Re: How did haypi do with 3.0?
DD-pink wrote:There's a lot I can say about this new update, but my biggest thing is this:
Haypi's game strategy has COMPLETELY changed. Now it's all about alliances and the mines... Personal prestige that contributed to the alliance no longer matters.
I find this rather bothersome... I enjoyed the game when it was about the pp attacks and such.
But in a way that does make the game better. Now it's less about some people simply buying their way through the game and more about working together. Haypi by original design had a significant game play flaw (like many similar games) where a user could simply just buy their way to the top. That's super lame from a player's perspective as it's basically devoid of skill (clearly a marketing major is running this game). With the focus now on team work, the individualistic desire to simply buy one's way to the top dramatically decreases. I give major props for this but at the same time there are just so many bugs it's not even funny.