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XurSe's Guide I - Attributes, Skills and Advance Factors.

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aLuLu

Newbie

Posts: 1

Joined: Mon Apr 23, 2012 12:35 am

Post Mon Apr 23, 2012 1:58 am

XurSe's Guide I - Attributes, Skills and Advance Factors.

This might be useful to someone, it might be useless to everyone. But this is how i play haypi.. I wont go thru all the numbers and statistics, you can always find alot of guides out there that tell you exact numbers.

Attributes -

*Speed*
Take note and remember, The one who have higher speed shoot first, be it attacker or defender. If same speed and both have same command. The defender will attack first.

*Attack Sequence*
If both party have same speed, but attacker forward, defender pause, the attacker will attack first. Reason is Forward shoot first, Pause shoot next, Reverse shoot last.

So the first attribute to max out = speed. Speed also makes u walk faster on the grid.

Fortune give you chance to hit a lucky strike. And Lucky strike shoot first no matter of who have higher speed.

Attribute and factors to take out lvl 10 turrets no loss.

Marching 10, Shooting 10 and speed 69(inclusive of items)

Reason is that with shoot 10 march 10 and speed 69, your catapults will move in a field movement of 99, which allow your cats to shoot turrets row by row without being in range of turrets. Remember, turret have lower attack speed den troops.

Skills -

I believe only 3 skills is worth considering to learn in this game.

Hidden attack, successful hidden attack give no notification, no troops amount and no attacked timer on main page of the game.

Heal, healing 20% of your lost troops. By healing 20% of your lost troops actually means saving 20% of your prestige too. In a fight where both party lost troops, example if the amount of troop lost is the same both lost 10k cats, by healing 20% of what you lost, also means it gives u 2k cats pres from opponent.

Break cranny, Breaking 50% of enemie's cranny, leaving them with 50k res to all. Useful at war where when u wait for enemies to sleep. By breaking their cranny till 50k crops left, if the enemy is -50000 crops, it will starve out it's troops in 1 hour.

For me, if i use archers, as archers travel fast through the grids.
i choose Heal and Break cranny.

But if i use cats,
i will choose Heal and hidden.

Archers, if max speed, and enemy city not surrounded by cluster and it's horizontal or directly upwards or downwards. it only takes 11 seconds to hit into command. Normally 11 seconds doesn't give you enough time to check action, tap map, select oasis, and hunt troops. So i suppose hidden isn't needed.

Catapults, however, takes 27seconds even thou with max speed, to enter command, which normally people can hunt in time, that's why hidden give u some chance to hit target quietly.

How to kill max enhanced, max speed catapults with no loss.
When someone leave their troops out, even thou opponent have max speed. You can still kill their cats with 0 loss. By using, Archers or Cavs..
As we all know archers attack first before catapults as archers have a higher attack speed. But cavalry can also do the same thing.
As long as you know when to forward your cav or arch. If your opponent have level 10 turrets, field length of 1350, wait 2 rounds and forward all cav arch cats. u will kill the opponent cats with no loss.

How to kill Pure Cavalry army, doing 5 hits with catapult.
Pure cav armies are weak against blockers and range units, when someone send pure cav army at you, don't panic.. With a rough ratio of 2 cat kill 1 cav, by preparing 1 inf 1 cav 1 arch and 4000 cats, you can kill 10k cav.

Round 1 forward inf arch cats pause cav, round 1 the opponent cav will not be able to hit your units yet due to the field length and cav's movement. Your Cats hit Cav 1x
round 2 forward cav pause inf pause arch forward cats, round 2 the opponent cav will be block by your forward cav which stop opponent cav from forwarding. Your cats hit cav 2x
round 3 pause inf pause arch pause cats. round 3, opponent cav forward and blocked by your inf. Your Cats hit cav 3x
round 4 pause arch reverse cats, opponent cav block by arch and your cats hit cav 4x.
round 5 reverse cats, Forwarding cav can't hit reversing cats. Troop move first and after troop moved, den they will attack. Reverse cats makes cav out of range to hit cat.

How to comand archers with no loss in uncommanded battles.
Pause till opponent cats forward twice if field length is 1350, round 3, forward arch, cav and cats.
Pause at round 1 and forward cav arch cats at round 2 if field is 1260.

To feed a big army isnt hard.. As long as you feed once before u sleep and feed again when you wake up.

15 crops cities with enhance but no oasis gives u 15360 crops

Lets say you sleep 8 hours a day.

449300 , Lets put it as 440000 crops before you go to bed.

440000 crops /8 hours = -55000 crops per hour.

15360 + 55000 = 70360 = 7036 cats or 17590 cav or 35180 archers.

Let's say you have 1 main city and 5 subs. 3 city cav and 3 city cats.

You will be having 52770 cav and 21108 cats. Big army is possible..

Stay Tune for Part II of my guide.
XurSe s29 s108 s121
XurSeM s85
XurSeM92 s92
aLuLu s90

Leader of SouLGatE

U will always be e one, that make my heart melt.
Xandalicez.
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Strikerman

Citizen

Posts: 136

Joined: Fri Jan 13, 2012 3:04 pm

Post Mon Apr 23, 2012 3:04 pm

Re: XurSe's Guide I - Attributes, Skills and Advance Factors.

Lucky strikes don't allow you to shoot first, unless that was in a recent update. I'll admit it's been a while since the last time I had a battle where the opponent had a lucky double, but he didn't get to go first because of it. Other than that a very useful guide.
Strikerman S90
Zymase S602

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