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UNDERSTANDING BATTLE

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SkyDreamer

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Lord

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Post Thu Apr 14, 2011 11:56 pm

Re: Understanding Battle

Sorry to post here 5 months later, saw this in someone's guides compilation ;) I'm 100% sure that a cat's speed stays the same NO MATTER WHAT. It does not matter whether the cat is stationary, moving forward or moving backward. The cat's speed will stay the same, and if the cat's speed is higher than the defender's cat's speed, THE FORMER CAT IN QUESTION WILL STRIKE FIRST.
I am definitely sure about this. It has happened to me in numerous battles.
I'm not sure about if both sides have the same speed that the cat moving forward attacks first or the defender always attacks first, but I'm dead sure that a cat that waits still has the same speed, not a speed of 0.
SkyDreamer - Retired Expert s59 (115) + 82

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Nathan05

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Post Fri Apr 15, 2011 8:14 am

Re: Understanding Battle

however if the speed of two units is the same then the one moving forward will be the quickest, if both sets of troops are moving forward then the defender has the advantage
how do you let people know if your hot cakes are selling well?

Nathan05
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SkyDreamer

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Lord

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Post Sun Apr 17, 2011 2:27 am

Re: Understanding Battle

Ok thanks for clearing that up Nathan!
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JARSi

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Post Mon May 16, 2011 2:12 pm

Re: Understanding Battle

Hi! :-)
Great Guide, 2 Q:
1) What does -210% mean? -100% means 0...
2) Could you include in your Kill Ratio Turrets? (eg. L10 Turrets?)
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SkyDreamer

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Post Wed May 18, 2011 11:08 pm

Re: Understanding Battle

-210% = -2/3 power
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Nathan05

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Post Fri May 20, 2011 3:52 pm

Re: Understanding Battle

JARSi wrote:Hi! :-)
2) Could you include in your Kill Ratio Turrets? (eg. L10 Turrets?)


Lvl-inf/cavs/arch/cats
1-3/1/4/1
2-5/2/6/2
3-8/3/10/3
4-13/4/16/4
5-22/6/26/7
6-35/11/42/12
7-58/17/70/17
8-95/29/114/29
9-156/52/187/52
10-255/77/306/85
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Mataray

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Post Wed Jun 01, 2011 4:50 pm

Re: Understanding Battle

Thank you for this. I now have a better appreciation for the game. :)
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Waverox

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Post Tue Jun 07, 2011 4:37 am

Re: Understanding Battle

Really like the guide but on some parts got to technical that I didn't understand,but overall good guide ;)
Sincerely
Waverox
" At the End Of The Day Even God Fears Me"
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Taem96

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Post Tue Jun 07, 2011 11:32 am

Re: Understanding Battle

Waverox wrote:Really like the guide but on some parts got to technical that I didn't understand,but overall good guide ;)
Sincerely
Waverox


pm me any questions and id be glad to expound
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Bluebonnet

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Post Sat Nov 17, 2012 12:37 pm

Re: Understanding Battle

Taem,

Just wanted to say thank you. This is a killer explanation of battle damage, and probably one of the two most useful guides on this forum (Brextor's hunting guide being the other).

Just wanted to clarify one thing. You say:

"The infantry unit will not move or attack until the cav has. This means that if there are 300 spaces between the cav and the inf, and they both move forwards, the inf will not gain any ground because the cav has already moved face to face with him, and is blocking the road."



This just sounded a little misleading. All units move at the same time, at a speed proportional to their speed rating as calculated by your guide. Imagine taking an oasis with max speed cavalry. Since cav's max speed (now) is 1050, and the oasis field length is 1100, then if I interpret your statement correctly, the implication is that the battle would be over in one turn. The cav would move forward 1050, then all the oasis troops would move and reach your cav, and all four attacks would be resolved in the first round.

Instead the cavalry on both sides move at the SAME time but at different RATES. Your cav will move forward approximately 854 units (850/1050 = 81%) and the oasis cav will move forward about 246 (246/300 = 81%). In the next two rounds, the defending inf and cat will do the same thing, but because your cavalry's speed is so much larger, the inf and cat only move a few units forward.

Does that sound (approximately) right to you?
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