Ilsalta wrote:1. The chat interface needs a much larger scrollback. Two screens worth isn't nearly enough to keep track fo what people are talking about when alliance advertisements consume so many lines.
1a. Barring 1, Alliance advertisements should be limited to 1 or 2 lines.
2. Having to check my letters for scouting reports is annoying. If scouting is instantaneous, why can't the report just be displayed immediately instead of having to quit the map, go to letters, read the report, go back to map, scroll back to where I was looking, etc.
2a. Scouting could be delayed for travel time the way attacks are. That would give the reports a more realistic feel.
3. All the commodity prices have hit rock bottom. There needs to be higher minimum prices. Similarly, the cost of treasures, even at minimum prices, is crazy. It's very hard to buy, for example, a nugget when it's cheapest price is 30000 but the most expensive resource is only selling for 0.30 a unit.
1. It extends different amounts at different times, based on, I believe, how long between posts it has been; in other words, if there were 250 posts in 3 minutes, it might display 5-10 screens full, but if there were 5 posts in 3 minutes, it could show about 1-2 screens or so. Just how I've seen it from going on World Chat relatively often.
1a. Definitely, but perhaps 3-4 lines, and
absolutely no emoji2.I agree, but perhaps they are not able to do this, which may be why they have not.
2a. This would make everything to do with traveling twice as hard to do. It already takes a long time to get to places, there is no need to double the time. Also, if it took as much time to get scouting reports as it did to attack a place, it would only be realistic to start sending troops to scout, right?
3. There is not much you can do about an existing market, and the only thing that could be done in this situation is drastically decrease generic and/or oasis resource incomes.
Hope this helps!