You're guide is not an epic fail by any means. There is useful info contained in it.
Read through the replies and other threads, compile your new data and edit the guide to be more accurate. One thing to remember about writing a guide is not to post assumptions. People hold great credence to the guide section, naturally.
One thing you said was:
Roclee wrote:People always wanna know how to get a better hunt. Here are tips which
may help you.
The money you get from a hunt is
(cav no. 300
+inf no. 150
+archer no. 125
+cat no. 50) total second hunted / oasis value
The oasis value mentioned in this formula was not the level of the oasis, rather a numerical value assigned strictly for the formula. Though I believe it to be inaccurate, I'll post it anyway:
Oasis level: 0
Value: 400, 000
1
388, 888
2
366, 666
3
344, 444
4
322, 222
5
300, 000
6
288, 888
7
266, 666
8
244, 444
9
222, 222
So what you do is use the value assigned to the corresponding level instead of the oasis' ACTUAL level.
You may experiment with this, but support has been clear in the past that oasis level DOES NOT affect harvests. The governing factors are 1)troop speed 2) amount of troops 3)how recently the oasis has been hunted in 4) the length of time you hunt for (support suggests 8-12 hours) 5) fortune (fortune is only used AFTER a hunt is determined successful, to convert harvested money into a treasure item)
Don't be dismayed. Hunting is one of the biggest secrets in this game and always has been. Many have attempted to get to the bottom of this and failed.
Edit: on second thought, I didnt realize this was not your guide! I may have incorrectly quoted you.....would you post a link for it, please?