Tue Aug 31, 2010 4:26 am by Erraven
-It'd be cool to be able to choose your spoils of war during this time. Say you can pillage based off of 2k times your level in open chest.
-convince enemies you kill -minus- your losses while attacking, perhaps only up to 20% max of (enemies you kill -minus- your losses -minus- the troops they convince of yours).
-Break cranny should also work for defenders since troops require crops while they're traveling. Perhaps 5% per rank in break cranny against the attacking persons crop cost per hour for their attacking army.
-I'd also add that if you have a hidden attack and win, their main building, barracks, and cranny all get reset. Not the resources or warehouse so that you can farm their resource intake. If enemy gets no prestige from you, perhaps this saves half of your levels invested in these building OR Perhaps the defense stat OR
-even the healing could save your buildings as well to a certain degree, say 1 level of each of the broken buildings from a hidden will be recovered per level in healing. Maybe half of a level rounded up per level in healing or 1/10 your total defense to protect your cities from destruction from a hidden. ^^
During alliance wars only, perhaps with a max of 5 alliances v.s. 5 alliances. Might even need to add another chat for leaders and vice leaders of the 5 allied alliances. No spoils if you convince one of them to quit bc alliances could/potentially would take advantage of this and if these ideas are added, war will be fun enough as it is. ^^
This would add SOO much strategy.^^
The well bred contradict other people. The wise contradict themselves~WildePeople seem not to see that their opinion of the world is also a confession of character~EmersonRAGNAROK_5 S102
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