Reward system
It may be too late for this, unless there is a completely new Haypi Dragon, but I think Haypi Dragon would be a better game if the rewards system more closely matched something like Dungeons & Dragons.
As with Haypi Dragon, the amount of experience you need to level up your character increases dramatically the higher level you are. There are two differences, though. In D&D, as you level up your attributes increase more dramatically, allowing you to take on more dangerous challenges. Second, these challenges provide experience commensurate with their difficulty.
I recently leveled up my Roco from 34 to 35. I got 1MP, 9ATK, 4DEF, and 49HP. 1MP out of the 227 I already had is less than 0.5%. 9ATK was an increase of 2%, as was the DEF increase. This doesn't help much when you start facing dragons that do 1K+ damage per hit. To get to level 36 I need 377K experience, but once you have played the new levels once, the most exp you get in a battle is 200, which isn't much more than the 40 I get for challenging leshy in world 1.
The game would be a lot more interesting a lot longer if rewards and experience requirements were better matched.
As with Haypi Dragon, the amount of experience you need to level up your character increases dramatically the higher level you are. There are two differences, though. In D&D, as you level up your attributes increase more dramatically, allowing you to take on more dangerous challenges. Second, these challenges provide experience commensurate with their difficulty.
I recently leveled up my Roco from 34 to 35. I got 1MP, 9ATK, 4DEF, and 49HP. 1MP out of the 227 I already had is less than 0.5%. 9ATK was an increase of 2%, as was the DEF increase. This doesn't help much when you start facing dragons that do 1K+ damage per hit. To get to level 36 I need 377K experience, but once you have played the new levels once, the most exp you get in a battle is 200, which isn't much more than the 40 I get for challenging leshy in world 1.
The game would be a lot more interesting a lot longer if rewards and experience requirements were better matched.