..Xbeast23X..
Level 16 resource requires 10 coins.
Level 17 resource requires 25 coins.
Level 18 resource requires 40 coins.
Level 19 resource requires 60 coins.
Level 20 resource requires 90 coins.
It takes 3600 coins total to get all resources to level 20.
Occupying Forts And Oasises
WITHOUT TECHS
Forts
Lvl-# catapults to occupy
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
Oasises
Lvl - # catapults to occupy
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-500
10-1000
Oasis
Lvl, cavalry needed
1-52
2-52
3-138
4-138
5-315
6-630
7-1270
8-3140
9-6320
forts
1-2505
2-4910
3-9220
4-16000
5-24500
6-42900
7-71100
8-98000
9-160000
10-221000
Cav numbers are unofficial atm**
Scouting
Scouting
"Several" 0~9
"One or two dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two hundred" 100~249
"Several hundred" 250~499
"Hundred" 500~999
"One or two thousand" 1000~2499
"Several thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 hundred" >=10000
Requirements for Each Level
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
Achievements
1 Beginner - Upgrade your general title to Third-class Baron (lvl 4) 10 points
2 Junior - Upgrade your general title to Second-class Earl (lvl 11) 10 points
3 Senior - Upgrade your general title to Second-class Duke (lvl 17) 10 points
4 King - Upgrade your general title to King (lvl 20) 30 points
5 Equipment Master - Obtain max lvl of all equipment 10 points
6 Lucky Hunter - Get 5 treasure >=lvl 10 or 5 chest >=lvl 7 in all from hunting 20 points
7 Senior Professor - Have one skill in the general to lvl 5 10 points
8 Master Professor - Have one skill in the general to lvl 10 20 points
9 Senior Locksmith - Unlock 5 chests >=lvl 5 10 points
10 Master Locksmith - Unlock 5 chests >=lvl 8 10 points
11 Elite Oasis Invader - Occupy 2 lvl 10 oases at the same time 10 points
12 Elite Fort Invader - Occupy 1 lvl 10 Fort 10 points
13 Senior Referer - Invite 5 friends into the game and they all upgraded to lvl 4+ 40 points
14 Master Referer - Invite 10 friends into the game and they all upgraded to lvl 7+ 100 points
15 Perfect Resource - Upgrade all resources of main city to level 20 10 points
16 Haypi Master - Own 5 branch cities 10 points
17 Efficient Speed-up - Speed up upgrades for 50 times 30 points
18 Lucky Daily - Get 300000 money from daily gift in all 10 points
19 Elite Lucky Daily - Get 50 coins daily gift(except festival or other special gifts) in all 10 points
20 Treasure Collector - Get 5 treasure >=lvl 10 or 5 chests >=lvl 7 in all from daily gift 20 points
21 Junior Technician - Upgrade 5 tech skill to lvl 5 10 points
22 Senior Technician - Upgrade 5 tech skill to lvl 10 10 points
23 Master Technician - Upgrade all the tech skill to max level 20 points
24 PVP Enthusiast - Participate in 5 PVP competitions 50 points
25 PVP Winner - Earn 5th Place in PVP competition 100 points
26 Major Attack - Attack a player >=your lvl and kill 500000 soldiers in all 20 points
27 Catastrophic Attack - Attack a player >= your lvl and kill 1000000 soldiers in all 20 points
28 Major Defence - Defend against a player >= your lvl and kill 500000 soldiers in all 20 points
29 Extreme Defence - Defend against a player >= your lvl and kill 1000000 soldiers in all 20 points
30 Master Persuader - Convince 5000 soldiers in all 20 points
31 Master Healer - Heal 5000 soldiers in all 20 points
32 Sneak Attacker - Hidden attack for 50 times 10 points
33 Entrepreneur - Trade for 1000000 money on Marketplace in all 30 points
Helpful Info
Level Turret Attack Trap Attack
1 450 200
2 740 2000
3 1210 4000
4 1980 6000
5 3240 8000
6 5310 10000
7 8700 12000
8 14260 14000
9 23370 16000
10 38280 18000
Troops Killed By Each Level Turret Per Round
1 3/.9/3.6/0
2 4.9/1.48/5.92/1.64
3 8.06/2.42/9.68/2.68
4 13.2/3.96/15.84/4.4
5 21.6/6.48/25.92/7.2
6 35.4/10.62/42.48/11.8
7 58/17.4/69.6/19.3
8 95.06/28.52/114.08/31.68
9 155.8/46.74/186.96/51.93
10 255.2/76.56/306.24/85.06
Troops Killed By Each Level Trap Per Round
1 1.3/.4/1.6/.44
2 13.3/4/16/4.4
3 26.6/8/32/8.8
4 40/12/48/13.3
5 53.3/16/64/17.7
6 66.6/20/80/22.2
7 80/24/96/26.6
8 93.3/28/112/31.1
9 106.6/32/128/35.5
10 120/36/144/40
**Multiply the numbers by how many turrets/traps of each level the defendent has to figure your losses.
Range for catapults
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 turrets
1350 Lvl 10 turrets
===============================
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
===============================
Lvl of Fort Output hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
Gaining Prestige
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
City Farming
1 infantry = 80
1 cavalry = 100
1 archer = 40
1 catapult = 40
When farming cities, you can take their resources down to cranny level (unless you have points invested into break cranny skill then you can steal more depending on the level) Keep in mind that if the resource amounts aren't equal (For example: 400k wood 100k iron 50k stone 300k crop) you'd get more wood and crop than the other reources until the resource amounts are equal or when you can not steal anymore.
Cropping/Starving
This tactic is found rude or unnecessary in most cases by most people, but it is a good tactic to know. To use this, find all of your enemies crop oasises and steal them (be sure you can hold at least 1 extra oasis, if you don't want to keep the stolen oasis then resign it) By stealing them, you put your enemy's crop more negative than before meaning he'll starve faster. After you've taken all their oasises wait until their crop reaches to 0. When it does their troops will come back to hunt and you get easy pres.
Stealing A Sub
To steal a sub city from someone it usually takes 2 people due to the 5 attack per person per day rule, but there is ways to get around it. A sub city most of the time will have 100 loyalty on your first attack. If you win an attack the loyalty will decrease to 90, to take it it must go down to 0 loyalty and the person taking it must have an open city slot to hold it. One person can get the loyalty down to 50 so have the person not taking it attack first, then the person planned to take it removes the remaining loyalty with 5 attacks and gets the city.
One-Troop Scout
This can be a very helpful technique. To do this, send 1 cav at your opponent and when you can command, hold the cav all rounds until dead or until the 20th round. By doing this, you can see what level turrets and traps they have and if they have troops out, you can see how far they march each round and what their shooting level is according to what round their cats or archers hit your cav.
Locking Opponents
This strategy is often used in pvp or alliance wars. To do this, you use 1 catapult and attack the target from as far away as you can. Doing this disables your opponent to move the city or sell resources from the city.
Sub-Cities
A sub city can be most helpful in several ways.
One way a sub city can be used is to lower negative crop from troops in your main city. You can build a sub close to your main and transport troops between you main and sub(s) quickly and also sleep at night knowing you won't starve.
A sub city can also be used to improve hunting. You can build a sub city out where no ones at and around alot of oasises. This way you can hunt troops in oasises that you know haven't been hunted in recently, overall giving you a better chance of a better hunt.
Another thing a sub city can be used for is farming/storage for crops. You can either build another army within that sub city and have another army used for fighting, or send your main army to the sub city. After you have an army there you can farm other cities around for resources and build more troops or transport the resources to your main building. Or you can have this sub city hold lots of crop in case your main needs it quickly.
The last way i'll mention is warping and teleporting.
Warping
When you are not using troops, send them out to hunt. You become wanted when people see your troops in town as an opportunity to get prestige out.
Warping - a term used in Haypi Kingdom to describe a player moving a city towards another players city, attacking, and going back to his own position in a matter of minutes.
This is why it is very important to hunt your troops whether you are leaving for 10 seconds or the whole day.
Now to teach how to warp.
It requires either 40 coins or 80 coins depending on which city your moving (branch or main) so it's not very cheap. But it is the most effective way to gain prestige and you get it quick.
If your warping there and staying (not suggested) then it will only require 20 coins or 40 coins.
To warp you go to map and find a city with tons of troops (but be sure you can manage them with your army) and then click "move city here" Once your city is there attack it. When the attack is over, move back to your original spot.
To avoid having someone warp to you here's some things to do:
✯ALWAYS hunt your troops when they are not being used or when your offline
✯Don't put your branch cities near your main so if they do warp to you they will only hit one city
✯Watch your resource amounts, if they're over 200k each, sell them or build stuff with it so it doesn't raise suspicion from the scouter
Teleporting
City 1 occupies a fort (fort 1) near city 2 and all troops sent to fort 1 can then be returned to city 1.
City 2 occupies a fort (fort 2) near city 1. City 2 dispatches troops to fort 1. Instead of returning to city 2 when called back, the troops will then be returned to city 1 (the occupying city)
Below city 1 occupies fort 1 next to city 2. City 2 also occupies a distant fort next to city 1.
City 1 <------------------- Fort 1
| - - - - - - - - - - - - - - - /\
\/ - - - - - - - - - - - - - - - |
Fort 2 -------------------> City 2
Now instead of marching between cities, city 2 simply sends troops to the nearby fort 1. Then call back to "teleport" your troops to city 1
And vice versa.
Enhancements
Level Stones Added Success
Needed Attribute Rate
Percent
1 4 2% 100%
2 5 5% 95%
3 6 7% 90%
4 8 10% 85%
5 9 15% 80%
6 11 18% 75%
7 13 22% 74%
8 14 25% 72%
9 16 29% 69%
10 18 33% 64%
11 20 38% 57%
12 22 43% 51%
13 24 48% 41%
14 26 54% 34%
15 28 60% 30%
16 30 67% 28%
17 32 75% 26%
18 34 82% 24%
19 36 91% 20%
20 38 100% 18%
Silver Chest - Can be found in hunts, daily gifts, wars, or can be bought for 10 coins. It requires 5 coins to open. Treasures that can be found in the chest are coins, enhancement stones, crown, scepter, medal, gem, nugget and money. NPC price is 20k.
Gold Chest - Can be found in hunts, daily gifts, wars, or can be bought for 20 coins. It requires 10 coins to open. Treasures you can find are nugget, gem, medal, scepter, crown, gold, coins, enhancement stones and money. NPC price is 40k.
Enhancement Stones - Can be found in hunts, daily gifts, or can be bought. 1 coin = 1 enhancement stone. These are used to enhance equipment. To do this, unequip a piece of equipment in the general tab an find it in the treasure tab. Click on it and hit enhance, which will bring up more details. Keep in mind that enhanced equipment will no longer be able to be sold in the market but each time you enhance the NPC price of the equipment raises. NPC price is 2k.
Switch Server - Unavailable currently
Dispatching Troops - You can now call back troops from a dispatch. To do so, after dispatching troops, go to the actions tab an you'll see the amount of troops your sending, how long it'll take and where they are headed. To call them back hit the "callback" button and it will cost you 2 coins.
Scout Reports - Whether you have a lower scout tech or higher scout tech than who your scouting you can now see if they are wielding any equipment and if they have enhanced any equipment. You'll see this info at the bottom of the report.
***To enhance a piece of equipment it MUST be a level 5+ piece of equipment.
Attacking
Cats vs Cavs
If you have a higher speed than the defender. Also this DOESN'T account for techs.
2.25 cats can kill 1 cav.
2250 cats can kill 1000 cav.
11250 cats can kill 5000 cav.
22500 cats can kill 10000 cav.
45000 cats can kill 20000 cav.
And so on.
Each cav has 675 life.
Each cat has 300 attack.
-----------------------------------
Cats vs Inf
If you have a higher speed than the defender. Also this DOESN'T account for techs.
.75 of a cat can kill 1 inf.
750 cats can kill 1000 inf.
3750 cats can kill 5000 inf.
7500 cats can kill 10000 inf.
15000 cats can kill 20000 inf.
And so on.
Each inf has 225 life.
Each cat has 300 attack.
-----------------------------------
Cats vs Archers
If you have a higher speed than the defender. Also this DOESN'T account for techs.
.50 of a cat can kill 1 archer.
500 cats can kill 1000 archers.
2500 cats can kill 5000 archers.
5000 cats can kill 10000 archers.
10000 cats can kill 20000 archers.
And so on.
Each archer has 150 life.
Each cat has 300 attack.
-----------------------------------
Cats vs Cats
If you have a higher speed than the defender. Also this DOESN'T account for techs.
1.83 cats can kill 1 cat.
1833.3 cats can kill 1000 cats.
9166.6 cats can kill 5000 cats.
18333.3 cats can kill 10000 cats.
36666.6 cats can kill 20000 cats.
And so on.
Each defending cat has 550 life.
Each attacking cat has 300 attack.
Inf vs Cav
If you have a higher speed than the defender. Also this DOESN'T account for techs.
9 inf can kill 1 cav.
9000 inf can kill 1000 cavs.
45000 inf can kill 5000 cavs.
90000 inf can kill 10000 cavs.
180000 inf can kill 20000 cavs.
And so on.
Each cav has 675 life.
Each inf has 75 attack.
-----------------------------------
Inf vs Archers
If you have a higher speed than the defender. Also this DOESN'T account for techs.
2 inf can kill 1 archer.
2000 inf can kill 1000 archers.
10000 inf can kill 5000 archers.
20000 inf can kill 10000 archers.
40000 inf can kill 20000 archers.
And so on.
Each archer has 150 life.
Each inf has 75 attack.
-----------------------------------
Inf vs Cats
If you have a higher speed than the defender. Also this DOESN'T account for techs.
7.3 inf can kill 1 cat.
7333.3 inf can kill 1000 cats.
36666.6 inf can kill 5000 cats.
73333.3 inf can kill 10000 cats.
146666.6 inf can kill 20000 cats.
And so on.
Each cat has 550 life.
Each inf has 75 attack.
-----------------------------------
Inf vs Inf
If you have a higher speed than the defender. Also this DOESN'T account for techs.
3 inf can kill 1 inf.
3000 inf can kill 1000 inf.
15000 inf can kill 5000 inf.
30000 inf can kill 10000 inf.
60000 inf can kill 20000 inf.
And so on.
Each defending inf has 225 life.
Each attacking inf has 75 attack.
-----------------------------------
Cav vs Inf
If you have a higher speed than the defender. Also this DOESN'T account for techs.
1.28 cav can kill 1 inf.
1285.7 cav can kill 1000 inf.
6428.57 cav can kill 5000 inf.
12857.14 cav can kill 10000 inf.
25714.28 cav can kill 20000 inf.
And so on.
Each inf has 225 life.
Each cav has 175 attack.
-----------------------------------
Cav vs Archers
If you have a higher speed than the defender. Also this DOESN'T account for techs.
.85 of a cav can kill 1 archer.
857.14 cav can kill 1000 archers.
4285.71 cav can kill 5000 archers.
8571.42 cav can kill 10000 archers.
17142.85 cav can kill 20000 archers.
And so on.
Each archer has 150 life.
Each cav has 175 attack.
-----------------------------------
Cav vs Cats
If you have a higher speed than the defender. Also this DOESN'T account for techs.
3.14 cav can kill 1 cat.
3142.85 cav can kill 1000 cats.
15714.28 cav can kill 5000 cats.
31428.57 cav can kill 10000 cats.
62857.14 cav can kill 20000 cats.
And so on.
Each cat has 550 life.
Each cav has 175 attack.
-----------------------------------
Cav vs Cav
If you have a higher speed than the defender. Also this DOESN'T account for techs.
3.85 cav can kill 1 cav.
3857.14 cav can kill 1000 cavs.
19285.71 cav can kill 5000 cavs.
38571.42 cav can kill 10000 cavs.
77142.85 cav can kill 20000 cavs.
And so on.
Each defending cav has 675 life.
Each attacking cav has 175 attack.
------------------------------------
Archer vs Inf
If you have a higher speed than the defender. Also this DOESN'T account for techs.
3.75 archersffff can kill 1 inf.
3750 archers can kill 1000 inf.
18750 archers can kill 5000 inf.
37500 archers can kill 10000 inf.
75000 archers can kill 20000 inf.
And so on.
Each inf has 225 life.
Each archer has 60 attack.
-----------------------------------
Archer vs Cav
If you have a higher speed than the defender. Also this DOESN'T account for techs.
11.25 archers can kill 1 cav.
11250 archers can kill 1000 cavs.
56250 archers can kill 5000 cavs.
112500 archers can kill 10000 cavs.
225000 archers can kill 20000 cavs.
And so on.
Each cav has 675 life.
Each archer has 60 attack.
-----------------------------------
Archer vs Cats
If you have a higher speed than the defender. Also this DOESN'T account for techs.
9.16 archers can kill 1 cat.
9166.6 archers can kill 1000 cats.
45833.3 archers can kill 5000 cats.
91666.6 archers can kill 10000 cats.
183333 archers can kill 20000 cats.
And so on.
Each cat has 550 life.
Each archer has 60 attack.
-----------------------------------
Archer vs Archer
2.5 archers can kill 1 archer.
2500 archers can kill 1000 archers.
12500 archers can kill 5000 archers.
25000 archers can kill 10000 archers
50000 archers can kill 20000 archers
And so on.
Each defending archer has 150 life.
Each attacking archer has 60 attack.
Base Individual Troop Stats
Infantry
Health-150
Attack-75
Defence-75
Range-25
Speed-150
Cavalry
Health-500
Attack-175
Defence-175
Range-40
Speed-300
Archers
Health-125
Attack-60
Defence-25
Range-125
Speed-125
Catapults
Health-450
Attack-300
Defence-100
Range-800
Speed-50
Building Requirements
Infantry
Wood/Stone/Iron/Crop
1 Infantry = 1 Builder
120/100/180/40
624 Infantry = 624 Builders
74880/62400/112320/24960
1248 Infantry = 1248 Builders
149760/124800/224640/49920
1872 Infantry = 1872 Builders
224640/187200/336960/74880
2496 Infantry = 2496 Builders
299520/249600/449280/99840
Cavalry
1 Cavalry = 4 Builders
440/550/750/200
150 Cavalry = 600 Builders
66000/82500/112500/30000
300 Cavalry = 1200 Builders
132000/165000/225000/60000
450 Cavalry = 1800 Builders
198000/247500/337500/90000
599 Cavalry = 2396 Builders
263560/329450/449250/119800
Archer
1 Archer = 2 Builders
310/250/320/80
351 Archers = 702 Builders
108810/87750/112320/28080
702 Archers = 1053 Builders
217620/175500/224640/56160
1053 Archers = 1404 Builders
326430/263250/336960/84240
1404 Archers = 2808 Builders
435240/351000/449280/112320
Catapults
1 Catapult = 10 Builders
1800/780/990/250
60 Catapults = 600 Builders
108000/46800/59400/15000
120 Catapults = 1200 Builders
216000/93600/118800/30000
180 Catapults = 1800 Builders
324000/140400/178200/45000
249 Catapults = 2490 Builders
448200/194200/246510/62250
Total Winnings
Every time you kill a unit, you gain prestige towards a total battle score, credited to you upon victory. The way it is calculated is as follows:
• Inf = 1 prestige
• Arch = 2 prestige
• Cav = 4 prestige
• Cats = 10 prestige
But the total prestige won upon winning the battle is deducted by how many troops you lose during the battle.
For example: you kill 1800/0/0/6000 of the enemies troops, in general you'd get 61,800 prestige. But say you lost 500/0/0/3000 during the battle, you'd lose 30,500 prestige off the total prestige won. So in the end, you'd get 31,300 prestige.
Techs
Woodcutting, Smelting, and Digging
0-1 $1000 01:07:45
1-2 $1900 01:38:25
2-3 $3600 02:19:35
3-4 $6900 03:15:05
4-5 $13000 04:29:40
5-6 $24800 06:10:05
6-7 $47000 00:00:00
7-8 $89400 11:27:00
8-9 $169800 15:31:35
9-10 $322700 00:00:00
Planting, Shooting, Turrets, and Trap
0-1 $1000 01:24:45
1-2 $2000 02:03:05
2-3 $4000 02:54:25
3-4 $8000 04:03:55
4-5 $16000 05:37:05
5-6 $32000 07:42:40
6-7 $64000 10:31:25
7-8 $128000 14:18:45
8-9 $256000 19:24:25
9-10 $512000 26:15:50
Scout, Marching, Attack, and Defence
0-1 $1000 00:50:50
1-2 $1800 01:13:50
2-3 $3200 01:44:40
3-4 $5800 02:26:20
4-5 $00000 00:00:00
5-6 $18900 04:37:35
6-7 $34000 00:00:00
7-8 $61200 08:35:15
8-9 $110200 11:38:40
9-10 $198400 15:45:30
Modified Troop Ratings
Troops With Attack Tech
Infantry
Base Attack: 75
Tech Level
Lv1: 76
Lv2: 78
Lv3: 79
Lv4: 81
Lv5: 82
Lv6: 84
Lv7: 85
Lv8: 87
Lv9: 88
Lv10: 90
For every point spent on Attack Attribute/Equipment: +.37
Archer
Base Attack: 60
Tech Level
Lv1: 61
Lv2: 62
Lv3: 63
Lv4: 64
Lv5: 66
Lv6: 67
Lv7: 68
Lv8: 69
Lv9: 70
Lv10: 72
For every point spent on Attack Attribute/Equipment: +.3
Cavalry
Base Attack: 175
Tech Level
Lv1: 178
Lv2: 182
Lv3: 185
Lv4: 189
Lv5: 192
Lv6: 196
Lv7: 199
Lv8: 203
Lv9: 206
Lv10: 210
For every point spent on Attack Attribute/Equipment: +.87
Catapult
Base Attack: 300
Tech Level
Lv1: 306
Lv2: 312
Lv3: 318
Lv4: 324
Lv5: 330
Lv6: 336
Lv7: 342
Lv8: 348
Lv9: 354
Lv10: 360
For every point spent on Attack Attribute/Equipment: +1.5
Troops With Defense Tech
Infantry
Base Defense: 75
Tech Level
Lv1: 76
Lv2: 78
Lv3: 79
Lv4: 81
Lv5: 82
Lv6: 84
Lv7: 85
Lv8: 87
Lv9: 88
Lv10: 90
For every point spent on Defense Attribute/Equipment: +.37
Archer
Base Defense: 25
Tech Level
Lv1: 25
Lv2: 26
Lv3: 26
Lv4: 27
Lv5: 27
Lv6: 28
Lv7: 28
Lv8: 29
Lv9: 29
Lv10: 30
For every point spent on Defense Attribute/Equipment: +.12
Cavalry
Base Defense: 175
Tech Level
Lv1:178
Lv2: 182
Lv3: 185
Lv4: 189
Lv5: 192
Lv6: 196
Lv7: 199
Lv8: 203
Lv9: 206
Lv10: 210
For every point spent on Defense Attribute/Equipment: +.87
Catapult
Base Defense: 100
Tech Level
Lv1: 102
Lv2: 104
Lv3: 106
Lv4: 108
Lv5: 110
Lv6: 112
Lv7: 114
Lv8: 116
Lv9: 118
Lv10: 120
For every point spent on Defense Attribute/Equipment: +.5
Troops With Marching Tech
Infantry
Base Speed: 150
Tech Level
Lv1: 154
Lv2: 159
Lv3: 163
Lv4: 168
Lv5: 172
Lv6: 177
Lv7: 181
Lv8: 186
Lv9: 190
Lv10: 195
For every point spent on Speed Attribute/Equipment: +1.5
Archer
Base Speed: 125
Tech Level
Lv1: 128
Lv2: 132
Lv3: 136
Lv4: 140
Lv5: 143
Lv6: 147
Lv7: 151
Lv8: 155
Lv9: 158
Lv10: 162
For every point spent on Speed Attribute/Equipment: +1.25
Cavalry
Base Speed: 300
Tech Level
Lv1: 309
Lv2: 318
Lv3: 327
Lv4: 336
Lv5: 345
Lv6: 354
Lv7: 363
Lv8: 372
Lv9: 381
Lv10: 390
For every point spent on Speed Attribute/Equipment: +3
Catapults
Base Speed: 50
Tech Level
Lv1: 51
Lv2: 53
Lv3: 54
Lv4: 56
Lv5: 57
Lv6: 59
Lv7: 60
Lv8: 62
Lv9: 63
Lv10: 65
For every point spent on Speed Attribute/Equipment: +.5
Troops With Shooting Tech
Infantry
Base Range: 25
Tech Level
Lv1: 25
Lv2: 26
Lv3: 26
Lv4: 27
Lv5: 27
Lv6: 28
Lv7: 28
Lv8: 29
Lv9: 29
Lv10: 30
Archer
Base Range: 600
Tech Level
Lv1: 612
Lv2: 624
Lv3: 636
Lv4: 648
Lv5: 660
Lv6: 672
Lv7: 684
Lv8: 696
Lv9: 708
Lv10: 720
Cavalry
Base Range: 40
Tech Level
Lv1: 40
Lv2: 41
Lv3: 42
Lv4: 43
Lv5: 44
Lv6: 44
Lv7: 45
Lv8: 46
Lv9: 47
Lv10: 48
Catapult
Base Range: 800
Tech Level
Lv1: 816
Lv2: 832
Lv3: 848
Lv4: 864
Lv5: 880
Lv6: 896
Lv7: 912
Lv8: 928
Lv9: 944
Lv10: 960
http://haypi.com/forum/viewtopic.php?f=59&t=4161
Main Building
Wood/Stone/Iron/Crop
1 - 550/800/750/250
2 Builders 41:40 Build Time
2 - 705/1025/960/320
3 Builders 50:50 Build Time
3 - 900/1310/1230/410
5 Builders 1:01:30 Build Time
4 - 1155/1680/1575/525
8 Builders 1:13:50 Build Time
5 - 1475/2145/2015/670
12 Builders 1:28:05 Build Time
6 - 1890/2750/2575/860
18 Builders 1:44:40 Build Time
7 - 2420/3520/3300/1100
25 Builders 2:04:00 Build Time
8 - 3095/4505/4220/1405
33 Builders 2:26:20 Build Time
9 - 3965/5765/5405/1800
42 Builders 2:52:10 Build Time
10 - 5075/7380/6920/2305
52 Builders 3:22:15 Build Time
11 - 6495/9445/8855/2950
63 Builders 3:57:05 Build Time
12 - 8310/12090/11335/3780
76 Builders 4:37:35 Build Time
13 - 10640/15475/14505/4835
92 Builders 5:24:30 Build Time
14 - 13615/19805/18570/6190
113 Builders 6:18:50 Build Time
15 - 17430/25355/23770/7925
139 Builders 7:22:00 Build Time
16 - 22310/32450/30425/10140
170 Builders 8:35:15 Build Time
17 - 28560/41540/38940/12980
220 Builders 10:00:10 Build Time
18 - 36555/53170/49845/16615
290 Builders 11:39:40 Build Time
19 - 46790/68055/63805/21270
380 Builders 13:32:55 Build Time
20 - 59890/87110/81670/27225
500 Builders 15:45:30 Build Time
0 Produces 5 people/hr, Max 500
1 Produces 8 people/hr, Max 800
2 Produces 14 people/hr, Max 140
3 Produces 23 people/hr, Max 230
4 Produces 35 people/hr, Max 350
5 Produces 50 people/hr, Max 500
6 Produces 68 people/hr, Max 680
7 Produces 89 people/hr, Max 890
8 Produces 113 people/hr, Max 1130
9 Produces 140 people/hr, Max 1400
10 Produces 170 people/hr, Max 1700
11 Produces 203 people/hr, Max 2030
12 Produces 239 people/hr, Max 2390
13 Produces 278 people/hr, Max 2780
14 Produces 310 people/hr, Max 3100
15 Produces 365 people/hr, Max 3650
16 Produces 413 people/hr, Max 4130
17 Produces 465 people/hr, Max 4650
18 Produces 520 people/hr, Max 5200
19 Produces 578 people/hr, Max 5780
20 Produces 639 people/hr, Max 6390
Shortened time
1 - Shortens build times by 0%
2 - Shortens build times by 4%
3 - Shortens build times by 7%
4 - Shortens build times by 10%
5 - Shortens build times by 14%
6 - Shortens build times by 17%
7 - Shortens build times by 20%
8 - Shortens build times by 23%
9 - Shortens build times by 25%
10 - Shortens build times by 28%
11 - Shortens build times by 31%
12 - Shortens build times by 33%
13 - Shortens build times by 36%
14 - Shortens build times by 38%
15 - Shortens build times by 40%
16 - Shortens build times by 42%
17 - Shortens build times by 44%
18 - Shortens build times by 46%
19 - Shortens build times by 48%
20 - Shortens build times by 50%
**Does not shorten build times of troops, only shortens build times of buildings, techs, resources, and traps/turret
Warehouse
Wood/Stone/Iron/Crop
1 - 130/160/90/40
2 Builders 0:16:40 Build Time
2 - 165/205/115/50
3 Builders 0:21:50 Build Time
3 - 215/260/145/65
5 Builders 0:27:50 Build Time
4 - 275/335/190/85
8 Builders 0:34:45 Build Time
5 - 350/430/240/105
12 Builders 0:42:50 Build Time
6 - 445/550/310/135
18 Builders 0:52:10 Build Time
7 - 570/705/395/175
25 Builders 1:03:05 Build Time
8 - 730/900/505/225
33 Builders 1:15:40 Build Time
9 - 935/1155/650/290
42 Builders 1:30:15 Build Time
10 - 1200/1475/830/370
52 Builders 1:47:10 Build Time
11 - 1535/1890/1065/470
63 Builders 2:06:50 Build Time
12 - 1965/2420/1360/605
76 Builders 2:29:35 Build Time
13 - 2515/3095/1740/775
92 Builders 2:56:05 Build Time
14 - 3220/3960/2230/990
113 Builders 3:26:45 Build Time
15 - 4120/50740/2850/1270
139 Builders 4:02:20 Build Time
16 - 5275/6490/3650/1625
170 Builders 4:43:35 Build Time
17 - 6750/8310/4675/2075
220 Builders 5:31:25 Build Time
18 - 8640/10635/5980/2660
290 Builders 6:27:00 Build Time
19 - 11060/13610/7655/3405
380 Builders 7:31:25 Build Time
20 - 14155/17420/9800/4355
500 Builders 8:46:05 Build Time
1-Can hold up to 2000 each resource
2-Can hold up to 3700 each resource
3-Can hold up to 6000 each resource
4-Can hold up to 9100 each resource
5-Can hold up to 13100 each resource
6-Can hold up to 18100 each resource
7-Can hold up to 24400 each resource
8-Can hold up to 32200 each resource
9-Can hold up to 41800 each resource
10-Can hold up to 53600 each resource
11-Can hold up to 68000 each resource
12-Can hold up to 85600 each resource
13-Can hold up to 107000 each resource
14-Can hold up to 132900 each resource
15-Can hold up to 164200 each resource
16-Can hold up to 202100 each resource
17-Can hold up to 247800 each resource
18-Can hold up to 302900 each resource
19-Can hold up to 369300 each resource
20-Can hold up to 449300 each resource
Barracks
Wood/Stone/Iron/Crop
1 - 210/140/260/120
2 Builders 0:16:40 Build Time
2 - 270/180/335/155
3 Buildeds 0:21:50 Build Time
3 - 345/230/425/195
5 Builders 0:27:50 Build Time
4 - 440/295/545/250
8 Builders 0:34:45 Build Time
5 - 565/375/700/320
12 Builders 0:42:50 Build Time
6 - 720/480/895/410
18 Builders 0:52:10 Build Time
7 - 925/615/1145/530
25 Builders 1:03:05 Build Time
8 - 1180/790/1465/675
33 Builders 1:15:40 Build Time
9 - 1515/1010/1875/865
42 Builders 1:30:15 Build Time
10 - 1935/1290/2400/1105
52 Builders 1:47:10 Build Time
11 - 2480/1655/3070/1415
63 Builders 2:06:50 Build Time
12 - 3175/2115/3930/1815
76 Builders 2:29:35 Build Time
13 - 4060/2710/5030/2320
92 Builders 2:56:05 Build Time
14 - 5200/3465/6435/2970
113 Builders 3:26:45 Build Time
15 - 6655/4435/8240/3805
139 Builders 4:02:20 Build Time
16 - 8520/5680/10545/4870
170 Builders 4:43:35 Build Time
17 - 10905/7270/13500/6230
220 Builders 5:31:25 Build Time
18 - 13955/9305/17280/7975
290 Builders 6:27:00 Build Time
19 - 17865/11910/22120/10210
380 Builders 7:31:25 Build Time
20 - 22865/15245/28310/12065
500 Builders 8:46:05 Build Time
0 - Building time of each troop shortened by 0%
1 - Building time of each troop shortened by 4%
2 - Building time of each troop shortened by 8%
3 - Building time of each troop shortened by 12%
4 - Building time of each troop shortened by 16%
5 - Building time of each troop shortened by 20%
6 - Building time of each troop shortened by 24%
7 - Building time of each troop shortened by 28%
8 - Building time of each troop shortened by 32%
9 - Building time of each troop shortened by 36%
10 - Building time of each troop shortened by 40%
11 - Building time of each troop shortened by 44%
12 - Building time of each troop shortened by 48%
13 - Building time of each troop shortened by 52%
14 - Building time of each troop shortened by 56%
15 - Building time of each troop shortened by 60%
16 - Building time of each troop shortened by 64%
17 - Building time of each troop shortened by 68%
18 - Building time of each troop shortened by 72%
19 - Building time of each troop shortened by 76%
20 - Building time of each troop shortened by 80%
Build Time For Each Troop
Infantry/Cavalry/Archer/Catapult
0 - 0:01:54/0:04:23/0:02:58/0:05:50
1 - 0:01:49/0:04:12/0:02:50/0:05:36
2 - 0:01:44/0:04:01/0:02:43/0:05:22
3 - 0:01:40/0:03:51/0:02.36/0:05;08
4 - 0:00:00/0:00:00/0:00:00/0:00:00
5 - 0:01:31/0:03:30/0:02:22/0:04:40
6 - 0:01:26/0:03:19/0:02:15/0:04:26
7 - 0:00:00/0:00:00/0:00:00/0:00:00
8 - 0:01:17/0:02:58/0:02:01/0:03:58
9 - 0:01:12/0:02:48/0:01:53/0:03:44
10 - 0:00:00/0:00:00/0:00:00/0:00:00
11 - 0:01:03/0:02:27/0:01:39/0:03:16
12 - 0:00:00/0:00:00/0:00:00/0:00:00
13 - 0:00:00/0:00:00/0:00:00/0:00:00
14 - 0:00:50/0:01:55/0:01:18/0:02:33
15 - 0:00:00/0:00:00/0:00:00/0:00:00
16 - 0:00:00/0:00:00/0:00:00/0:00:00
17 - 0:00:00/0:00:00/0:00:00/0:00:00
18 - 0:00:00/0:00:00/0:00:00/0:00:00
19 - 0:00:27/0:01:03/0:00:42/0:01:24
20 - 0:00:22/0:00:52/0:00:35/0:01:10
Cranny
Wood/Stone/Iron/Crop
1 - 40/50/30/10
2 Builders 0:06:15 Build Time
2 - 50/65/40/15
3 Builders 0:09:45 Build Time
3 - 65/80/50/15
5 Builders 0:13:50 Build Time
4 - 85/105/65/20
8 Builders 0:18:30 Build Time
5 - 105/135/80/25
12 Builders 0:24:00 Build Time
6 - 135/170/105/35
17 Builders 0:30:20 Build Time
7 - 175/220/130/45
23 Builders 0:37:40 Build Time
8 - 225/280/170/55
30 Builders 0:46:10 Build Time
9 - 290/360/215/70
38 Builders 0:56:05 Build Time
10 - 370/460/275/90
47 Builders 1:07:35 Build Time
11 - 470/590/355/120
57 Builders 1:20:50 Build Time
12 - 605/755/455/150
68 Builders 1:36:05 Build Time
13 - 775/965/580/195
80 Builders 1:53:40 Build Time
14 - 990/1240/745/250
93 Builders 2:14:00 Build Time
15 - 1270/1585/950
108 Builders 2:37:30 Build Time
16 - 1620/2030/1215/405
126 Builders 3:04:40 Build Time
17 - 2075/2595/1560/520
149 Builders 3:36:00 Build Time
18 - 3660/3325/1995/665
190 Builders 4:12:10 Build Time
19 - 3405/4255/2550/850
225 Builders 4:53:50 Build Time
20 - 4355/5445/3265/1090
300 Builders 5:42:10 Build Time
1 - Can save up to 750 each resource
2 - Can save up to 975 each resource
3 - Can save up to 1275 each resource
4 - Can save up to 1650 each resource
5 - Can save up to 2175 each resource
6 - Can save up to 2775 each resource
7 - Can save up to 3675 each resource
8 - Can save up to 4725 each resource
9 - Can save up to 6150 each resource
10 - Can save up to 8025 each resource
11 - Can save up to 10425 each resource
12 - Can save up to 13650 each resource
13 - Can save up to 17700 each resource
14 - Can save up to 22875 each resource
15 - Can save up to 29500 each resource
16 - Can save up to 37500 each resource
17 - Can save up to 47500 each resource
18 - Can save up to 62500 each resource
19 - Can save up to 77500 each resource
20 - Can save up to 100000 each resource
**The attackers "Break Cranny Skill" can affect how much resource your cranny can save
Lumber Mill
Wood/Stone/Iron/Crop
1 - 40/100/50/60
2 Builders 00:04:20 Build Time
2 - 65/165/85/100
3 Builders 00:10:20 Build Time
3 - 110/280/140/165
5 Builders 00:19:50 Build Time
4 - 185/465/235/280
8 Builders 00:35:00 Build Time
5 - 310/780/390/465
12 Builders 00:59:20 Build Time
6 - 520/1300/650/780
18 Builders 01:38:10 Build Time
7 - 870/2170/1085/1300
25 Builders 02:40:20 Build Time
8 - 1450/3625/1810/2175
33 Builders 04:19:50 Build Time
9 - 2420/6050/3025/3630
00 Builders 06:59:10 Build Time
10 - 4040/10105/5050/6060
52 Builders 11:14:00 Build Time
11 - 6750/16870/8435/10125
63 Builders 18:01:40 Build Time
12 - 11270/28175/14090/16905
76 Builders 28:54:10 Build Time
13 - 18829/47055/23525/28230
92 Builders 46:18:00 Build Time
14 - 31430/78580/39290/47150
113 Builders 74:08:00 Build Time
15 -52490/131230/65615/78740
139 Builders 118:40:10 Build Time
16 - 10 Coins
78750/144350/88600/98450
170 Builders 189:55:30 Build Time
17 - 25 Coins 105010/157470/111585/118160
220 Builders 303:56:10 Build Time
18 - 40 Coins 131270/170590/134570/137870
290 Builders 486:21:20 Build Time
19 - 60 Coins 157530/183710/157555/157580
380 Builders 778:13:20 Build Time
20 - 90 Coins 183790/196830/180540/177290
500 Builders 1245:12:50 Build Time
0 - Produces 6 wood per hour
1 - Produces 15 wood per hour
2 - Produces 26 wood per hour
3 - Produces 42 wood per hour
4 - Produces 54 wood per hour
5 - Produces 85 wood per hour
6 - Produces 125 wood per hour
7 - Produces 168 wood per hour
8 - Produces 230 wood per hour
9 - Produces 319 wood per hour
10 - Produces 420 wood per hour
11 - Produces 560 wood per hour
12 - Produces 712 wood per hour
13 - Produces 891 wood per hour
14 - Produces 1079 wood per hour
15 - Produces 1280 wood per hour
16 - Produces 1500 wood per hour
17 - Produces 1820 wood per hour
18 - Produces 2080 wood per hour
19 - Produces 2400 wood per hour
20 - Produces 2695 wood per hour
Crop Land
Wood/Stone/Iron/Crop
1 - 70/90/70/20
2 Builders 0:01:30 Build Time
2 - 115/150/115/35
3 Builders 0:03:40 Build Time
3 - 195/250/195/55
5 Builders 0:07:30 Build Time
4 - 325/420/325/95
8 Builders 0:13:45 Build Time
5 - 545/700/545/155
12 Builders 0:23:55 Build Time
6 - 910/1170/910/260
18 Builders 0:39:25 Build Time
7 - 1520/1950/1520/435
25 Builders 1:04:20 Build Time
8 - 2535/3260/2535/725
33 Builders 1:45:20 Build Time
9 - 4235/5445/4235/1210
00 Builders 2:50:15 Build Time
10 - 7070/9095/7070/2020
52 Builders 4:34:00 Build Time
11 - 11810/15185/11810/3375
63 Builders 7:20:05 Build Time
12 - 19725/25360/29725/5635
76 Builders 11:45:50 Build Time
13 - 32940/42350/32940/9410
92 Builders 19:30:55 Build Time
14 - 55005/70720/55005/15715
113 Builders 30:11:10 Build Time
15 -91860/118105/91860/26245
139 Builders 48:19:35 Build Time
16 - 10 coins 110250/134050/110250/45950
170 Builders 77:40:55 Build Time
17 - 25 coins 128640/149995/128640/65666
220 Builders 123:47:10 Build Time
18 - 40 coins 147030/165940/147030/85360
290 Builders 198:09:35 Build Time
19 - 60 coins 165420/181885/165420/105065
380 Builders 316:10:15 Build Time
20 - 90 coins 183810/197830/183810/124770
500 Builders 507:16:35 Build Time
0 - Produces 6 crop per hour
1 - Produces 15 crop per hour
2 - Produces 26 crop per hour
3 - Produces 42 crop per hour
4 - Produces 54 crop per hour
5 - Produces 85 crop per hour
6 - Produces 125 crop per hour
7 - Produces 168 crop per hour
8 - Produces 230 crop per hour
9 - Produces 319 crop per hour
10 - Produces 420 crop per hour
11 - Produces 560 crop per hour
12 - Produces 712 crop per hour
13 - Produces 891 crop per hour
14 - Produces 1079 crop per hour
15 - Produces 1280 crop per hour
16 - Produces 1500 crop per hour
17 - Produces 1820 crop per hour
18 - Produces 2080 crop per hour
19 - Produces 2400 crop per hour
20 - Produces 2695 crop per hour
Stone Mine
Wood/Stone/Iron/Crop
1 - 80/40/80/50
2 Builders 0:01:50 Build Time
2 - 135/65/135/85
3 Builders 0:04:35 Build Time
3 - 225/110/225/140
5 Builders 0:09:00 Build Time
4 - 375/185/375/235
8 Builders 0:16:05 Build Time
5 - 620/310/320/390
12 Builders 0:27:25 Build Time
6 - 1040/520/1040/650
18 Builders 0:45:35 Build Time
7 - 1735/870/1735/1085
25 Builders 1:14:35 Build Time
8 - 2900/1450/2900/1810
33 Builders 2:01:00 Build Time
9 - 4840/2420/4840/3025
00 Builders 3:15:15 Build Time
10 - 8080/4040/8080/5050
52 Builders 5:14:05 Build Time
11 - 13500/6750/13600/8435
63 Builders 8:24:15 Build Time
12 - 22540/11270/22540/14090
76 Builders 13:28:25 Build Time
13 - 37645/18820/37645/39290
92 Builders 21:35:10 Build Time
14 - 62865/31430/62865/38290
113 Builders 34:33:55 Build Time
15 - 104985/52940/104985/65615
139 Builders 55:19:55 Build Time
16 - 10 coins
123350/78750/123350/85300
170 Builders 88:52:35 Build Time
17 - 25 coins
41715/105010/141715/104985
220 Builders 141:43:15 Build Time
18 - 40 coins 160080/131270/160080/124670
290 Builders 226:46:50 Build Time
19 - 60 coins 178445/157530/178445/144355
380 Builders 362:52:35 Build Time
20 - 90 coins 196810/183790/196819/164040
500 Builders 580:37:50 Build Time
0 - Produces 6 stone per hour
1 - Produces 15 stone per hour
2 - Produces 26 stone per hour
3 - Produces 42 stone per hour
4 - Produces 54 stone per hour
5 - Produces 85 stone per hour
6 - Produces 125 stone per hour
7 - Produces 168 stone per hour
8 - Produces 230 stone per hour
9 - Produces 319 stone per hour
10 - Produces 420 stone per hour
11 - Produces 560 stone per hour
12 - Produces 712 stone per hour
13 - Produces 891 stone per hour
14 - Produces 1079 stone per hour
15 - Produces 1280 stone per hour
16 - Produces 1500 stone per hour
17 - Produces 1820 stone per hour
18 - Produces 2080 stone per hour
19 - Produces 2400 stone per hour
20 - Produces 2695 stone per hour
Iron Mine
Wood/Stone/Iron/Crop
1 - 100/80/30/60
2 Builders 0:03:45 Build Time
2 - 165/135/50/100
3 Builders 0:07:40 Build Time
3 - 280/225/80/165
5 Builders 0:13:55 Build Time
4 - 465/375/140/280
8 Builders 0:24:00 Build Time
5 - 780/620/235/465
12 Builders 0:40:00 Build Time
6 - 1300/1040/390/780
18 Builders 1:05:40 Build Time
7 - 2170/1735/650/1300
25 Builders 1:46:45 Build Time
8 - 3625/2900/1085/2175
33 Builders 2:52:25 Build Time
9 - 6050/4840/1815/3630
00 Builders 4:37:35 Build Time
10 - 10105/8080/3030/6060
52 Builders 7:25:50 Build Time
11 - 16870/13500/5060/10125
63 Builders 11:55:00 Build Time
12 - 28175/22540/8455/16905
76 Builders 19:05:35 Build Time
13 - 47055/37645/14115/28230
92 Builders 30:34:40 Build Time
14 - 78580/62865/23575/47150
113 Builders 48:57:05 Build Time
15 - 131230/104985/39370/78740
139 Builders 78:41:00 Build Time
16 - 10 coins 144350/123350/102330/118160
170 Builders 125:23:15 Build Time
17 - 25 coins 157470/141715/102330/118160
220 Builders 200:38:50 Build Time
18 - 40 coins 170590/160080/133810/137870
290 Builders 321:03:45 Build Time
19 - 60 coins 183719/178445/165290/157580
380 Builders 513:43:45 Build Time
20 - 90 coins 196830/196810/196770/177290
500 Builders 821:59:45 Build Time
Crop Production
Crop output with No techs or enhance
Level Crop Output
0 6 *24
1 15 *60
2 26 *104
3 42 *168
4 54 *216
5 85 *340
6 125 *500
7 168 *672
8 230 *920
9 319 *1276
10 420 *1680
11 560 *2240
12 712 *2848
13 891 *3564
14 1079 *4316
15 1280 *5120
16 1500 *6000
17 1820 *7280
18 2080 *8320
19 2400 *9600
20 2695 *10780
(*) means total output if all 4 slots are the same level.
Crop output with techs
Crop | Tech | Output Output
level | Level | Tech W/Enhance . Only & Tech
0 0 6 9
0 1 6 9
0 2 7 10
0 3 7 10
0 4 8 12
0 5 9 13
0 6 9 13
0 7 10 15
0 8 10 15
0 9 11 16
0 10 12 18
----------------------------------
1 0 15 22
1 1 16 24
1 2 18 27
1 3 19 28
1 4 21 31
1 5 22 33
1 6 24 36
1 7 25 37
1 8 27 40
1 9 28 42
1 10 30 45
----------------------------------
2 0 26 39
2 1 28 42
2 2 31 46
2 3 33 49
2 4 36 54
2 5 39 58
2 6 41 61
2 7 44 66
2 8 46 69
2 9 49 73
2 10 52 78
----------------------------------
3 0 42 63
3 1 46 69
3 2 50 75
3 3 54 81
3 4 58 87
3 5 62 93
3 6 66 99
3 7 70 105
3 8 74 111
3 9 78 117
3 10 82 123
-----------------------------------
4 0 54 81
4 1 59 88
4 2 64 96
4 3 70 105
4 4 75 112
4 5 81 121
4 6 86 129
4 7 91 136
4 8 97 145
4 9 102 153
4 10 108 162
-----------------------------------
5 0 85 127
5 1 93 139
5 2 102 153
5 3 110 165
5 4 119 178
5 5 127 190
5 6 136 204
5 7 144 216
5 8 153 229
5 9 161 241
5 10 170 255
-----------------------------------
6 0 125 187
6 1 137 205
6 2 150 225
6 3 162 243
6 4 175 262
6 5 187 280
6 6 200 300
6 7 212 318
6 8 225 337
6 9 238 357
6 10 250 375
-----------------------------------
7 0 168 252
7 1 184 276
7 2 201 301
7 3 218 327
7 4 235 352
7 5 252 378
7 6 268 402
7 7 285 427
7 8 302 453
7 9 319 478
7 10 336 504
-----------------------------------
8 0 230 345
8 1 253 379
8 2 276 414
8 3 299 448
8 4 322 483
8 5 345 517
8 6 368 552
8 7 391 586
8 8 414 621
8 9 437 655
8 10 460 690
-----------------------------------
9 0 319 478
9 1 350 525
9 2 382 573
9 3 414 621
9 4 446 669
9 5 478 717
9 6 510 765
9 7 542 813
9 8 574 861
9 9 606 909
9 10 638 957
-----------------------------------
10 0 420 630
10 1 462 693
10 2 504 756
10 3 546 819
10 4 588 882
10 5 630 945
10 6 672 1008
10 7 714 1071
10 8 756 1134
10 9 798 1197
10 10 840 1260
-----------------------------------
11 0 560 840
11 1 616 924
11 2 672 1008
11 3 728 1092
11 4 784 1176
11 5 840 1260
11 6 896 1344
11 7 952 1428
11 8 1008 1512
11 9 1064 1596
11 10 1120 1680
-----------------------------------
12 0 712 1068
12 1 783 1174
12 2 854 1281
12 3 925 1387
12 4 996 1494
12 5 1068 1602
12 6 1139 1708
12 7 1210 1815
12 8 1281 1921
12 9 1352 2028
12 10 1424 2136
-----------------------------------
13 0 891 1336
13 1 980 1470
13 2 1069 1603
13 3 1158 1737
13 4 1247 1870
13 5 1336 2004
13 6 1425 2137
13 7 1514 2271
13 8 1603 2404
13 9 1692 2538
13 10 1782 2673
-----------------------------------
14 0 1079 1618
14 1 1186 1779
14 2 1294 1941
14 3 1402 2103
14 4 1510 2265
14 5 1618 2427
14 6 1726 2589
14 7 1834 2751
14 8 1942 2913
14 9 2050 3075
14 10 2158 3237
-----------------------------------
15 0 1280 1920
15 1 1408 2112
15 2 1536 2304
15 3 1664 2496
15 4 1792 2688
15 5 1920 2880
15 6 2048 3072
15 7 2176 3264
15 8 2304 3456
15 9 2432 3648
15 10 2560 3840
-----------------------------------
16 0 1500 2250
16 1 1650 2475
16 2 1800 2700
16 3 1950 2925
16 4 2100 3150
16 5 2250 3375
16 6 2400 3600
16 7 2550 3825
16 8 2700 4050
16 9 2850 4275
16 10 3000 4500
-----------------------------------
17 0 1820 2730
17 1 2002 3003
17 2 2184 3276
17 3 2366 3549
17 4 2548 3822
17 5 2730 4095
17 6 2912 4368
17 7 3094 4641
17 8 3276 4914
17 9 3458 5187
17 10 3640 5460
-----------------------------------
18 0 2080 3120
18 1 2288 3432
18 2 2496 3744
18 3 2704 4056
18 4 2912 4368
18 5 3120 4680
18 6 3328 4992
18 7 3536 5304
18 8 3744 5616
18 9 3952 5928
18 10 4160 6240
-----------------------------------
19 0 2400 3600
19 1 2640 3960
19 2 2880 4320
19 3 3120 4680
19 4 3360 5040
19 5 3600 5400
19 6 3840 5760
19 7 4080 6120
19 8 4320 6480
19 9 4560 6840
19 10 4800 7200
-----------------------------------
20 0 2695 4042
20 1 2964 4446
20 2 3234 4851
20 3 3503 5254
20 4 3773 5659
20 5 4042 6063
20 6 4312 6468
20 7 4581 6871
20 8 4810 7215
20 9 5120 7680
20 10 5390 8085
**To get the total output, multiply the number by how many slots you have that are that level (example: all 4 of your crop slots are level 14 with level 10 tech and enhanced, multiply 3237*4=12948 and thats your total crop output)
-----------------------------------
Crop output with enhancements and no techs.
Level Crop Output With Enhance
0 9 *36
1 22 *88
2 39 *156
3 63 *252
4 72 *288
5 127 *508
6 187 *748
7 252 *1008
8 345 *1380
9 478 *1912
10 630 *2520
11 840 *3360
12 1068 *4272
13 1336 *5344
14 1618 *6472
15 1920 *7680
16 2250 *9000
17 2730 *10920
18 3120 *12480
19 3600 *14400
20 4042 *16168
(*) means total output (with enhancement) if all 4 slots are the same level.