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Wlf, reaper, yodac, and speshil

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RedTail3

Newbie

Posts: 14

Joined: Thu Nov 18, 2010 1:40 am

Post Sun Feb 06, 2011 6:20 am

Re: Wlf, reaper, yodac, and speshil

Here's the other half:
It won't let me paste it...
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Tue Feb 08, 2011 12:12 am

Re: Wlf, reaper, yodac, and speshil

wow, there is soooo much work to do!

I bought $20 worth of coins. using it to upgrade a bit faster so i can comfortably ignore the game to help here... it's evident that tonight when i rank up, a few people will be after me. they have a ton of traps to deal with though!
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Tue Feb 08, 2011 12:40 am

Re: Wlf, reaper, yodac, and speshil

Does anyone have more info to input? So far, I've picked and prodded what we have...

what i'd LIKE to see...

1. Item reward guide for hunting. Times, Treasures, Troops, etc. I SAW one on s27 but my roommate wont send it to me :(
2. battle strategy guide (controversial, pls dont argue over it. i want BASICS not "cavs are better then cats" stuff. Just the basics. send me an aggressive tactic, and a more passive tactic. and we'll let the user decide which they prefer)
3. "The Tomb" guide. the one that paragraph defines each building, troop type, etc. Saw that on s22 last... im sure it's around. I can make it myself but i dont wanna type.
4. any new info, details, and various tid bits we can find.

FISH HARD! or, should i say phiesh?
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Tue Feb 08, 2011 12:44 am

Re: Wlf, reaper, yodac, and speshil

AH! and i forgot to mention, I'm making the guide cat-friendly. At the VERY end when we have it finished, I'll remove the "cat's required" and input "cav's required" and we can start passing out cat and cav guides seperate, as per request on page 1-2
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Tue Feb 08, 2011 1:52 am

Re: Wlf, reaper, yodac, and speshil

if anyone would like to see what i have collected (in it's raw, painfully stolen without any revision form) please speak now!

yes, i blatantly "borrowed" from the guide section on forums. Which, there is a gnarly awesome one some kid made that shows EVERY upgrade requirement based on resource need, time, etc. CLEARLY s/he had this figured out long before i did. However, it isnt much, and i plan to edit it. So... it will be ours.
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Tue Feb 08, 2011 4:38 am

Re: Wlf, reaper, yodac, and speshil

i think its funny that i only have 7 posts according to my stats.
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SpeshilCap

Newbie

Posts: 12

Joined: Sun Feb 06, 2011 1:53 am

Post Tue Feb 08, 2011 7:29 am

Re: Wlf, reaper, yodac, and speshil

Got a heap of stolen guides too, anyone wanna see them??
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SpeshilCap

Newbie

Posts: 12

Joined: Sun Feb 06, 2011 1:53 am

Post Tue Feb 08, 2011 7:32 am

Re: Wlf, reaper, yodac, and speshil

Here I s abasic army guide..... May be helpful...

Armies

When it comes to building an army and defence for your city, it may be confusing at times. First off only build archers if you need them to block or if you need quick prestige because Archers are absolutely horrible at everything else. Cavalry are really fast and can hold alot of resources from cities to take back. Infantry are a little slower but are good to take out traps and can hold alot of resources to take back from an attack. Catapults are the best because of their strength and range. They also take out turrets. So summary of that. You want your army to have infantry, cavalry, and catapults. If you want to build traps and turrets, traps are best at level 1-7 and turrets are best at level 8-10. To be able to upgrade your traps and turrets that high you must spend in-game money on tech levels.
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Tue Feb 08, 2011 4:55 pm

Re: Wlf, reaper, yodac, and speshil

TheLoneWlf wrote:i think its funny that i only have 7 posts according to my stats.
off topic isnt counting
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Wed Feb 09, 2011 3:36 am

Re: Wlf, reaper, yodac, and speshil

if we steal guides, we have to give credit to owners.

also, wlf, you were saying based on request, you mentioned the levels of the guides.....
how about an example:
cat- beginner
cat-advanced
cat- expert
and the same with the other units.

be sure to pm me AND wlf with your guides, so that we may put them together.

reaper: can you send me the tome guides again? ima go and put them into a guide, and possibly edit it where it is needed at the points i pointed out to you.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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