TROOP EFFICIENCY: HOW CROP MAKES YOU STRONG
We often have discussions about what unit is the best, but in the end, it's obvious that each unit has a role in the army. Arguing that a cat is better than a cav is like arguing apples and oranges....or is it?
This guide is an attempt to relate all the troops efficiency in a given scenario, based off of one common link they all share, crop consumption. In other words, how each piece of crop consumed by your army translates into actual power and strength, in a given situation.
To begin, let's see how much attack power is actually produced by 1 piece of crop, depending on which unit it's feeding. For sake of argument, all units will be assumed to have max stats (including enhancements).
ATTACK POWER PER 1 CROP CONSUMED
Infantry: 160/1 crop
Archer: 64/1 crop
Cavalry: 94/1 crop
Cats: 64/1 crop
To arrive at this number, the units max attack capabilities are divided by its consumption cost, so a cav, which deals 375 damage, but consumes 4 crop, is actually only producing 94 attack per crop it eats.
What is interesting is that a cat and archer produce identical power for every piece of crop they eat. This being the case, what is making one unit better than another?
To discover this we must investigate further.
As every unit has strengths and/or weaknesses vs specific units, let's determine what the actual attack vs specific units is like.
ATTACK VS INF PER 1 CROP CONSUMED
Infantry: 160/1 crop
Archer: 58/1 crop
Cavalry: 94/1crop
Cats: 64/1crop
ATTACK VS ARCHERS PER 1 CROP CONSUMED
Infantry: 160/1 crop
Archers: 64/1 crop
Cavalry: 146/1 crop
Cats: 64/1 crop
ATTACK VS CAVALRY PER 1 CROP CONSUMED
Infantry: 272/1 crop
Archers: 64/1 crop
Cavalry: 94/1 crop
Cats: 64/1 crop
ATTACK VS CATS PER 1 CROP CONSUMED
Infantry: 250/1 crop
Archers: 64/1 crop
Cavalry: 159/1 crop
Cats: 64/1 crop
ATTACK VS TURRETS PER 1 CROP CONSUMED
Archers: 40/1 crop
Cats: 43/1 crop
Infantry are still our most powerful unit per crop consumed vs any unit, though cav are clearly quite exceptional at killing archers. Note that the ranged units are less efficient vs turrets than they are normally, and that's pretty inefficient. Making up for this of course is their range.
Even where those two units are not dealing the same damage, the difference is negligible. Let's keep going and examine defense.
DEFENSE(+life) PER 1 CROP CONSUMED
Infantry: 310/ 1 crop
Archers: 88/ 1 crop
Cavalry: 218/ 1 crop
Cats: 66/ 1 crop
From the looks of our research so far, it would appear that the archer unit is generally superior to the cat and the inf is by far and wide giving the most attack and defense out of any unit, by crop cost.
This information is cut and dry. All intel is based on the max stats of any unit, so to be prudent, you should determine your specific intel based on your own units stats, as well a your opponents (as well as you can)
It is important to remember that there is a threshold for each unit meaning that level difference can very well skew this data. For instance, a high level inf may actually be faster than a lower level cav, but one thing is always true, these efficiency ratings are ALWAYS accurate in describing YOUR units. No matter your level or tech etc, these rankings are always in this order.
To use this intel, plan for which units will likely be attacking which units and plan you army around getting the most bang for your buck in a given situation.
