PVP Scoring System
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This post has been removed.
Last edited by Kelso17 on Mon Sep 17, 2012 7:49 pm, edited 1 time in total.
Re: PVP Scoring System
This makes so much sense. It's perfect. Now let's hope it actually gets implemented.
Re: PVP Scoring System
This post has been removed.
Last edited by Kelso17 on Mon Sep 17, 2012 8:41 pm, edited 1 time in total.
Re: PVP Scoring System
Modify the PVP scoring system to be based on Tournament Score, and not Overall Score.
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I love this suggestion. This will fix the Tourment Entry bug as long as solve the inactive top rank thing.
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I love this suggestion. This will fix the Tourment Entry bug as long as solve the inactive top rank thing.
Re: PVP Scoring System
*is giving more attention to this post*
I like this a lot! Very well thought out. Hope Haypi support implements this
Good Job Kel! Thanks for sharing your thoughts
I like this a lot! Very well thought out. Hope Haypi support implements this
Good Job Kel! Thanks for sharing your thoughts
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Re: PVP Scoring System
Kelso17 wrote:Hi support,
I have a suggestion in regards to the current scoring system. The current PVP scoring system is based on earlier versions before PVP was "stabilized." It was extremely difficult to beat a much stronger opponent and the reward for doing so was exceptional - the same rewards we are seeing now.
However, with the addition of the first pvp "stabilization" in V1.3, which ultimately gives an advantage to the majority of weaker players as HP was modified. And the addition of the Mana Rule affecting Agility in V1.4, which ultimately gives an advantage to the majority of weaker players as the player who goes first can acquire a big disadvantage.
Because of these modifications, a mass majority of players on each servers PVP "Top 100" list, are inactive players. Since the average for most PVP scores of active players range from 1800-2200, the inactive players with scores of 2800 or greater cannot gain points when they win, and will lose 30+ points when they lose. They have no personal gain in playing PVP.
Now,
With the addition of the Championship Tournament, players have a tournament score every month starting at 1500, which requires them to achieve a score of 2000 to enter. This feat for high ranked players is astonishingly unfeasable. This is because the PVP scoring system is based on OVERALL rank, rather than tournament rank. The Elite players across all servers would require an OVERALL score of 3000+. This score is unheard of with the current PVP modifications.
My solution is simple, yet will achieve two positive changes:
Modify the PVP scoring system to be based on Tournament Score, and not Overall Score.
This will,
a) Allow all Elite players a chance to enter the tournament.
AND
b) Allow current and active players to take their proper place on their server's PVP leaderboard.
As the Tournament scores reset every month, players will be able to achieve a much greater OVERALL PVP score requiring all players to be active in PVP in order to keep, or achieve, their top 100 ranking.
The championship tournament lasts only 10 days not a month like the tree
Re: PVP Scoring System
This post has been removed.
Last edited by Kelso17 on Mon Sep 17, 2012 8:41 pm, edited 1 time in total.
Re: PVP Scoring System
Kelso17 wrote:The championship tournament lasts only 10 days not a month like the tree
And leaves can be exchanged for VIP.
lol was true when the tree first came out
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