Gravity park
At the moment, there are two islands (ancient forest etc. + scenic guld etc.). When it comes to making the third, which I hope it does, how about a gravity park? One thing i really like with HD is the game physics, so why not stretch it a little? Sometimes, the game feels a little predictable, and I thought about what I like in HD and methods how to improve these particular elements.
Theese are the scenarios in the gravity park, some based on levels in the exploration cave:
Deep Sea
Underwater battles affect the gravity of bullets, it becomes heavy and sinks faster than it does in common levels. "Wind" is renamed "Stream" and works in the same way, but it's more effective since the sinking time of bullets is slower.
Dark Swamp (wasteland/junkyard)
Piles and blocks of slime, fern or any kind of gooey material is affecting the bullets power, but does not make it explode on impact.
Frozen Peak
The high altitude is boosting the bullets power, and the gravity works in the opposite way of that in Deep Sea. I. e. if you aim for your opponent, it's more likely that it will pass over him/her than under.
Space Warp
Gravity is both up and down. It means the opponent (for example) can stand in the ceiling while you're still on the floor. In mid-air, the gravity shifts and the bullet which was supposed to fall down, now falls up, hitting the ceiling. If you choose to fly, you'll follow the law of psysics as well and end up in the celing if you aim to high.
Factory/Mechanical scenario
Magnets is affecting the gravity and pulling the bullets out of their course. They can both attract and reject the bullets, and can therefore be used both for tactical advantage and irritating elements that spoils a perfect shot.
And of course, there would be a new dragon in the end of each scenario
Hope someone find these ideas interesting, and excuse my crappy grammatic!