Archers vs Cats
Assumptions:
Wood - $0.02
Stone - $0.01
Iron - $0.04
Crop - $0.02
Archers - 435240/351000/449280/112320
Builds 1404 Archers
Rough Pres Gained - 1947
Rough Time Build - 13:39:00
Total Cost - $32,432.40
Cost/Pres = $11.55
Cats - 448200/194220/246510/62250
Builds 249 Catapults
Rough Pres Gained - 1374
Rough Time Build - 04:50:30
Total Cost - $22,011.60
Cost/Pres = $8.84
Advantage Cats
Speed Comparison
Max March Tech = +30%
Max Base Speed = +100%
Max Items = +45%
Cat Base - 50
Max Speed - 137
Archer Base - 125
Max Speed - 343
Advantage Archers
Range Comparison
Max Shooting Tech = +20%
Cat Base - 800
Max Range - 912
Archer Base - 600
Max Range - 720
Advantage Cats
Battle:
Assumed Both parties have Max Range and Max Speed:
It will always take Cats 3 turns to be able to attack the Back Line.
Assuming there are Cats in the enemy army, it will always take the archers 2 turns to attack the back line.
If the Field Length is less than 1350, Cats will ALWAYS get first strike on Archers if the cats wait. If the cats are on a death march, then the archers can get first strike on the cats if the archers wait 2 turns and move forward and attack on turn 3. That gives the archers 2 turns to clear out the cavs coming at them.
If the field Length is 1350, Archers can get first strike on the cats in 2 ways. If the Cats Wait, Simply Charge forward and the Archers will get first strike on the Cats. If the Cats are on a death march, wait 2 turns and move forward and attack on third turn
Forts:
Cats have a clear advantage here because archers do 0.77 their regular damage to Infantry. Therefore, it takes more than 10x the archers to attack a fort as it does cats.
If used correctly, a large archer army could be a real threat in battle.