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Equpment and Attribute Guide

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PandaFun

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Post Fri Jun 17, 2011 6:04 am

Equpment and Attribute Guide

Sword is to Attack
Armour is to Defense
Horse is to Speed
Ring is to Fortune
Manual is to Speed, Attack and Defense.

Horse, Sword and Armour is equal to (LEVEL×2). EX. Level15 Horse
× 2 = +30speed.

Rings is equal to Level x 1. Ex Lv 10 Ring x 1 = +10 Fortune

That 30 adds to your base speed. Each attribute can be raised to 100
and bonuses can be added to that 100.

For example Speed.. Ex. 100[Base Speed]+30(Equipment Bonus)

Manual is equal to Level×1. EX. 100 Attack, speed, and Defense with a
level 15 Manual, Each attribute is 100+15.

Rings Can only go to level 10.

Don't enhance unless you have level 15 Equipment (Level 10 Ring)

Now, What Does Each Attribute Do?


Attack- Increases the damage done by units. Usually, high attack is with large Catapult armies, completly descimating enemy armies. Each Tech-Level in Attack Skill will increase by 2% Each Level


Defense
- Decreases the damage taken from enemy armies. Usually equipped in heavy Cavalry or Calvary/Archer armies to march close to the enemy. Each Tech-Level in Defensive skill will increase by 2% Each Level


Speed
-Increases the distance moved by each unit and determines who attacks first. If Speed is equal for both fighters, the player who is getting attacked hits first. Each Tech-Level in Marching skill will increase by3% Each Level

Fortune - Increases your chance of a Lucky Hit in battle. Usually used in larger Catapult armies, to receive very powerful Luck Double Hits, it can devastate any armies or in used with heavy infantry to allow amazing hunts. Fortune also grants better hunts. There is no Tech-Level to increase Fortune


[center]My Views On Attributes and Equipment[/cent]

Speed
- This Attribute is absolutely crucial to almost every battle. It determines how far your units can travel and in most cases, who attacks first (If Speed is equal then the player who is attacking attacks second). SPEED IS GOOD!


Defense
- aside from Speed, this is my favorite Attribute. It is best used in armies favoring Cavalry and Archers. It allows the Cavalry and Archers, with high speed, to get in and do the damage with out taking a lot of damage. This usually isn't used alot in heavy Catapult - Catapult/Infantry armies.

Attack- Is usually used with large numbersof Catapults to knock to easily knock out the troops of your enemy. Catapults alone have high base health so they don't necessarily need high Defense.

Fortune - This is not the best battle Attribute but can allow for a Lucky-Double, which will annihilate your opponent (Any Suggestions for this?)







Please leave comments and suggestion! IDEAS ARE WOUNDERFUL!

-Panda!
Last edited by PandaFun on Wed Jun 22, 2011 6:43 am, edited 3 times in total.
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Ex-Expert s64 (116) and 86
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nIcKrOx

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Post Fri Jun 17, 2011 2:13 pm

Re: Equpment Guide

You should add how much each attribute point affects each them (.5% or 1%)
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
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May his noodly appendages keep us from floating up to the sky.
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Nathan05

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Post Fri Jun 17, 2011 2:53 pm

Re: Equpment Guide

or maybe some general aplications depending on the distribution of the skill points
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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PandaFun

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Post Fri Jun 17, 2011 7:27 pm

Re: Equpment Guide

Thanks!
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Battledawg

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Post Fri Jun 17, 2011 8:28 pm

Re: Equpment Guide

Fortune converts the money you hunt into treasure I believe, it doesn't make your hunts better
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Nathan05

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Post Fri Jun 17, 2011 11:50 pm

Re: Equpment Guide

Maybe a link between a kill rate guide or formula and speed help or something to bind it all together
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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nIcKrOx

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Post Sat Jun 18, 2011 4:33 am

Re: Equpment Guide

I didn't mean tech center percentages... Sorry if that was unclear.

I meant how much each individual attribute point affects their allocations. Basically for every point in attack you can add .5% to that units base attack stat
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Nathan05

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Post Sat Jun 18, 2011 2:56 pm

Re: Equpment Guide

yes but nick that can be cross referenced via taems guide easily
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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PandaFun

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Post Sat Jun 18, 2011 3:26 pm

Re: Equpment Guide

Thanks Nic, Im working on an update to the guide!
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Ex-Expert s64 (116) and 86
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nIcKrOx

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Post Sat Jun 18, 2011 5:03 pm

Re: Equpment Guide

Nathan05 wrote:yes but nick that can be cross referenced via taems guide easily


True, just thought it wouldnt take a huge effort and it would be nice to have in this guide without using two
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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