THE INFANTRY UNIT
Posted: Wed Feb 15, 2012 1:18 pm
my inbox is filled with questions like this so I thought I'd take a second to put up a new guide concerning my favorite unit, the infantry. In my opinion, this may well be the best unit in the game, though I am well aware the topic is subject to debate. Read on, and offer your opinions, please.
(and for the record, I don't use mono inf )
Here's how it works. Let's say you have 1 cav and 1 inf. Clearly the cav is stronger, faster, can sustain more damage and in every respect is far superior to the inf. But one thing that's off is crop consumption. What people tend to forget is that crop consumption, more Than anything else, dictates what type of army you may field.
If we were to balance out those troops as per the food they consume, you'll find that inf are actually the more powerful unit by comparison. Actually, they are 58% stronger than cav, and sustain 58% more damage as well.
But, If those 4 inf faced the 1 cav in battle, the cav may actually still come out on top....so how can you play this strength of inf off the cavs superiority in battle? The secret (and what Uranos does not tell us) lies in the speed.
Because inf are slower, they attack second. However, due to this, if they survive the attack, they receive a COUNTERATTACK. this means that they effectively get 2 attacks to every one cav attack.
When deploying inf, the most important thing to remember is that you need to have a lot of them. Of course, Uranos is right when he says "1" max attack inf will kill the same as "1" base attack inf.....but what about 100k inf? These inf will show the results of having max attack lol.
Generally, a cav will take down 2-3 inf per round if they are on equal footing. As for inf, they require 2-3 to take down 1 cav. For this reason I wouldn't suggest attacking 50k cav with only 150k inf. But what if you attacked 50k cav with 200k inf? What would the outcome be?
Well on first contact, it's likely those cav will wipe half of your 200k inf, but what of the remaining 100k and their two attacks in that first turn. My money says the inf will easily wipe those cav, no problem, and provided you are equal or lower level than your enemy, you'll come off with a clean 100k pres! Give yourself an additional 75k for rebuilding the inf you lost there and I'd say that's a pretty good haul.
The secret of the mono inf army is it's numbers. You are fighting with MASS INFANTRY and it is necessary to be successful. This is why I call the inf a novelty. When used properly, they're insanely powerful, yet their weaknesses can be easily exposed (meatshields) if your not careful.
Maxxing your stats/equip will only help here, making them more efficient.
This brings me to speed. A max speed inf is almost as fast as a cav with lv10 march and no equipment or stats. This is only showing us that they are insanely fast and can easily traverse not only the world map, but a battlefield as well. In truth, they are most powerful when attacking second, but against an army of cats, you don't want that to be the case. You want them to reach the cats as quickly as possible, which they can do as quickly as cav if they are properly equipped.
IMO, this makes them better than cav (which will actually suffer penalties when attacking cats and turrets).
And finally, inf kinda specialize in a certain area of expertise....infantry receive a +150% bonus to their attack when attacking cav! This makes them even better at killing those pesky horses. Additionally, while they don't have any specific bonus vs archers, archers still suffer a -23% penalty to their attack when attacking infantry. This makes infantry even better for disposing of those tiresome cav/archer armies! Observe what happens when 4000 inf square off with 1000 cav. Both armies have minimum attributes, no equipment and max tech.
As you can see, the inf handle the cav readily. As they bring more power against any unit than the cav does, it's hard to argue their superiority.
I have moderately enhanced equipment on my inf army. Even with that, I am usually much more upgraded than most, and I can usually reach the other side of the battlefield in 3 turns max. Therefore, I must be sure to compensate for the free attacks with my numbers of inf. You're looking to take out all enemies in one round of facing them hand to hand, so be sure to have that many inf in battle, if you wish to be successful.
To experiment, if you already have a very healthy cav army, stop building cav and start on inf. As your inf army grows, kill off cav systematically (in multiples of 4) to compensate for consumption.
For much of the same reasons, archers are likewise more powerful than cats...in a sense. The main reason one would accompany inf or cav with archers as opposed to cats is the archers greater speed. This speed allows a tactful commander to attack cats first with archers, thus protecting them against cat power. If the archers aren't completely destroying all the cats in one round (or close to it), then chances are those cats are gonna seriously mess up those archers. IMO, ranged units should only accompany inf or cav if there is a meatshield, or turrets (of the level9+ variety). Otherwise, the crop consumption is better used for either more inf, or more cav, as the case may be.
One thing to never forget about cats, what makes them superior to archers, is that when they retreat on the battlefield, they cannot be hit by the enemy. This is a very useful tactic to understand and utilize to your advantage. This shouldn't play too much of a role in battle if your army mainly consists of inf or cav, but it's something to think about.
The main thing I don't like about cats is how slow they are on traveling the world map. IMO, this defeats the purpose of using inf or cav armies as one of the greatest benefits is you don't always need to warp your city to attack, due to how quickly they travel the map. Archers are only negligibly slower than inf in this respect.
All in all, I hope I've illustrated the benefits of the inf army. I'm kinda writing this onthe fly so I hope I didn't leave anything out lol.
Just remember, with inf (as well as cav, for that matter) numbers equals power. The more inf in your army, the stronger they'll be, and the more cav and cat armies they'll be able to attack.
....A last word for those who don't think it possible to enhance your equipment adequately and for free. I have enhanced my equipment greatly without using a single coin. Though it may take time, be tedious and especially frustrating, it is possible to hunt enough stones to eventually max all equipment enhancements. I've raised horse to 19, sword and armor to 15, and manual to 17 in three months, with sporadic gameplay.
(and for the record, I don't use mono inf )
anonymous wrote:Hi taem!
I read somewhere that you were a mono inf user. I want to Give it a shot for several reasons. Do you know the ratio for inf to Cav or inf to cat. It would be much appreciated if you could help or give any additional tips. Thanks
anonymous wrote:Ok maybe I take Uranos guides too seriously but I remember him saying that with attack cav/cat/arch all kill more troops. But inf kills the same even with attack. So I don't think a sword would be of much use? And your points should go into speed/defense/fortune right?
And last thing you said necessary to have max enhance to run this. So should I just give up on the idea than? Cuz I won't be getting maxed anytime soon.
Well maybe one more thing Is it possible to run a archer/inf army? I heard this could possibly be the most effective strategy. I run a cav/arch atm.
Thanks
Here's how it works. Let's say you have 1 cav and 1 inf. Clearly the cav is stronger, faster, can sustain more damage and in every respect is far superior to the inf. But one thing that's off is crop consumption. What people tend to forget is that crop consumption, more Than anything else, dictates what type of army you may field.
If we were to balance out those troops as per the food they consume, you'll find that inf are actually the more powerful unit by comparison. Actually, they are 58% stronger than cav, and sustain 58% more damage as well.
But, If those 4 inf faced the 1 cav in battle, the cav may actually still come out on top....so how can you play this strength of inf off the cavs superiority in battle? The secret (and what Uranos does not tell us) lies in the speed.
Because inf are slower, they attack second. However, due to this, if they survive the attack, they receive a COUNTERATTACK. this means that they effectively get 2 attacks to every one cav attack.
When deploying inf, the most important thing to remember is that you need to have a lot of them. Of course, Uranos is right when he says "1" max attack inf will kill the same as "1" base attack inf.....but what about 100k inf? These inf will show the results of having max attack lol.
Generally, a cav will take down 2-3 inf per round if they are on equal footing. As for inf, they require 2-3 to take down 1 cav. For this reason I wouldn't suggest attacking 50k cav with only 150k inf. But what if you attacked 50k cav with 200k inf? What would the outcome be?
Well on first contact, it's likely those cav will wipe half of your 200k inf, but what of the remaining 100k and their two attacks in that first turn. My money says the inf will easily wipe those cav, no problem, and provided you are equal or lower level than your enemy, you'll come off with a clean 100k pres! Give yourself an additional 75k for rebuilding the inf you lost there and I'd say that's a pretty good haul.
The secret of the mono inf army is it's numbers. You are fighting with MASS INFANTRY and it is necessary to be successful. This is why I call the inf a novelty. When used properly, they're insanely powerful, yet their weaknesses can be easily exposed (meatshields) if your not careful.
Maxxing your stats/equip will only help here, making them more efficient.
This brings me to speed. A max speed inf is almost as fast as a cav with lv10 march and no equipment or stats. This is only showing us that they are insanely fast and can easily traverse not only the world map, but a battlefield as well. In truth, they are most powerful when attacking second, but against an army of cats, you don't want that to be the case. You want them to reach the cats as quickly as possible, which they can do as quickly as cav if they are properly equipped.
IMO, this makes them better than cav (which will actually suffer penalties when attacking cats and turrets).
And finally, inf kinda specialize in a certain area of expertise....infantry receive a +150% bonus to their attack when attacking cav! This makes them even better at killing those pesky horses. Additionally, while they don't have any specific bonus vs archers, archers still suffer a -23% penalty to their attack when attacking infantry. This makes infantry even better for disposing of those tiresome cav/archer armies! Observe what happens when 4000 inf square off with 1000 cav. Both armies have minimum attributes, no equipment and max tech.
As you can see, the inf handle the cav readily. As they bring more power against any unit than the cav does, it's hard to argue their superiority.
I have moderately enhanced equipment on my inf army. Even with that, I am usually much more upgraded than most, and I can usually reach the other side of the battlefield in 3 turns max. Therefore, I must be sure to compensate for the free attacks with my numbers of inf. You're looking to take out all enemies in one round of facing them hand to hand, so be sure to have that many inf in battle, if you wish to be successful.
To experiment, if you already have a very healthy cav army, stop building cav and start on inf. As your inf army grows, kill off cav systematically (in multiples of 4) to compensate for consumption.
For much of the same reasons, archers are likewise more powerful than cats...in a sense. The main reason one would accompany inf or cav with archers as opposed to cats is the archers greater speed. This speed allows a tactful commander to attack cats first with archers, thus protecting them against cat power. If the archers aren't completely destroying all the cats in one round (or close to it), then chances are those cats are gonna seriously mess up those archers. IMO, ranged units should only accompany inf or cav if there is a meatshield, or turrets (of the level9+ variety). Otherwise, the crop consumption is better used for either more inf, or more cav, as the case may be.
One thing to never forget about cats, what makes them superior to archers, is that when they retreat on the battlefield, they cannot be hit by the enemy. This is a very useful tactic to understand and utilize to your advantage. This shouldn't play too much of a role in battle if your army mainly consists of inf or cav, but it's something to think about.
The main thing I don't like about cats is how slow they are on traveling the world map. IMO, this defeats the purpose of using inf or cav armies as one of the greatest benefits is you don't always need to warp your city to attack, due to how quickly they travel the map. Archers are only negligibly slower than inf in this respect.
All in all, I hope I've illustrated the benefits of the inf army. I'm kinda writing this onthe fly so I hope I didn't leave anything out lol.
Just remember, with inf (as well as cav, for that matter) numbers equals power. The more inf in your army, the stronger they'll be, and the more cav and cat armies they'll be able to attack.
....A last word for those who don't think it possible to enhance your equipment adequately and for free. I have enhanced my equipment greatly without using a single coin. Though it may take time, be tedious and especially frustrating, it is possible to hunt enough stones to eventually max all equipment enhancements. I've raised horse to 19, sword and armor to 15, and manual to 17 in three months, with sporadic gameplay.