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Alliance War System!

Do you like the idea?

Yes I would to have this added!
10
67%
No, bad idea.
0
No votes
I like some of it but have some suggestions I will post in a reply.
5
33%
 
Total votes : 15
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xSTEELERx

Beginner

Posts: 61

Joined: Wed Aug 25, 2010 7:19 pm

Post Sun Aug 29, 2010 6:17 pm

Alliance War System!

I've come up with an alliance war system. Any alliance can declare war on any alliance within 20 ranks above or below their rank(That way top rank alliances don't declare war on rank 300s alliances for free prestige). Everytime you attack someone in the enemy alliance and win your team gets 10 points every time you attack and the defender wins your team losses 5 points. If you take an enemy city your team gets 30 points. Even if you attack a city with no defenses or troops you can still get the points by winning therefore people defend more. Prestige won during wars is 2x prestige and wars can be declare 1 time every 2 weeks. Wars last 24-48 hours after 24 alliances can surrender or offer peace which can be accepted or declined or they can fight all 48 hours. The winners(alliance with most points) gets 5% or their total prestige added to their prestige (100k prestige winners get 5k, 200k get 10k, 250k get 12.5k, and so on). If an alliance loses 5 wars in a row they will automatically de disbanded and if 5 are won in a row all members get a 10% of prestige bonus added. Please post ideas, comments, and vote on the poll above.
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K2700

Warlord

Posts: 2153

Joined: Tue Apr 06, 2010 12:55 pm

Location: Behind You

Post Sun Aug 29, 2010 6:18 pm

Re: Alliance War System!

ummm alliance war is coming out in 2.1 <.<
Retired expert
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xSTEELERx

Beginner

Posts: 61

Joined: Wed Aug 25, 2010 7:19 pm

Post Sun Aug 29, 2010 6:21 pm

Re: Alliance War System!

O ok but maybe they could use some of my ideas I think they are really good
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Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Mon Aug 30, 2010 5:31 pm

Re: Alliance War System!

It's a pretty interesting idea especially since no one has said anything about what is in 2.1 (alliance war is a very vague reference). I would do away with the disbanding of the alliance though as some aliiances might just have some bad luck.
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GSparta

User avatar

Newbie

Posts: 2

Joined: Mon Aug 30, 2010 5:23 pm

Post Mon Aug 30, 2010 6:34 pm

Re: Alliance War System!

Just quick post but it is a good idea, don't know about 2.1 so wait till then. I would listen to some of your ideas, not sure about the 5% win cos in server 8 there is the top alliance dragons with over 3million prestige. Also maybe last wars for longer than 48 hours.
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TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Mon Aug 30, 2010 10:23 pm

Re: Alliance War System!

Do away with the disbanding because they might add vaynes idea of upgrading alliances.

viewtopic.php?f=4&t=13
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Erraven

User avatar

Baron

Posts: 264

Joined: Fri Aug 20, 2010 12:16 am

Post Tue Aug 31, 2010 4:26 am

Re: Alliance War System!

-It'd be cool to be able to choose your spoils of war during this time. Say you can pillage based off of 2k times your level in open chest.
-convince enemies you kill -minus- your losses while attacking, perhaps only up to 20% max of (enemies you kill -minus- your losses -minus- the troops they convince of yours).
-Break cranny should also work for defenders since troops require crops while they're traveling. Perhaps 5% per rank in break cranny against the attacking persons crop cost per hour for their attacking army.
-I'd also add that if you have a hidden attack and win, their main building, barracks, and cranny all get reset. Not the resources or warehouse so that you can farm their resource intake. If enemy gets no prestige from you, perhaps this saves half of your levels invested in these building OR Perhaps the defense stat OR
-even the healing could save your buildings as well to a certain degree, say 1 level of each of the broken buildings from a hidden will be recovered per level in healing. Maybe half of a level rounded up per level in healing or 1/10 your total defense to protect your cities from destruction from a hidden. ^^

During alliance wars only, perhaps with a max of 5 alliances v.s. 5 alliances. Might even need to add another chat for leaders and vice leaders of the 5 allied alliances. No spoils if you convince one of them to quit bc alliances could/potentially would take advantage of this and if these ideas are added, war will be fun enough as it is. ^^

This would add SOO much strategy.^^
The well bred contradict other people. The wise contradict themselves~Wilde
People seem not to see that their opinion of the world is also a confession of character~Emerson
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Lol4youxd

Newbie

Posts: 2

Joined: Wed Sep 01, 2010 11:02 am

Post Thu Sep 02, 2010 12:28 pm

Re: Alliance War System!

Dude, I'm leader of an alliance in server 8, that ideas just dumb, wered the fun in that?....
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ExtraMore

User avatar

Citizen

Posts: 138

Joined: Fri Aug 20, 2010 3:25 pm

Location: The Last Place You Think To Look

Post Thu Sep 02, 2010 10:00 pm

Re: Alliance War System!

I actually like this idea! :D
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ExtraMore wrote: Oh, I hear you like Haypi.
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Bahpben

User avatar

Veteran

Posts: 662

Joined: Wed Jun 23, 2010 12:30 pm

Location: DA VILLE

Post Thu Sep 02, 2010 10:29 pm

Re: Alliance War System!

I love the idea. Only bad thing is that some alliances would own. S3 alliances are still balancing out behind 80 million prestige DUKES. There should be a way to have friendly battles. Where two alliances agree to fight, but with no prestige loss. Thn also there be a war like steelers.
Just an idea. Constructive criticism pwns hating.
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