 minutes longer than usual to attack because the first battle can last up to 20 rounds. (once a battle reaches 20 rounds it is over and the defender wins)
U may use this fact to ur advantage by timing when the person will starve by using the equation:
crop they have now/(crop they had a minute ago-crop they have now)
Launch ur 1st attack of 1 infantry so that it lands 9 minutes before they will starve. Immediately after that start ur next attack with ur full army(which will be delayed 10 minutes and land right after they starve). If u have VIP then u can reserve your pp hit 19 minutes before it is even there by launching 2 mini attacks then a real one. Just keep in mind that their starved army may be larger than your own, so only do this if u have the coins to recall or are sure that u have a larger army.
ARMY AND BATTLE
All top players will recommend a different strategy in terms of which troops are best to use, but i suggest using whichever works best for you. Each type of troop has its own advantages and disadvantages. Cats have strong attack, great range, but are bad at carrying resources and VERY slow. Inf are easy to make, avg speed, and are the best for both suiciding into traps and carrying resources by far. Cav are wicked fast, have good attack, but bad range. Archers are kinda slow, useful if they can outrange a cat, but are mostly useless unless trained in large amounts.
I use catapults to kill other armies and then inf to carry home the res. I dont use all cav bc in general they take more losses, and are in trouble if the enemy has blockers. The cats can take out lvl 1-8 turrets with no losses, and the inf can minimize troops (and as a result, pp not gained) lost to enemy traps. Make ur catapults wait and target cav, then on round 2-3 (depending on enemy speed) target archers, then round 3-4 (depending on enemy speed) move troops fwd and target cats. Then move cats bkwd and target inf.
This will win u most battles, but u will have to adjust if the other player is commanding or has a lopsided ratio army. (ex. All cav) i also use one cav and one archer when attacking because against an all cav army, if u move one cav forward in round 2 the one arch forward in round 3 u can gain extra hits against the cav before they reach ur cats. Many players have also noted that cav cannot hit cats if they r moving backward (until they reach the back of the field). Try experimenting with this against oasis.
1. Not getting attacked
2. Hunting
3. Scouting
4. Attacking and Farming
5. Army and Battle
6. Turrets and Traps
7. Market and $
8. Forts and Oasis
9. Alliances
10. Alliance Mines
NOT GETTING ATTACKED
Top players will attack other players for 3 reasons:
A. You left troops in your city
B. You have lots of res (resources) that they need
C. You are taking their forts/oasis or annoying them
Basically, you need to not make yourself a target. ALWAYS have your troops hunting. Never harvest them until u already know how u will use them. Many ppl get attacked in btwn harvesting and attacking an oasis. If someone attacks your troops and kills them, they will gain prestige, which is one of the main goals in haypi. Top players will even go as far as to "warp", which is to move their city right next to yours so that you wont have time to hunt.
Make sure you get your cranny to lvl 20 as quickly as possible. It is the best thing to upgrade when u r low on res bc its costs almost nothing to upgrade(just time). The cranny will limit how much res the enemy can take from u if they attack your city. Another thing to keep in mind is that upgrading ur main building will decrease the time it takes to upgrade ur other buildings.
It is best not to take oasis/forts of other players unless u want them to take yours in return. While stealing a high lvl oasis when u cant occupy one may seem like a good idea, that player will be very angry once they get online.
HUNTING
Every server you play on, the top players give u different tips on hunting. Some ppl have even developed an equation.
The equation is: t=43,200,000($ u want to make)/((10+oasis lvl)(150inf+300cav+125arch+50cat))
t=time u need to hunt to make that amount of $ (will not work if t>12 hrs)
So if u want a nugget, plug in npc price 5000 and ur army and solve. See what u think about this after some experimenting. Ive only gotten it to work once (out of 5 trys)
Once players reach higher levels, their main interest in hunting is to gain enhancement stones. Some say the best way is to hunt thousands of cav in a mid-high lvl stone oasis. Another theory is to hunt only in oasis that havent been hunted in recently, but ive hunted 20,000 infantry in the same oasis 5 times in a row and had all succesful hunts. Im confident that this theory is false.
The amount of money gained from hunts is not random, although treasures are. For example, if u hunt the same number of troops in the same lvl oasis for the same amount of time, they will always bring back the same amount of money. How often you get treasure from hunting most likely depends on your luck statistic.
SCOUTING
The most important thing to know about scouting is that u need a higher scout lvl than your enemy in order to see their exact stats (prestige points aka pp, res, and skill and attribute pts). So if u can upgrade ur scout to lvl 10, nobody can know how u set ur skill and attribute pts, or how much res u have. If the other player has higher/same scout lvl as u, u only get general info when you scout them.
This table should help:
“Several of” 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundreds" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" 10000 or more
I think that the most efficient way to scout active players in your area is to create a list of 10-50 ppl close to u and make them favorites on ur favorite list. Then, once or twice a day, go to the list and scout everyone on it.
FARMING AND ATTACKING
Scouting is used to figure out who u want to attack. U can attack ppl to steal their res or kill their troops(most efficient way of gaining pp). I would recommend only attacking inactives for res(ppl who dont play and have let their warehouse get full) although attacking weak players may be necessary in the beginning when resources are hard to come by. It is not nice to attack weaker players just for res(unless they are purposely annoying u) when forts can provide a more steady and larger supply of res(see "Forts and Oasis").
In general, whenever u see someone with troops out, attack them. Watch out for players that are "baiting" , which means leaving a fraction of their army out so that once you attack u will be fighting 5,000 catapults and not the 100 u planned to. This is more common in high ranking players, and is not very common.
Another thing to watch for when scouting is a city with negative crop output and a low amount of crop. Their army will soon starve and be recalled from hunting, leaving u free to attack it. Sometimes (more often in pvp), two people will go for the starve at the same time. When this happens, the second attack will have to wait 10 minutes longer than usual to attack because the first battle can last up to 20 rounds. (once a battle reaches 20 rounds it is over and the defender wins)
U may use this fact to ur advantage by timing when the person will starve by using the equation:
crop they have now/(crop they had a minute ago-crop they have now)
Launch ur 1st attack of 1 infantry so that it lands 9 minutes before they will starve. Immediately after that start ur next attack with ur full army(which will be delayed 10 minutes and land right after they starve). If u have VIP then u can reserve your pp hit 19 minutes before it is even there by launching 2 mini attacks then a real one. Just keep in mind that their starved army may be larger than your own, so only do this if u have the coins to recall or are sure that u have a larger army.
ARMY AND BATTLE
All top players will recommend a different strategy in terms of which troops are best to use, but i suggest using whichever works best for you. Each type of troop has its own advantages and disadvantages. Cats have strong attack, great range, but are bad at carrying resources and VERY slow. Inf are easy to make, avg speed, and are the best for both suiciding into traps and carrying resources by far. Cav are wicked fast, have good attack, but bad range. Archers are kinda slow, useful if they can outrange a cat, but are mostly useless unless trained in large amounts.
I use catapults to kill other armies and then inf to carry home the res. I dont use all cav bc in general they take more losses, and are in trouble if the enemy has blockers. The cats can take out lvl 1-8 turrets with no losses, and the inf can minimize troops (and as a result, pp not gained) lost to enemy traps. Make ur catapults wait and target cav, then on round 2-3 (depending on enemy speed) target archers, then round 3-4 (depending on enemy speed) move troops fwd and target cats. Then move cats bkwd and target inf.
This will win u most battles, but u will have to adjust if the other player is commanding or has a lopsided ratio army. (ex. All cav) i also use one cav and one archer when attacking because against an all cav army, if u move one cav forward in round 2 the one arch forward in round 3 u can gain extra hits against the cav before they reach ur cats. Many players have also noted that cav cannot hit cats if they r moving backward (until they reach the back of the field). Try experimenting with this against oasis.
TlIIllIM s95