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Re: New Type Of Soldier

PostPosted: Wed May 26, 2010 5:02 am
by TRAM!
suicide bomber xD and maybe a general? general is maybe equivalent to 100 infantries?

Re: New Type Of Soldier

PostPosted: Wed May 26, 2010 5:11 am
by TheBlade
Definately stratego. All soldiers were numbered 1-10 with 10 beating 9 no losses and bombs you placed to destroy attacking enemy. Also spies killed the 10 but lost to everyone else.

Re: New Type Of Soldier

PostPosted: Thu May 27, 2010 2:44 am
by Chanf1
I am just thinking but what if you could upgrade horses and cats and stuff. like a horse can turn into a knight or somthing like that, and you can have a new building like a black smith or somthing. What do u guys think?

Re: New Type Of Soldier

PostPosted: Mon May 31, 2010 3:38 am
by Dudemanjr
traps like when u walk on a string 100000000000000 arrows fire at you lol or like fire arrows or fire rocks for catapults and maybe horses that could breathe fire lol :twisted:

Re: New Type Of Soldier

PostPosted: Mon May 31, 2010 5:40 am
by KingDoom
Ok I think The troops are fine, except if you want to sell troops for hire that get gold or iron per hour that you can buy from market. But We need a wegen that carries lots of resources back, I think there should be a wagan that carries 200 resources instead of the max of 100 with the horses.

Re: New Type Of Soldier

PostPosted: Wed Jun 02, 2010 12:03 am
by Technocrat
What about guerrilla fighters?
They would be for defense only; you'd have them stake out the fields next to you, if the enemy approaches through that field, your dudes pick some of them off before they reach your city. However, you could not place them in squares occupied by non-allied players' cities or oaises you do not own.

Re: New Type Of Soldier

PostPosted: Wed Jun 02, 2010 2:58 am
by Ninja103
I think a medic would be good except he wouldn't be commandable.I think people that are hurt would be fighting again after the battle because in real life if I got a arrow in the stomach I'm not goin be able to keep fighting in the same battle I think that the way the medic should be done is that after that battle there's an amount the medics save and they should beable to move to oaises and stay with the army you send and so if the army is deafeated the medic can't save any body because he'd be dead so nobody would recover unless they win. :P

Re: New Type Of Soldier

PostPosted: Wed Jun 02, 2010 4:39 am
by Mikebullet
TheBlade wrote:Maybe have infantry be able to form a phalanx, making them super slow but high resistance to range units?

i agree with blade, also how about a knight class... in medieval times a knight was among the most respected and experienced warriors.

Re: New Type Of Soldier

PostPosted: Thu Jun 24, 2010 2:35 am
by Shrio
Hi all, after playing this game for awhile, it seems that cats are the best tools. Thus with that in mind, whoever has the most cats wins the war. this is going to only benefits the 'rich and powerful' thus making the game less exciting.
i would suggest having either a new troop or modifying existing troops to overcome this restricted excitement, meaning for example, horse triumphs cats, cats triumph infantry, infantry triumphs archers and archers triumphs horse.
this will promotes strategic warfare and whoever is good in warfare wins even with a small troops.
just a 2 cents worth!
Shrio

Re: New Type Of Soldier

PostPosted: Thu Jun 24, 2010 2:58 am
by Shadetale
Shrio, I actually like something like that