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Dovahkiin Alliance News and Guides

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Skugger

Newbie

Posts: 13

Joined: Fri May 13, 2011 1:05 pm

Post Mon Jan 14, 2013 7:00 am

Dovahkiin Alliance News and Guides

Here members of Dovahkiin can find helpful guides and suggestions. If you have ideas for topics, please letter me in game or send me a private message in this forum.

Skugger, Vice of Dovahkiin.
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support2

Elite

Posts: 102

Joined: Thu Apr 29, 2010 2:48 am

Post Tue Jan 15, 2013 2:53 am

Re: Dovahkiin Alliance News and Guides

Hello,
We will contact you if we have needs, thanks for your kindness.
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Skugger

Newbie

Posts: 13

Joined: Fri May 13, 2011 1:05 pm

Post Wed Jan 16, 2013 5:37 am

Re: Dovahkiin Alliance News and Guides

Team, S-Mirror wrote an excellent mine war guide. You can find the complete topic under Guides.
viewtopic.php?f=59&p=138654#p138654

The part on commanding quoted below is especially helpful.

We can go into techical things, but I'd rather not. For the purpose of this guide, we'll be talking about an alliance army of 1/1/1/50k cats. Since this guide is for members, we'll discuss defending a mine.

An alliance army is attacking you! No vices are online, and the leader has passed out! 

What can you do?

Well, guess what! You can command the battle! When another alliance attacks, troop numbers are NOT displayed under the actions command. In a way, it is like a hidden attack. If a vice or leader was online, they would have to decide whether their alliance army can take on whoever is attacking. But we're commanding this battle.

The enemy sends 1/1/1/15k. Easy right? Just pause your troops and and kill them one at a time?

WRONG

Mine battles are done at base stats. This means there is no speed factor to determine who gets first hit. The defender will always get first hit AS LONG AS THEY'RE MOVING FORWARD! By pausing your troops, you give their cats a free hit!

To give yourself time to kill the other troops, wait your cats for 4 turns. Move forward on the fifth, and TARGET their CATS. Ignore the rounds at the top--they are skewed and do not display the appropriate number.

Battle styles may vary depending on a member's battle experience.
Last edited by Skugger on Wed Jan 16, 2013 5:57 am, edited 1 time in total.
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Skugger

Newbie

Posts: 13

Joined: Fri May 13, 2011 1:05 pm

Post Wed Jan 16, 2013 5:54 am

Re: Dovahkiin Alliance News and Guides

From admino1 explanation on Allaince wars. I don't know how to copy the table, but the link is here:
viewtopic.php?f=1&t=11070#p121024

admin01 wrote:ⅠWar

IX Alliance upgrading (only limited to alliance leader and vice leader)
a.After an alliance reaches a corresponding level of money and prestige standard, you can click “upgrade” to upgrade the alliance level.
b.The higher an alliance’s level is,
i.the more money and prestige it needs to be upgraded
ii.the larger the maximum of population is
iii.the larger the population output per hour is
iv.the greater the maximum of warehouse is.
Table 4
4.png

*At present, the level of a mine that can be attacked by an alliance is restricted (minimum), while the maximum for the level of a mine that can be attacked is not restricted.
*Base time: infantry, 114 seconds; cavalry, 263 seconds; archer, 178 seconds; siege engine, 350 seconds.

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