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Cav Guide- By Request of Redgun

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Gabe12

Veteran

Posts: 660

Joined: Mon May 31, 2010 1:22 am

Post Mon Dec 13, 2010 4:25 am

Re: Cav Guide- By Request of Redgun

Ballaz27 wrote:Also not to mention when you can make 498 catapults you can make 2.9k archers which will win>.> unless you have no techs/stats and the opposition has VERY GOOD techs/stats.



It was to that.
"Never give up"

oh, this times are hard, there making us crazy, don't give up on me baby.

http://www.haypi.com/forum/viewtopic.ph ... 783#p83783 Check it out and give me feedback.
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ZedzDead

Newbie

Posts: 7

Joined: Mon Nov 15, 2010 4:10 pm

Post Fri Jan 14, 2011 8:11 pm

Re: Cav Guide- By Request of Redgun

stupid question but what if there are traps and turrets?
i cant seem to find anything on "how many of each class it takes to bring down a turret.."

also if you put one archer against one on coming cavalry is damage accumulative ? will the archer damage the cav all three rounds before it reaches him..

my question is, because i sent in as a test 10 cats against a bunch of turrets.
my shooting max is lvl 8 so i know i hit them before they hit me but the 10 cats were not removing them.

does this mean that the damage needed to remove them has to be all in the same round.

if so then how many is needed to bring them down..
and seeing your post made me think of using archers

so is there a chart that says how many of each is needed for one turret.

thanks
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Cashe

Newbie

Posts: 8

Joined: Wed Jan 19, 2011 4:41 am

Post Tue Jan 25, 2011 6:58 am

Re: Cav Guide- By Request of Redgun

That's pretty good dude :) u sure got ur down well :)
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Tue Jan 25, 2011 7:01 pm

Re: Cav Guide- By Request of Redgun

ZedzDead wrote:stupid question but what if there are traps and turrets?
i cant seem to find anything on "how many of each class it takes to bring down a turret.."

also if you put one archer against one on coming cavalry is damage accumulative ? will the archer damage the cav all three rounds before it reaches him..

my question is, because i sent in as a test 10 cats against a bunch of turrets.
my shooting max is lvl 8 so i know i hit them before they hit me but the 10 cats were not removing them.

does this mean that the damage needed to remove them has to be all in the same round.

if so then how many is needed to bring them down..
and seeing your post made me think of using archers

so is there a chart that says how many of each is needed for one turret.

thanks

if u look in my guide link: viewtopic.php?f=59&t=4161&start=0#p50229

u can see: turrets got life/defence like all other troops

A quick list for cats n turrets
  1. 2,25
  2. 3,7
  3. 6,05
  4. 9,9
  5. 16,2
  6. 26,55
  7. 43,5
  8. 71,3
  9. 116,85
  10. 191,4
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Wed Jan 26, 2011 3:39 am

Re: Cav Guide- By Request of Redgun

is that ratio cat,turret? uranos?
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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Ksec

Newbie

Posts: 20

Joined: Tue Jan 25, 2011 3:34 am

Post Tue Feb 08, 2011 9:17 am

Re: Cav Guide- By Request of Redgun

Is the Mono Calv build Sustainable? I mean you will have to fort farm with only calv, and be able to obtain more resources then you will lost from losing Calv during the battle. If it is in equilibrium then that is not much used. If not what formula should i used to get the amount of Calv used for lv for Fort.
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Feb 08, 2011 10:36 am

Re: Cav Guide- By Request of Redgun

it is possible to fort farm but with a cav army you are aable to farm inactive players better and get you resources from there. i believe around 70-80% of the number of inf is an appropriate
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Ksec

Newbie

Posts: 20

Joined: Tue Jan 25, 2011 3:34 am

Post Thu Feb 17, 2011 3:56 am

Re: Cav Guide- By Request of Redgun

Using Mono Calv, attacking Lv 9 oasis actually loses more Unit then Lv 4 Fort using 13K Calv

Why is that?
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Thu Feb 17, 2011 8:05 am

Re: Cav Guide- By Request of Redgun

because there are more siege engines which do a significant part of the daamage in a lvl 9 oases than in a lvl 4 fort
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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ZedzDead

Newbie

Posts: 7

Joined: Mon Nov 15, 2010 4:10 pm

Post Sun Apr 24, 2011 6:16 pm

Re: Cav Guide- By Request of Redgun

i just finished my cav/ archer guide .. and i cant tell you how many things you are so ..so wrong on here..

i run with cav/arch army for months now.

i warned my members that after the merge cats would be bad and got most of them to switch.

because they had never used them before i had to write a guide.

they are very great full.

and no i cant post it..

believe me you should really look at what you are telling people...

its like you are intentionally telling them the wrong thing...

between how to command to the damage they do, its all junk..

anyone reading this guide beware!!!!
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