Sat Feb 12, 2011 5:25 pm by Samuel96
Speed: This is arguably THE most important attribute for the entire game. Each point will add 1% to your unit\'s Speed stat. This stat lowers your army\'s time to reach their target, increases their speed to run across the battlefield to reach enemy lines faster, and determines whether they strike first in combat or not. All army builds will benefit greatly from this attribute.
- Fortune: I do not know the exact math behind this stat, but I know it increases the chances of your units getting a lucky Power-Strike, which doubles their Attack.
That about sums it up for the effect of attributes to your army. These need to be kept in mind when building your units as some stats will benefit the tactics of a particular unit more than others.
catapults
Field length Level shooting
1100 0 800
1116 1. 816
1132 2. 832
1148 3. 848
1164 4. 864
1180 5. 880
1196 6. 896
1212 7. 921
1228 8. 928
1244 9. 944
1260 10. 960
Turrets
Field length Level shooting
900 1 600
950 2 650
1000 3 700
1050 4 750
1100 5 800
1150 6 850
1200 7 900
1250 8 950
1300 9 1000
1350 10 1050
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First, let\'s cover the basics of Troop Types...
INFANTRY: Cheapest unit to train, trains extremely quickly and costs next to nothing to maintain. Only problem is it\'s strength, look at it\'s stats and you\'ll see it\'s attack, defense, and life, leave alot to be desired. However what these units lack in strength, they make up for in numbers. Most strategies employ large quantities at a time, in excess of 20,000.
CAVALRY: in a nutshell, these are simply glorified infantry. Costs are slightly higher, maintanence is slightly more difficult, but the expenses are shunned by it\'s unit strength. Keeping a ton of these in one place can be quite beneficial. Their speed makes them a force to be reckoned with, as they can traverse an entire feild in 2-3 rounds. Even still their attack is higher, so they can put to shame all other units at close range. Get within striking distance of these in a large amount and the battle is over for you. However they do have a weakness. Their defense leaves them vulnerable to Catapult and Archer attacks. Simply put, they cannot defend themselves from far away, so a catapult would easily kill a cavalry. Consider this when forming your army
ARCHERS: Similar to Catapults, but weaker and alot less expensive. Their range makes them a valuable asset against cavalry and infantry, and thier speed rate allows for greater manueverability. Command in large numbers with support of melée units, and you can take out most conventional armies with ease. However they are not catapults, and would definitley be unable to stand up to one.
CATAPULT: the crowned jewel of the Haypi Troop types, expensive to build, extremely difficult to maintain, and slow is too fast. They are snails at best. But, their attack stat is maxed, defense is formidable, life span is decent, and their range makes them the most destructive unit ever... Command a large army and you will dominate all battles. However, they are slow, and most victims manage to put their troops on hunt in time because of their low speed.. Be careful when attacking with catapults
Okay, we\'ve covered the basic building blocks of the army, now let\'s talk about different combinations that form unique battle strategies...
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