[Guide]Calculating damage in normal levels and bosses
A: attacker dragon basic attack
D: target dragon basic defense
Dmg: dragon damage stone level (0,1,2,3,4,5)
CRT: either 1 or 0 (0 when no crt and 1 if there is crt)
PWR: number of powers used (0,1,2,3)
PL: Power stone level (0,1,2,3,4,5)
QSL: Quick shot stone level (0,1,2,3,4,5)
VL: Volley stone level (0,1,2,3,4,5)
AD: Ability or bomb damage percentage
1 for normal shot
0.57 for QS level 20
0.76 for volley level 20
1.57 for bat level 20
1.33 for Vine level 20
2.17 for iron ball level 20
etc....
Damage formula
Damage = (A-D)*(AD+QSL*0.02+VL*0.03)*(1+(0.3+PL*0.1)*PWR)*(1+CRT*(0.3+0.1*DL))
Example 1
Devil level 40 with A=638, level 5 power stone and level 4 damage stone
When using normal shot with triple power on Cannibal Ferry of level 1-1 (D=9 from experiments) it will do 2192 damage with crt ((638-9)*1*(1+(0.3+0.1*5)*3)*(1+1*(0.3+0.1*4)))
Example 2
Devil level 40 with A=638, level 5 power stone and level 4 damage stone
When using quick shot with double power on Cannibal Ferry of level 1-1 (D=9 from experiments) it will do 1035 damage each shot with crt and 609 without ((638-9)*0.57*(1+(0.3+0.1*5)*2)*(1+1*(0.3+0.1*4))) and ((638-9)*0.57*(1+(0.3+0.1*5)*3)*(1+0*(0.3+0.1*4)))
Notes:
-This formula is based on version 1.5.2
-Vine effect can be included by multiplying D by (1-.68) for level 20 vine or corpse flower
-Bat HP gain for level 20 bat is Total damage * 0.35
-A & D cannot be used for PVP as they are modified same as HP in PVP and more data is needed to able to use the same formula in PVP
-The above formula sometime give close numbers (plus or minus 1) to those numbers showing on the game and that would be just a round off error
-Defense of unknown target can be easily calculated using normal shot with no power (does not work for PVP)
normal damage (from game) = A-D and since A is known and Damage is the number shown in the game (in white font) then D can be back calculated
-When calculating damage for ability other than quick shot then QSL must be 0
-When calculating damage for ability other than volley then VL must be 0
I've added a spreadsheet that does the calculation in the link below
https://docs.google.com/spreadsheet/ccc ... jJXRmQxLVE
Hope this helps