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Usability Improvements

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Ilsalta

Newbie

Posts: 3

Joined: Sat Jan 29, 2011 2:27 pm

Post Sat Jan 29, 2011 2:40 pm

Usability Improvements

1. The chat interface needs a much larger scrollback. Two screens worth isn't nearly enough to keep track fo what people are talking about when alliance advertisements consume so many lines.
1a. Barring 1, Alliance advertisements should be limited to 1 or 2 lines.

2. Having to check my letters for scouting reports is annoying. If scouting is instantaneous, why can't the report just be displayed immediately instead of having to quit the map, go to letters, read the report, go back to map, scroll back to where I was looking, etc.
2a. Scouting could be delayed for travel time the way attacks are. That would give the reports a more realistic feel.

3. All the commodity prices have hit rock bottom. There needs to be higher minimum prices. Similarly, the cost of treasures, even at minimum prices, is crazy. It's very hard to buy, for example, a nugget when it's cheapest price is 30000 but the most expensive resource is only selling for 0.30 a unit.
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beatlesfan

Marquis

Posts: 436

Joined: Thu May 06, 2010 12:17 am

Post Sat Jan 29, 2011 7:03 pm

Re: Usability Improvements

Well, the screen is only 2 screen fulls if u just come on, and u arent in the convo, so no point, but if u have been watching for awhile, sometimes it gets so large that it kicks you out.

I kinda like the scouting, no feelings for it or against it though

Really, treasures need to be hard to get, anyways, a nugget at 30000 is easily get able in 10 days of less
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Sat Jan 29, 2011 7:57 pm

Re: Usability Improvements

it never kicks you out. it goes back, i think 5 or 6 screens if you have been watching a while. but it doesnt get bigger than that.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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beatlesfan

Marquis

Posts: 436

Joined: Thu May 06, 2010 12:17 am

Post Sat Jan 29, 2011 9:31 pm

Re: Usability Improvements

Lol, 9 months ago it kicked you out after you got like 25 screens full
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Arythy

User avatar

Conqueror

Posts: 1331

Joined: Sun Jan 16, 2011 3:59 am

Location: Haypi Forums, Server 79 and Dragon S2 O.o

Post Sat Jan 29, 2011 9:55 pm

Re: Usability Improvements

Ilsalta wrote:1. The chat interface needs a much larger scrollback. Two screens worth isn't nearly enough to keep track fo what people are talking about when alliance advertisements consume so many lines.
1a. Barring 1, Alliance advertisements should be limited to 1 or 2 lines.

2. Having to check my letters for scouting reports is annoying. If scouting is instantaneous, why can't the report just be displayed immediately instead of having to quit the map, go to letters, read the report, go back to map, scroll back to where I was looking, etc.
2a. Scouting could be delayed for travel time the way attacks are. That would give the reports a more realistic feel.

3. All the commodity prices have hit rock bottom. There needs to be higher minimum prices. Similarly, the cost of treasures, even at minimum prices, is crazy. It's very hard to buy, for example, a nugget when it's cheapest price is 30000 but the most expensive resource is only selling for 0.30 a unit.

1. It extends different amounts at different times, based on, I believe, how long between posts it has been; in other words, if there were 250 posts in 3 minutes, it might display 5-10 screens full, but if there were 5 posts in 3 minutes, it could show about 1-2 screens or so. Just how I've seen it from going on World Chat relatively often.
1a. Definitely, but perhaps 3-4 lines, and absolutely no emoji

2.I agree, but perhaps they are not able to do this, which may be why they have not.
2a. This would make everything to do with traveling twice as hard to do. It already takes a long time to get to places, there is no need to double the time. Also, if it took as much time to get scouting reports as it did to attack a place, it would only be realistic to start sending troops to scout, right?

3. There is not much you can do about an existing market, and the only thing that could be done in this situation is drastically decrease generic and/or oasis resource incomes.

Hope this helps!
"If you're not confused, you're not paying attention."


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