Equpment and Attribute Guide
Armour is to Defense
Horse is to Speed
Ring is to Fortune
Manual is to Speed, Attack and Defense.
Horse, Sword and Armour is equal to (LEVEL×2). EX. Level15 Horse
× 2 = +30speed.
Rings is equal to Level x 1. Ex Lv 10 Ring x 1 = +10 Fortune
That 30 adds to your base speed. Each attribute can be raised to 100
and bonuses can be added to that 100.
For example Speed.. Ex. 100[Base Speed]+30(Equipment Bonus)
Manual is equal to Level×1. EX. 100 Attack, speed, and Defense with a
level 15 Manual, Each attribute is 100+15.
Rings Can only go to level 10.
Don't enhance unless you have level 15 Equipment (Level 10 Ring)
Attack- Increases the damage done by units. Usually, high attack is with large Catapult armies, completly descimating enemy armies. Each Tech-Level in Attack Skill will increase by 2% Each Level
Defense - Decreases the damage taken from enemy armies. Usually equipped in heavy Cavalry or Calvary/Archer armies to march close to the enemy. Each Tech-Level in Defensive skill will increase by 2% Each Level
Speed-Increases the distance moved by each unit and determines who attacks first. If Speed is equal for both fighters, the player who is getting attacked hits first. Each Tech-Level in Marching skill will increase by3% Each Level
Fortune - Increases your chance of a Lucky Hit in battle. Usually used in larger Catapult armies, to receive very powerful Luck Double Hits, it can devastate any armies or in used with heavy infantry to allow amazing hunts. Fortune also grants better hunts. There is no Tech-Level to increase Fortune
[center]My Views On Attributes and Equipment[/cent]
Speed- This Attribute is absolutely crucial to almost every battle. It determines how far your units can travel and in most cases, who attacks first (If Speed is equal then the player who is attacking attacks second). SPEED IS GOOD!
Defense- aside from Speed, this is my favorite Attribute. It is best used in armies favoring Cavalry and Archers. It allows the Cavalry and Archers, with high speed, to get in and do the damage with out taking a lot of damage. This usually isn't used alot in heavy Catapult - Catapult/Infantry armies.
Attack- Is usually used with large numbersof Catapults to knock to easily knock out the troops of your enemy. Catapults alone have high base health so they don't necessarily need high Defense.
Fortune - This is not the best battle Attribute but can allow for a Lucky-Double, which will annihilate your opponent (Any Suggestions for this?)
Please leave comments and suggestion! IDEAS ARE WOUNDERFUL!
-Panda!

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