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Looking for a guide

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CrazyDaze

Newbie

Posts: 1

Joined: Tue Sep 13, 2011 6:29 pm

Post Tue Sep 13, 2011 6:32 pm

Looking for a guide

I have seen a guide, but deleted :evil: , that gave info on how many inf your troops should kill, per round, to farm forts with no losses. I have looked, maybe missed it, but to no avail. If anyone has a link or able to copy paste it in a reply it would be greatly appreciated.
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Tue Sep 13, 2011 7:15 pm

Re: Looking for a guide

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BenFuller

Newbie

Posts: 22

Joined: Fri Mar 04, 2011 11:39 pm

Post Sun Sep 18, 2011 5:44 pm

Re: Looking for a guide

The Tomb guide:

The following is a collection of Haypi Knowledge and Secrets, contributed by players from all over every Server. The Elite, refer to this as "The Tomb", use it wisely, for contained within is everything you\\\\'ll ever need to know about Haypi Gameplay... Good luck brave Generals. Godspeed
====================
THE TOMB
====================
Number of cats needed for forts and oasis:

Forts
1-250
2-500
3-750
4-1000
5-1500
6-3000
7-6000
8-9000
9-13000
10-18000
====
Oasises
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
====
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
====
Lvl      Req         Branch/Oasises/Forts
1        0                      0     1      0
2        200                  0     1      0     
3       630                   0     2      0
4    1150-nugget         1     2      1
5        2k                     1     3      1
6        3.6k                  1      3      1
7   6.5k-nug-gem          2      4      2
8       11.5k                 2      4      2                                   
9       20k                    2      5      2
10   35k-gem-med        3      5      3
11        65k                 3      6      3
12       115k                3      6      3
13   200k-med-scep      4      7      4
14       360k                4      7      4
15       650k                4      8      4
16    1.15M-3scep        5     8       5
17         2M                 5     9       5
18        3.6M               5     9       5
19  6.5M-2scp-2crwn  6      10     6
20  11.5M-4scp-4Crn  6      10     6
====
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40 per trap per round
======
This is useful when determining if you will be able to take out enemy turrets or catapults when you are attacking or being attacked, if your shooting tech is lvl 5 your field length will be 1180 when you\\\\\\'re attacking with catapults, if the field length that you are attacking is higher than 1180(your number) then you know the enemy will hit you at a farther distance then you can attack from. You can tell the enemy turrets or catapult attack distance by the field length but only if it\\\\\\'s greater than your field length.First thing you need to learn quickly is what attributes do, and how they affect your troops.
- Attack: Each point you have in attack will add 0.5% to each unit\\\\\\'s own attack.  That means that your Sword\\\\\\'s 75 base attack is really +10% more from your default Attack value of 20, totaling  82.5 per Sword instead.  That means that Attack will be very important for all units.
- Defense: Works the same as Attack for a unit\\\\\\'s Defense value.  This too will be important for your entire army, but might need to be adjusted for different tactics.  I will explain a bit later.
- Speed: This is arguably THE most important attribute for the entire game.  Each point will add 1% to your unit\\\\\\'s Speed stat.  This stat lowers your army\\\\\\'s time to reach their target, increases their speed to run across the battlefield to reach enemy lines faster, and determines whether they strike first in combat or not.  All army builds will benefit greatly from this attribute.
- Fortune: I do not know the exact math behind this stat, but I know it increases the chances of your units getting a lucky Power-Strike, which doubles their Attack.

That about sums it up for the effect of attributes to your army.  These need to be kept in mind when building your units as some stats will benefit the tactics of a particular unit more than others.
=========
Troops

- Sword: These guys will be mostly fodder for cats and cav, but they are cheap so losses will not hurt as much.  While they are cheap to make, more important than that, they are cheap to maintain since they consume just one crop each.

The Tomb: Part Two

- Cav: These guys pack a serious punch.  They are extremely fast, and will be able to raid much higher numbers than other units.

- Bow: Not the most valuable unit in the game, but they are great for armies that are starting out.  They will give great support to your Swords while you get more Cats.

- Cat: The nastiest unit of them all.  It has incredible range, and power that cannot be matched by any other unit.  It is very expensive to build and maintain, though.

No one unit will be the best in the game.  They all have strength\\\\\\\'s as well as weaknesses.  We will touch those in the next section.

 Army Builds:
These are the more common effective army builds you might encounter as you wage war across haypi.

- Catapults: There are a good number of reasons why Cats make for such a great army to build.  Their extreme range and superb attack will be able to obliterate any other unit before it reaches their lines.

However, there are a few key elements to consider.  First, they are slow.  Very, very slow.  This means that they will fire after the oponent\\\\\\\'s units move.  If they have a good number of Bows, which are much faster than cats, they will start killing your precious Cats before they get a chance to strike back.  The only way you can fix this deficit is by making Speed your primary attibute.  Max it, max the tech, and get the lvl 15 Horse and Manual treasures as soon as possible.

Attack is also very important.  Since the longer the oponent units take to reach your Cats, the more damage they will take, many players choose to build Cav armies to counter the popular Cats.  If they built their army right, they will reach the other side of the battlefield in two turns...ouch!  The only real way to counter that counter is to have LOTS of attack power to kill as many, or all, the oponent\\\\\\\'s Cav in that one turn you will have to make a difference.

So if you like Cats,  and you want to build an army of that alone, then you MUST max Speed and work Attack next.  You may wish to work Fortune instead for Power-Strikes, but these are unreliable.  The only real excuse to make a Speed/Fortune build is because you want to do lots of hunts for treasure, but even then, you should probably switch to attack once you get all lvl 15s.

 Advanced strategy:

To determine shooting distance, take the distance of the field then subtract 300, lvl ten tech shooting with catapults will give you a 1260 field length, -300 means the cats can shoot 960, the lvl 10 turrets can shoot 1050. 
=========
This is useful when determining if you will be able to take out enemy turrets or catapults when you are attacking or being attacked, if your shooting tech is lvl 5 your field length will be 1180 when you\\\\\\\'re attacking with catapults, if the field length that you are attacking is higher than 1180(your number) then you know the enemy will hit you at a farther distance then you can attack from. You can tell the enemy turrets or catapult attack distance by the field length but only if it\\\\\\\'s greater than your field length.

          catapults 
Field length   Level  shooting  
1100                 0         800 
1116                 1.        816
1132                 2.        832
1148                 3.        848
1164                 4.        864
1180                 5.        880
1196                 6.        896
1212                 7.        921
1228                 8.        928
1244                 9.        944
1260                 10.      960
           Turrets
Field length   Level shooting 
900                   1       600
950                   2       650
1000                 3       700
1050                 4       750
1100                 5       800
1150                 6       850
1200                 7       900
1250                 8       950
1300                 9       1000
1350                 10     1050
====
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
I hope this helps:)
Go for your goal with all your strength and you will reach it:)
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Fri Sep 23, 2011 10:26 am

Re: Looking for a guide

that guide isnt answering the question?!?
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Luke1280

Newbie

Posts: 2

Joined: Sun Sep 25, 2011 9:02 pm

Post Sun Sep 25, 2011 9:34 pm

check this out


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